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							200 lines
						
					
					
						
							5.7 KiB
						
					
					
				
			
		
		
	
	
							200 lines
						
					
					
						
							5.7 KiB
						
					
					
				/*
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 * Copyright © 2008-2011 Kristian Høgsberg
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sublicense, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial
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 * portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 */
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#include "config.h"
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#include <stdint.h>
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#include <linux/input.h>
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#include <libweston/libweston.h>
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#include "weston.h"
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#include "weston-screenshooter-server-protocol.h"
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#include "shared/helpers.h"
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#include <libweston/weston-log.h>
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struct screenshooter {
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	struct weston_compositor *ec;
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	struct wl_global *global;
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	struct wl_client *client;
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	struct weston_process process;
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	struct wl_listener destroy_listener;
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	struct weston_recorder *recorder;
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};
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static void
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screenshooter_done(void *data, enum weston_screenshooter_outcome outcome)
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{
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	struct wl_resource *resource = data;
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	switch (outcome) {
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	case WESTON_SCREENSHOOTER_SUCCESS:
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		weston_screenshooter_send_done(resource);
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		break;
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	case WESTON_SCREENSHOOTER_NO_MEMORY:
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		wl_resource_post_no_memory(resource);
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		break;
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	default:
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		break;
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	}
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}
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static void
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screenshooter_take_shot(struct wl_client *client,
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			struct wl_resource *resource,
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			struct wl_resource *output_resource,
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			struct wl_resource *buffer_resource)
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{
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	struct weston_output *output =
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		weston_head_from_resource(output_resource)->output;
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	struct weston_buffer *buffer =
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		weston_buffer_from_resource(buffer_resource);
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	if (buffer == NULL) {
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		wl_resource_post_no_memory(resource);
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		return;
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	}
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	weston_screenshooter_shoot(output, buffer, screenshooter_done, resource);
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}
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struct weston_screenshooter_interface screenshooter_implementation = {
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	screenshooter_take_shot
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};
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static void
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bind_shooter(struct wl_client *client,
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	     void *data, uint32_t version, uint32_t id)
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{
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	struct screenshooter *shooter = data;
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	struct wl_resource *resource;
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	bool debug_enabled =
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		weston_compositor_is_debug_protocol_enabled(shooter->ec);
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	resource = wl_resource_create(client,
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				      &weston_screenshooter_interface, 1, id);
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	if (!debug_enabled && !shooter->client) {
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		wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT,
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				       "screenshooter failed: permission denied. "\
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				       "Debug protocol must be enabled");
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		return;
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	} else if (!debug_enabled && client != shooter->client) {
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		wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT,
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				       "screenshooter failed: permission denied.");
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		return;
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	}
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	wl_resource_set_implementation(resource, &screenshooter_implementation,
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				       data, NULL);
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}
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static void
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screenshooter_sigchld(struct weston_process *process, int status)
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{
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	struct screenshooter *shooter =
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		container_of(process, struct screenshooter, process);
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	shooter->client = NULL;
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}
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static void
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screenshooter_binding(struct weston_keyboard *keyboard,
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		      const struct timespec *time, uint32_t key, void *data)
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{
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	struct screenshooter *shooter = data;
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	char *screenshooter_exe;
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	screenshooter_exe = wet_get_bindir_path("weston-screenshooter");
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	if (!screenshooter_exe) {
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		weston_log("Could not construct screenshooter path.\n");
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		return;
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	}
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	if (!shooter->client)
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		shooter->client = weston_client_launch(shooter->ec,
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					&shooter->process,
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					screenshooter_exe, screenshooter_sigchld);
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	free(screenshooter_exe);
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}
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static void
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recorder_binding(struct weston_keyboard *keyboard, const struct timespec *time,
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		 uint32_t key, void *data)
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{
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	struct weston_compositor *ec = keyboard->seat->compositor;
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	struct weston_output *output;
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	struct screenshooter *shooter = data;
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	struct weston_recorder *recorder = shooter->recorder;;
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	static const char filename[] = "capture.wcap";
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	if (recorder) {
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		weston_recorder_stop(recorder);
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		shooter->recorder = NULL;
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	} else {
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		if (keyboard->focus && keyboard->focus->output)
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			output = keyboard->focus->output;
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		else
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			output = container_of(ec->output_list.next,
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					      struct weston_output, link);
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		shooter->recorder = weston_recorder_start(output, filename);
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	}
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}
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static void
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screenshooter_destroy(struct wl_listener *listener, void *data)
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{
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	struct screenshooter *shooter =
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		container_of(listener, struct screenshooter, destroy_listener);
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	wl_list_remove(&shooter->destroy_listener.link);
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	wl_global_destroy(shooter->global);
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	free(shooter);
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}
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WL_EXPORT void
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screenshooter_create(struct weston_compositor *ec)
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{
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	struct screenshooter *shooter;
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	shooter = zalloc(sizeof *shooter);
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	if (shooter == NULL)
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		return;
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	shooter->ec = ec;
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	shooter->global = wl_global_create(ec->wl_display,
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					   &weston_screenshooter_interface, 1,
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					   shooter, bind_shooter);
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	weston_compositor_add_key_binding(ec, KEY_S, MODIFIER_SUPER,
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					  screenshooter_binding, shooter);
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	weston_compositor_add_key_binding(ec, KEY_R, MODIFIER_SUPER,
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					  recorder_binding, shooter);
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	shooter->destroy_listener.notify = screenshooter_destroy;
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	wl_signal_add(&ec->destroy_signal, &shooter->destroy_listener);
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}
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