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449 lines
10 KiB
449 lines
10 KiB
#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <i915_drm.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <signal.h>
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#include <png.h>
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#include "wayland.h"
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#include <GL/gl.h>
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#include <eagle.h>
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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struct egl_compositor {
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struct wl_compositor base;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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EGLConfig config;
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struct wl_display *wl_display;
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int gem_fd;
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int width, height;
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};
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struct surface_data {
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GLuint texture;
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struct wl_map map;
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EGLSurface surface;
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};
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static int do_screenshot;
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static void
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handle_sigusr1(int s)
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{
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do_screenshot = 1;
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}
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static void
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die(const char *msg, ...)
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{
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va_list ap;
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va_start (ap, msg);
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vfprintf(stderr, msg, ap);
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va_end (ap);
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exit(EXIT_FAILURE);
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}
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static void
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stdio_write_func (png_structp png, png_bytep data, png_size_t size)
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{
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FILE *fp;
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size_t ret;
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fp = png_get_io_ptr (png);
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while (size) {
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ret = fwrite (data, 1, size, fp);
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size -= ret;
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data += ret;
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if (size && ferror (fp))
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die("write: %m\n");
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}
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}
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static void
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png_simple_output_flush_fn (png_structp png_ptr)
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{
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}
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static void
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png_simple_error_callback (png_structp png,
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png_const_charp error_msg)
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{
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die("png error: %s\n", error_msg);
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}
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static void
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png_simple_warning_callback (png_structp png,
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png_const_charp error_msg)
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{
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fprintf(stderr, "png warning: %s\n", error_msg);
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}
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static void
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convert_pixels(png_structp png, png_row_infop row_info, png_bytep data)
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{
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unsigned int i;
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for (i = 0; i < row_info->rowbytes; i += 4) {
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uint8_t *b = &data[i];
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uint32_t pixel;
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memcpy (&pixel, b, sizeof (uint32_t));
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b[0] = (pixel & 0xff0000) >> 16;
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b[1] = (pixel & 0x00ff00) >> 8;
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b[2] = (pixel & 0x0000ff) >> 0;
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b[3] = 0;
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}
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}
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static void
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screenshot(struct egl_compositor *ec)
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{
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png_struct *png;
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png_info *info;
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png_byte **volatile rows = NULL;
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png_color_16 white;
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int depth, i;
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FILE *fp;
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uint8_t *data;
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GLuint stride;
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static const char filename[] = "wayland-screenshot.png";
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data = eglReadBuffer(ec->display, ec->surface, GL_FRONT_LEFT, &stride);
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if (data == NULL)
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die("eglReadBuffer failed\n");
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rows = malloc(ec->height * sizeof rows[0]);
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if (rows == NULL)
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die("malloc failed\n");
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for (i = 0; i < ec->height; i++)
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rows[i] = (png_byte *) data + i * stride;
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png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,
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png_simple_error_callback,
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png_simple_warning_callback);
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if (png == NULL)
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die("png_create_write_struct failed\n");
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info = png_create_info_struct(png);
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if (info == NULL)
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die("png_create_info_struct failed\n");
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fp = fopen(filename, "w");
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if (fp == NULL)
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die("fopen failed: %m\n");
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png_set_write_fn(png, fp, stdio_write_func, png_simple_output_flush_fn);
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depth = 8;
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png_set_IHDR(png, info,
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ec->width,
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ec->height, depth,
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PNG_COLOR_TYPE_RGB,
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PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_DEFAULT,
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PNG_FILTER_TYPE_DEFAULT);
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white.gray = (1 << depth) - 1;
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white.red = white.blue = white.green = white.gray;
