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153 lines
4.4 KiB
153 lines
4.4 KiB
/*
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* Copyright © 2008-2011 Kristian Høgsberg
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of the copyright holders not be used in
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* advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission. The copyright holders make
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* no representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
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* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
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* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <linux/input.h>
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#include "compositor.h"
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#include "screenshooter-server-protocol.h"
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struct screenshooter {
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struct wl_object base;
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struct weston_compositor *ec;
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struct wl_global *global;
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struct wl_client *client;
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struct weston_process process;
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};
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static void
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screenshooter_shoot(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *output_resource,
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struct wl_resource *buffer_resource)
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{
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struct weston_output *output = output_resource->data;
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struct wl_buffer *buffer = buffer_resource->data;
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uint8_t *tmp, *d, *s;
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int32_t buffer_stride, output_stride, i;
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if (!wl_buffer_is_shm(buffer))
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return;
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if (buffer->width < output->current->width ||
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buffer->height < output->current->height)
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return;
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buffer_stride = wl_shm_buffer_get_stride(buffer);
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output_stride = output->current->width * 4;
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tmp = malloc(output_stride * output->current->height);
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if (tmp == NULL) {
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wl_resource_post_no_memory(resource);
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return;
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}
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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output->read_pixels(output, tmp);
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d = wl_shm_buffer_get_data(buffer) + output->y * buffer_stride +
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output->x * 4;
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s = tmp + output_stride * (output->current->height - 1);
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for (i = 0; i < output->current->height; i++) {
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memcpy(d, s, output_stride);
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d += buffer_stride;
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s -= output_stride;
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}
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free(tmp);
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}
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struct screenshooter_interface screenshooter_implementation = {
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screenshooter_shoot
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};
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static void
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bind_shooter(struct wl_client *client,
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void *data, uint32_t version, uint32_t id)
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{
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struct screenshooter *shooter = data;
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struct wl_resource *resource;
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resource = wl_client_add_object(client, &screenshooter_interface,
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&screenshooter_implementation, id, data);
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if (client != shooter->client) {
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wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT,
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"screenshooter failed: permission denied");
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wl_resource_destroy(resource, 0);
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}
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}
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static void
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screenshooter_sigchld(struct weston_process *process, int status)
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{
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struct screenshooter *shooter =
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container_of(process, struct screenshooter, process);
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shooter->client = NULL;
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}
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static void
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screenshooter_binding(struct wl_input_device *device, uint32_t time,
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uint32_t key, uint32_t button, uint32_t axis,
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int32_t state, void *data)
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{
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struct screenshooter *shooter = data;
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const char *screenshooter_exe = LIBEXECDIR "/weston-screenshooter";
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if (!shooter->client)
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shooter->client = weston_client_launch(shooter->ec,
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&shooter->process,
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screenshooter_exe, screenshooter_sigchld);
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}
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struct screenshooter *
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screenshooter_create(struct weston_compositor *ec)
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{
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struct screenshooter *shooter;
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shooter = malloc(sizeof *shooter);
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if (shooter == NULL)
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return NULL;
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shooter->base.interface = &screenshooter_interface;
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shooter->base.implementation =
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(void(**)(void)) &screenshooter_implementation;
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shooter->ec = ec;
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shooter->client = NULL;
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shooter->global = wl_display_add_global(ec->wl_display,
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&screenshooter_interface,
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shooter, bind_shooter);
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weston_compositor_add_binding(ec, KEY_S, 0, 0, MODIFIER_SUPER,
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screenshooter_binding, shooter);
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return shooter;
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}
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void
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screenshooter_destroy(struct screenshooter *shooter)
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{
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wl_display_remove_global(shooter->ec->wl_display, shooter->global);
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free(shooter);
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}
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