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223 lines
5.5 KiB
223 lines
5.5 KiB
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
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#define _WAYLAND_SYSTEM_COMPOSITOR_H_
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#include <termios.h>
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#include <xf86drm.h>
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#include <xf86drmMode.h>
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#include <libudev.h>
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#include "wayland-server.h"
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#include "wayland-util.h"
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#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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struct wlsc_matrix {
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GLfloat d[16];
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};
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struct wlsc_surface;
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struct wlsc_listener {
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struct wl_list link;
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void (*func)(struct wlsc_listener *listener,
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struct wlsc_surface *surface);
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};
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struct wlsc_output {
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struct wl_object base;
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struct wl_list link;
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struct wlsc_compositor *compositor;
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struct wlsc_surface *background;
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struct wlsc_matrix matrix;
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int32_t x, y, width, height;
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};
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/* These should be part of the protocol */
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enum wlsc_grab_type {
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WLSC_DEVICE_GRAB_NONE = 0,
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WLSC_DEVICE_GRAB_RESIZE_TOP = 1,
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WLSC_DEVICE_GRAB_RESIZE_BOTTOM = 2,
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WLSC_DEVICE_GRAB_RESIZE_LEFT = 4,
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WLSC_DEVICE_GRAB_RESIZE_TOP_LEFT = 5,
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WLSC_DEVICE_GRAB_RESIZE_BOTTOM_LEFT = 6,
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WLSC_DEVICE_GRAB_RESIZE_RIGHT = 8,
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WLSC_DEVICE_GRAB_RESIZE_TOP_RIGHT = 9,
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WLSC_DEVICE_GRAB_RESIZE_BOTTOM_RIGHT = 10,
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WLSC_DEVICE_GRAB_RESIZE_MASK = 15,
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WLSC_DEVICE_GRAB_MOVE = 16,
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WLSC_DEVICE_GRAB_MOTION = 17,
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WLSC_DEVICE_GRAB_DRAG = 18
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};
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enum wlsc_pointer_type {
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WLSC_POINTER_BOTTOM_LEFT,
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WLSC_POINTER_BOTTOM_RIGHT,
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WLSC_POINTER_BOTTOM,
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WLSC_POINTER_DRAGGING,
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WLSC_POINTER_LEFT_PTR,
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WLSC_POINTER_LEFT,
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WLSC_POINTER_RIGHT,
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WLSC_POINTER_TOP_LEFT,
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WLSC_POINTER_TOP_RIGHT,
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WLSC_POINTER_TOP,
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WLSC_POINTER_IBEAM,
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};
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struct wlsc_input_device {
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struct wl_input_device base;
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int32_t x, y;
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struct wlsc_compositor *ec;
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struct wlsc_surface *sprite;
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int32_t hotspot_x, hotspot_y;
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struct wl_list link;
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struct wlsc_surface *pointer_focus;
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struct wlsc_surface *keyboard_focus;
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struct wl_array keys;
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uint32_t modifier_state;
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uint32_t pointer_focus_time;
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enum wlsc_grab_type grab;
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struct wlsc_surface *grab_surface;
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uint32_t grab_time;
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int32_t grab_x, grab_y;
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int32_t grab_width, grab_height;
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int32_t grab_dx, grab_dy;
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uint32_t grab_button;
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struct wl_drag *drag;
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struct wlsc_listener listener;
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};
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struct wlsc_drm {
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struct wl_object base;
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int fd;
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char *filename;
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};
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struct wlsc_buffer {
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struct wl_buffer base;
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struct wlsc_compositor *compositor;
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int32_t width, height;
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EGLImageKHR image;
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struct wl_visual *visual;
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};
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struct wlsc_compositor {
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struct wl_compositor base;
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struct wl_visual argb_visual, premultiplied_argb_visual, rgb_visual;
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struct wlsc_drm drm;
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EGLDisplay display;
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EGLContext context;
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GLuint fbo, vbo;
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GLuint proj_uniform, tex_uniform;
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struct wlsc_buffer *pointer_buffers;
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struct wl_display *wl_display;
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/* We implement the shell interface. */
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struct wl_shell shell;
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/* There can be more than one, but not right now... */
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struct wlsc_input_device *input_device;
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struct wl_list output_list;
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struct wl_list input_device_list;
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struct wl_list surface_list;
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struct wl_list surface_destroy_listener_list;
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/* Repaint state. */
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struct wl_event_source *timer_source;
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int repaint_needed;
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int repaint_on_timeout;
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struct timespec previous_swap;
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uint32_t focus;
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int (*authenticate)(struct wlsc_compositor *c, uint32_t id);
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void (*present)(struct wlsc_compositor *c);
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};
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#define MODIFIER_CTRL (1 << 8)
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#define MODIFIER_ALT (1 << 9)
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#define MODIFIER_SUPER (1 << 10)
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struct wlsc_vector {
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GLfloat f[4];
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};
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struct wlsc_surface {
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struct wl_surface base;
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struct wlsc_compositor *compositor;
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GLuint texture;
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int32_t x, y, width, height;
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struct wl_list link;
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struct wlsc_matrix matrix;
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struct wlsc_matrix matrix_inv;
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struct wl_visual *visual;
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};
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void
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notify_motion(struct wlsc_input_device *device,
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uint32_t time, int x, int y);
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void
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notify_button(struct wlsc_input_device *device,
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uint32_t time, int32_t button, int32_t state);
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void
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notify_key(struct wlsc_input_device *device,
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uint32_t time, uint32_t key, uint32_t state);
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void
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wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs);
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void
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wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
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int
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wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display);
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void
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wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
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int x, int y, int width, int height);
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void
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wlsc_input_device_init(struct wlsc_input_device *device,
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struct wlsc_compositor *ec);
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int
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wlsc_drm_init(struct wlsc_compositor *ec, int fd, const char *filename);
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struct wlsc_compositor *
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x11_compositor_create(struct wl_display *display);
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struct wlsc_compositor *
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drm_compositor_create(struct wl_display *display);
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void
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screenshooter_create(struct wlsc_compositor *ec);
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extern const char *option_background;
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extern int option_connector;
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#endif
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