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png_set_bKGD(png, info, &white);
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png_write_info (png, info);
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png_set_write_user_transform_fn(png, convert_pixels);
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png_set_filler(png, 0, PNG_FILLER_AFTER);
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png_write_image(png, rows);
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png_write_end(png, info);
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png_destroy_write_struct(&png, &info);
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fclose(fp);
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free(rows);
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free(data);
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}
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static void
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repaint(void *data)
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{
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struct egl_compositor *ec = data;
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struct wl_surface_iterator *iterator;
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struct wl_surface *surface;
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struct surface_data *sd;
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GLint vertices[12];
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GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 };
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GLuint indices[4] = { 0, 1, 2, 3 };
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iterator = wl_surface_iterator_create(ec->wl_display, 0);
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while (wl_surface_iterator_next(iterator, &surface)) {
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sd = wl_surface_get_data(surface);
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if (sd == NULL)
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continue;
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vertices[0] = sd->map.x;
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vertices[1] = sd->map.y;
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vertices[2] = 0;
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vertices[3] = sd->map.x;
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vertices[4] = sd->map.y + sd->map.height;
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vertices[5] = 0;
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vertices[6] = sd->map.x + sd->map.width;
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vertices[7] = sd->map.y;
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vertices[8] = 0;
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vertices[9] = sd->map.x + sd->map.width;
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vertices[10] = sd->map.y + sd->map.height;
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vertices[11] = 0;
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glBindTexture(GL_TEXTURE_2D, sd->texture);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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/* Assume pre-multiplied alpha for now, this probably
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* needs to be a wayland visual type of thing. */
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(3, GL_INT, 0, vertices);
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glTexCoordPointer(2, GL_INT, 0, tex_coords);
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glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
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}
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wl_surface_iterator_destroy(iterator);
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glFlush();
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eglSwapBuffers(ec->display, ec->surface);
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if (do_screenshot) {
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glFinish();
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/* FIXME: There's a bug somewhere so that glFinish()
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* doesn't actually wait for all rendering to finish.
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* I *think* it's fixed in upstream drm, but for my
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* kernel I need this sleep now... */
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sleep(1);
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screenshot(ec);
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do_screenshot = 0;
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}
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}
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static void
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schedule_repaint(struct egl_compositor *ec)
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{
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struct wl_event_loop *loop;
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loop = wl_display_get_event_loop(ec->wl_display);
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wl_event_loop_add_idle(loop, repaint, ec);
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}
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static void
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notify_surface_create(struct wl_compositor *compositor,
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struct wl_surface *surface)
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{
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struct surface_data *sd;
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sd = malloc(sizeof *sd);
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if (sd == NULL)
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return;
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sd->surface = EGL_NO_SURFACE;
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wl_surface_set_data(surface, sd);
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glGenTextures(1, &sd->texture);
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}
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static void
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notify_surface_destroy(struct wl_compositor *compositor,
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struct wl_surface *surface)
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{
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struct egl_compositor *ec = (struct egl_compositor *) compositor;
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struct surface_data *sd;
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sd = wl_surface_get_data(surface);
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if (sd == NULL)
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return;
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if (sd->surface != EGL_NO_SURFACE)
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eglDestroySurface(ec->display, sd->surface);
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glDeleteTextures(1, &sd->texture);
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free(sd);
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schedule_repaint(ec);
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}
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static void
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notify_surface_attach(struct wl_compositor *compositor,
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struct wl_surface *surface, uint32_t name,
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uint32_t width, uint32_t height, uint32_t stride)
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{
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struct egl_compositor *ec = (struct egl_compositor *) compositor;
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struct surface_data *sd;
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sd = wl_surface_get_data(surface);
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if (sd == NULL)
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return;
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if (sd->surface != EGL_NO_SURFACE)
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eglDestroySurface(ec->display, sd->surface);
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/* FIXME: We need to use a single buffer config without depth
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* or stencil buffers here to keep egl from creating auxillary
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* buffers for the pixmap here. */
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sd->surface = eglCreateSurfaceForName(ec->display, ec->config,
