Files
weston/libweston
Daniel Stone b138d7afb3 gl-renderer: Ignore INVALID modifier
If the user has passed an INVALID modifier, it's because there is no
applicable modifier, and the buffer layout should be determined by a
magic side-channel call (e.g. bo_get_tiling). If the modifier is
INVALID, don't try to pass it through to EGL, but just drop it.

On the other hand, if a modifier _is_ explicitly specified and we don't
have the modifiers extension, then refuse to import the buffer.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2017-10-04 18:36:06 +01:00
..
2016-07-26 16:26:08 -07:00
2016-06-23 17:44:54 +03:00
2017-07-03 16:41:38 +01:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-06-23 17:44:54 +03:00
2016-07-26 16:26:08 -07:00