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							118 lines
						
					
					
						
							3.6 KiB
						
					
					
				
			
		
		
	
	
							118 lines
						
					
					
						
							3.6 KiB
						
					
					
				| /*
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|  * Copyright © 2012 John Kåre Alsaker
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining
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|  * a copy of this software and associated documentation files (the
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|  * "Software"), to deal in the Software without restriction, including
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|  * without limitation the rights to use, copy, modify, merge, publish,
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|  * distribute, sublicense, and/or sell copies of the Software, and to
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|  * permit persons to whom the Software is furnished to do so, subject to
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|  * the following conditions:
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|  *
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|  * The above copyright notice and this permission notice (including the
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|  * next paragraph) shall be included in all copies or substantial
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|  * portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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|  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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|  * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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|  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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|  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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|  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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|  * SOFTWARE.
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|  */
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| 
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| #include "config.h"
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| 
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| #include <stdint.h>
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| 
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| #include "compositor.h"
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| 
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| #ifdef ENABLE_EGL
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| 
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| #include <EGL/egl.h>
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| #include <EGL/eglext.h>
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| 
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| #else
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| 
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| typedef int EGLint;
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| typedef int EGLenum;
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| typedef void *EGLDisplay;
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| typedef void *EGLSurface;
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| typedef void *EGLConfig;
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| typedef intptr_t EGLNativeDisplayType;
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| typedef intptr_t EGLNativeWindowType;
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| #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
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| 
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| #endif /* ENABLE_EGL */
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| 
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| #define NO_EGL_PLATFORM 0
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| 
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| enum gl_renderer_border_side {
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| 	GL_RENDERER_BORDER_TOP = 0,
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| 	GL_RENDERER_BORDER_LEFT = 1,
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| 	GL_RENDERER_BORDER_RIGHT = 2,
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| 	GL_RENDERER_BORDER_BOTTOM = 3,
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| };
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| 
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| struct gl_renderer_interface {
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| 	const EGLint *opaque_attribs;
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| 	const EGLint *alpha_attribs;
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| 
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| 	int (*display_create)(struct weston_compositor *ec,
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| 			      EGLenum platform,
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| 			      void *native_window,
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| 			      const EGLint *platform_attribs,
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| 			      const EGLint *config_attribs,
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| 			      const EGLint *visual_id,
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| 			      const int n_ids);
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| 
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| 	EGLDisplay (*display)(struct weston_compositor *ec);
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| 
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| 	int (*output_window_create)(struct weston_output *output,
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| 				    EGLNativeWindowType window_for_legacy,
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| 				    void *window_for_platform,
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| 				    const EGLint *config_attribs,
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| 				    const EGLint *visual_id,
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| 				    const int n_ids);
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| 
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| 	void (*output_destroy)(struct weston_output *output);
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| 
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| 	EGLSurface (*output_surface)(struct weston_output *output);
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| 
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| 	/* Sets the output border.
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| 	 *
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| 	 * The side specifies the side for which we are setting the border.
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| 	 * The width and height are the width and height of the border.
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| 	 * The tex_width patemeter specifies the width of the actual
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| 	 * texture; this may be larger than width if the data is not
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| 	 * tightly packed.
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| 	 *
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| 	 * The top and bottom textures will extend over the sides to the
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| 	 * full width of the bordered window.  The right and left edges,
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| 	 * however, will extend only to the top and bottom of the
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| 	 * compositor surface.  This is demonstrated by the picture below:
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| 	 *
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| 	 * +-----------------------+
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| 	 * |          TOP          |
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| 	 * +-+-------------------+-+
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| 	 * | |                   | |
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| 	 * |L|                   |R|
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| 	 * |E|                   |I|
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| 	 * |F|                   |G|
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| 	 * |T|                   |H|
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| 	 * | |                   |T|
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| 	 * | |                   | |
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| 	 * +-+-------------------+-+
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| 	 * |        BOTTOM         |
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| 	 * +-----------------------+
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| 	 */
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| 	void (*output_set_border)(struct weston_output *output,
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| 				  enum gl_renderer_border_side side,
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| 				  int32_t width, int32_t height,
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| 				  int32_t tex_width, unsigned char *data);
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| 
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| 	void (*print_egl_error_state)(void);
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| };
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| 
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| 
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