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name, width, height, stride, NULL);
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glBindTexture(GL_TEXTURE_2D, sd->texture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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eglBindTexImage(ec->display, sd->surface, GL_TEXTURE_2D);
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schedule_repaint(ec);
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}
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static void
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notify_surface_map(struct wl_compositor *compositor,
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struct wl_surface *surface, struct wl_map *map)
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{
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struct egl_compositor *ec = (struct egl_compositor *) compositor;
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struct surface_data *sd;
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sd = wl_surface_get_data(surface);
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if (sd == NULL)
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return;
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sd->map = *map;
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schedule_repaint(ec);
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}
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static void
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notify_surface_copy(struct wl_compositor *compositor,
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struct wl_surface *surface,
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int32_t dst_x, int32_t dst_y,
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uint32_t name, uint32_t stride,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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struct egl_compositor *ec = (struct egl_compositor *) compositor;
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EGLSurface src;
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struct surface_data *sd;
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sd = wl_surface_get_data(surface);
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/* FIXME: glCopyPixels should work, but then we'll have to
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* call eglMakeCurrent to set up the src and dest surfaces
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* first. This seems cheaper, but maybe there's a better way
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* to accomplish this. */
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src = eglCreateSurfaceForName(ec->display, ec->config,
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name, x + width, y + height, stride, NULL);
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eglCopyNativeBuffers(ec->display, sd->surface, GL_FRONT_LEFT, dst_x, dst_y,
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src, GL_FRONT_LEFT, x, y, width, height);
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schedule_repaint(ec);
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}
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static void
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notify_surface_damage(struct wl_compositor *compositor,
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struct wl_surface *surface,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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struct egl_compositor *ec = (struct egl_compositor *) compositor;
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/* FIXME: This need to take a damage region, of course. */
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schedule_repaint(ec);
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}
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static const struct wl_compositor_interface interface = {
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notify_surface_create,
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notify_surface_destroy,
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notify_surface_attach,
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notify_surface_map,
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notify_surface_copy,
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notify_surface_damage
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};
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static const char gem_device[] = "/dev/dri/card0";
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WL_EXPORT struct wl_compositor *
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wl_compositor_create(struct wl_display *display)
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{
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EGLConfig configs[64];
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EGLint major, minor, count;
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struct egl_compositor *ec;
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ec = malloc(sizeof *ec);
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if (ec == NULL)
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return NULL;
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ec->width = 1280;
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ec->height = 800;
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ec->base.interface = &interface;
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ec->wl_display = display;
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ec->display = eglCreateDisplayNative(gem_device, "i965");
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if (ec->display == NULL) {
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fprintf(stderr, "failed to create display\n");
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return NULL;
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}
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if (!eglInitialize(ec->display, &major, &minor)) {
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fprintf(stderr, "failed to initialize display\n");
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return NULL;
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}
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if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) {
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fprintf(stderr, "failed to get configs\n");
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return NULL;
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}
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ec->config = configs[24];
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ec->surface = eglCreateSurfaceNative(ec->display, ec->config,
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0, 0, ec->width, ec->height);
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if (ec->surface == NULL) {
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fprintf(stderr, "failed to create surface\n");
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return NULL;
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}
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ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
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if (ec->context == NULL) {
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fprintf(stderr, "failed to create context\n");
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return NULL;
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}
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if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) {
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fprintf(stderr, "failed to make context current\n");
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return NULL;
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}
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glViewport(0, 0, ec->width, ec->height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, ec->width, ec->height, 0, 0, 1000.0);
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glMatrixMode(GL_MODELVIEW);
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glClearColor(0.0, 0.05, 0.2, 0.0);
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ec->gem_fd = open(gem_device, O_RDWR);
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if (ec->gem_fd < 0) {
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fprintf(stderr, "failed to open drm device\n");
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return NULL;
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}
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signal(SIGUSR1, handle_sigusr1);
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schedule_repaint(ec);
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return &ec->base;
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}
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