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weston/compositor/compositor.h

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/*
* Copyright © 2008 Kristian Høgsberg
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
#define _WAYLAND_SYSTEM_COMPOSITOR_H_
#include <termios.h>
#include <xf86drm.h>
#include <xf86drmMode.h>
#include <libudev.h>
#include "wayland-server.h"
#include "wayland-util.h"
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
struct wlsc_matrix {
GLfloat d[16];
};
struct wlsc_surface;
struct wlsc_listener {
struct wl_list link;
void (*func)(struct wlsc_listener *listener,
struct wlsc_surface *surface);
};
struct wlsc_output {
struct wl_object base;
struct wl_list link;
struct wlsc_compositor *compositor;
struct wlsc_surface *background;
struct wlsc_matrix matrix;
int32_t x, y, width, height;
};
/* These should be part of the protocol */
enum wlsc_grab_type {
WLSC_DEVICE_GRAB_NONE = 0,
WLSC_DEVICE_GRAB_RESIZE_TOP = 1,
WLSC_DEVICE_GRAB_RESIZE_BOTTOM = 2,
WLSC_DEVICE_GRAB_RESIZE_LEFT = 4,
WLSC_DEVICE_GRAB_RESIZE_TOP_LEFT = 5,
WLSC_DEVICE_GRAB_RESIZE_BOTTOM_LEFT = 6,
WLSC_DEVICE_GRAB_RESIZE_RIGHT = 8,
WLSC_DEVICE_GRAB_RESIZE_TOP_RIGHT = 9,
WLSC_DEVICE_GRAB_RESIZE_BOTTOM_RIGHT = 10,
WLSC_DEVICE_GRAB_RESIZE_MASK = 15,
WLSC_DEVICE_GRAB_MOVE = 16,
WLSC_DEVICE_GRAB_MOTION = 17,
WLSC_DEVICE_GRAB_DRAG = 18
};
enum wlsc_pointer_type {
WLSC_POINTER_BOTTOM_LEFT,
WLSC_POINTER_BOTTOM_RIGHT,
WLSC_POINTER_BOTTOM,
WLSC_POINTER_DRAGGING,
WLSC_POINTER_LEFT_PTR,
WLSC_POINTER_LEFT,
WLSC_POINTER_RIGHT,
WLSC_POINTER_TOP_LEFT,
WLSC_POINTER_TOP_RIGHT,
WLSC_POINTER_TOP,
WLSC_POINTER_IBEAM,
};
struct wlsc_input_device {
struct wl_input_device base;
int32_t x, y;
struct wlsc_compositor *ec;
struct wlsc_surface *sprite;
int32_t hotspot_x, hotspot_y;
struct wl_list link;
struct wlsc_surface *pointer_focus;
struct wlsc_surface *keyboard_focus;
struct wl_array keys;
uint32_t modifier_state;
uint32_t pointer_focus_time;
enum wlsc_grab_type grab;
struct wlsc_surface *grab_surface;
uint32_t grab_time;
int32_t grab_x, grab_y;
int32_t grab_width, grab_height;
int32_t grab_dx, grab_dy;
uint32_t grab_button;
struct wl_drag *drag;
struct wlsc_listener listener;
};
struct wlsc_drm {
struct wl_object base;
int fd;
char *filename;
};
struct wlsc_buffer {
struct wl_buffer base;
struct wlsc_compositor *compositor;
int32_t width, height;
EGLImageKHR image;
struct wl_visual *visual;
};
struct wlsc_compositor {
struct wl_compositor base;
struct wl_visual argb_visual, premultiplied_argb_visual, rgb_visual;
struct wlsc_drm drm;
EGLDisplay display;
EGLContext context;
GLuint fbo, vbo;
GLuint proj_uniform, tex_uniform;
struct wlsc_buffer *pointer_buffers;
struct wl_display *wl_display;
/* We implement the shell interface. */
struct wl_shell shell;
/* There can be more than one, but not right now... */
struct wlsc_input_device *input_device;
struct wl_list output_list;
struct wl_list input_device_list;
struct wl_list surface_list;
struct wl_list surface_destroy_listener_list;
/* Repaint state. */
struct wl_event_source *timer_source;
int repaint_needed;
int repaint_on_timeout;
struct timespec previous_swap;
uint32_t focus;
int (*authenticate)(struct wlsc_compositor *c, uint32_t id);
void (*present)(struct wlsc_compositor *c);
};
#define MODIFIER_CTRL (1 << 8)
#define MODIFIER_ALT (1 << 9)
#define MODIFIER_SUPER (1 << 10)
struct wlsc_vector {
GLfloat f[4];
};
struct wlsc_surface {
struct wl_surface base;
struct wlsc_compositor *compositor;
GLuint texture;
int32_t x, y, width, height;
struct wl_list link;
struct wlsc_matrix matrix;
struct wlsc_matrix matrix_inv;
struct wl_visual *visual;
};
void
notify_motion(struct wlsc_input_device *device,
uint32_t time, int x, int y);
void
notify_button(struct wlsc_input_device *device,
uint32_t time, int32_t button, int32_t state);
void
notify_key(struct wlsc_input_device *device,
uint32_t time, uint32_t key, uint32_t state);
void
wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs);
void
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
int
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display);
void
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
int x, int y, int width, int height);
void
wlsc_input_device_init(struct wlsc_input_device *device,
struct wlsc_compositor *ec);
int
wlsc_drm_init(struct wlsc_compositor *ec, int fd, const char *filename);
struct wlsc_compositor *
x11_compositor_create(struct wl_display *display);
struct wlsc_compositor *
drm_compositor_create(struct wl_display *display);
void
screenshooter_create(struct wlsc_compositor *ec);
extern const char *option_background;
extern int option_connector;
#endif