You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
369 lines
8.7 KiB
369 lines
8.7 KiB
/*
|
|
* Copyright © 2013 Intel Corporation
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include <wayland-egl.h>
|
|
#include <wayland-cursor.h>
|
|
|
|
#include <GLES2/gl2.h>
|
|
#include <EGL/egl.h>
|
|
|
|
#include "../shared/platform.h"
|
|
|
|
struct window;
|
|
struct seat;
|
|
|
|
struct nested_client {
|
|
struct wl_display *display;
|
|
struct wl_registry *registry;
|
|
struct wl_compositor *compositor;
|
|
|
|
EGLDisplay egl_display;
|
|
EGLContext egl_context;
|
|
EGLConfig egl_config;
|
|
EGLSurface egl_surface;
|
|
struct program *color_program;
|
|
|
|
GLuint vert, frag, program;
|
|
GLuint rotation;
|
|
GLuint pos;
|
|
GLuint col;
|
|
|
|
struct wl_surface *surface;
|
|
struct wl_egl_window *native;
|
|
int width, height;
|
|
};
|
|
|
|
#define POS 0
|
|
#define COL 1
|
|
|
|
static GLuint
|
|
create_shader(const char *source, GLenum shader_type)
|
|
{
|
|
GLuint shader;
|
|
GLint status;
|
|
|
|
shader = glCreateShader(shader_type);
|
|
if (shader == 0)
|
|
return 0;
|
|
|
|
glShaderSource(shader, 1, (const char **) &source, NULL);
|
|
glCompileShader(shader);
|
|
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
|
if (!status) {
|
|
char log[1000];
|
|
GLsizei len;
|
|
glGetShaderInfoLog(shader, 1000, &len, log);
|
|
fprintf(stderr, "Error: compiling %s: %*s\n",
|
|
shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
|
|
len, log);
|
|
return 0;
|
|
}
|
|
|
|
return shader;
|
|
}
|
|
|
|
static void
|
|
create_program(struct nested_client *client,
|
|
const char *vert, const char *frag)
|
|
{
|
|
GLint status;
|
|
|
|
client->vert = create_shader(vert, GL_VERTEX_SHADER);
|
|
client->frag = create_shader(frag, GL_FRAGMENT_SHADER);
|
|
|
|
client->program = glCreateProgram();
|
|
glAttachShader(client->program, client->frag);
|
|
glAttachShader(client->program, client->vert);
|
|
glBindAttribLocation(client->program, POS, "pos");
|
|
glBindAttribLocation(client->program, COL, "color");
|
|
glLinkProgram(client->program);
|
|
|
|
glGetProgramiv(client->program, GL_LINK_STATUS, &status);
|
|
if (!status) {
|
|
char log[1000];
|
|
GLsizei len;
|
|
glGetProgramInfoLog(client->program, 1000, &len, log);
|
|
fprintf(stderr, "Error: linking:\n%*s\n", len, log);
|
|
exit(1);
|
|
}
|
|
|
|
client->rotation =
|
|
glGetUniformLocation(client->program, "rotation");
|
|
}
|
|
|
|
static const char vertex_shader_text[] =
|
|
"uniform mat4 rotation;\n"
|
|
"attribute vec4 pos;\n"
|
|
"attribute vec4 color;\n"
|
|
"varying vec4 v_color;\n"
|
|
"void main() {\n"
|
|
" gl_Position = rotation * pos;\n"
|
|
" v_color = color;\n"
|
|
"}\n";
|
|
|
|
static const char color_fragment_shader_text[] =
|
|
"precision mediump float;\n"
|
|
"varying vec4 v_color;\n"
|
|
"void main() {\n"
|
|
" gl_FragColor = v_color;\n"
|
|
"}\n";
|
|
|
|
static void
|
|
render_triangle(struct nested_client *client, uint32_t time)
|
|
{
|
|
static const GLfloat verts[3][2] = {
|
|
{ -0.5, -0.5 },
|
|
{ 0.5, -0.5 },
|
|
{ 0, 0.5 }
|
|
};
|
|
static const GLfloat colors[3][3] = {
|
|
{ 1, 0, 0 },
|
|
{ 0, 1, 0 },
|
|
{ 0, 0, 1 }
|
|
};
|
|
GLfloat angle;
|
|
GLfloat rotation[4][4] = {
|
|
{ 1, 0, 0, 0 },
|
|
{ 0, 1, 0, 0 },
|
|
{ 0, 0, 1, 0 },
|
|
{ 0, 0, 0, 1 }
|
|
};
|
|
static const int32_t speed_div = 5;
|
|
static uint32_t start_time = 0;
|
|
|
|
if (client->program == 0)
|
|
create_program(client, vertex_shader_text,
|
|
color_fragment_shader_text);
|
|
|
|
if (start_time == 0)
|
|
start_time = time;
|
|
|
|
angle = ((time - start_time) / speed_div) % 360 * M_PI / 180.0;
|
|
rotation[0][0] = cos(angle);
|
|
rotation[0][2] = sin(angle);
|
|
rotation[2][0] = -sin(angle);
|
|
rotation[2][2] = cos(angle);
|
|
|
|
glClearColor(0.4, 0.4, 0.4, 1.0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
glUseProgram(client->program);
|
|
|
|
glViewport(0, 0, client->width, client->height);
|
|
|
|
glUniformMatrix4fv(client->rotation, 1, GL_FALSE,
|
|
(GLfloat *) rotation);
|
|
|
|
glVertexAttribPointer(POS, 2, GL_FLOAT, GL_FALSE, 0, verts);
|
|
glVertexAttribPointer(COL, 3, GL_FLOAT, GL_FALSE, 0, colors);
|
|
glEnableVertexAttribArray(POS);
|
|
glEnableVertexAttribArray(COL);
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
glDisableVertexAttribArray(POS);
|
|
glDisableVertexAttribArray(COL);
|
|
|
|
glFlush();
|
|
}
|
|
|
|
static void
|
|
frame_callback(void *data, struct wl_callback *callback, uint32_t time);
|
|
|
|
static const struct wl_callback_listener frame_listener = {
|
|
frame_callback
|
|
};
|
|
|
|
static void
|
|
frame_callback(void *data, struct wl_callback *callback, uint32_t time)
|
|
{
|
|
struct nested_client *client = data;
|
|
|
|
if (callback)
|
|
wl_callback_destroy(callback);
|
|
|
|
callback = wl_surface_frame(client->surface);
|
|
wl_callback_add_listener(callback, &frame_listener, client);
|
|
|
|
render_triangle(client, time);
|
|
|
|
eglSwapBuffers(client->egl_display, client->egl_surface);
|
|
}
|
|
|
|
static void
|
|
registry_handle_global(void *data, struct wl_registry *registry,
|
|
uint32_t name, const char *interface, uint32_t version)
|
|
{
|
|
struct nested_client *client = data;
|
|
|
|
if (strcmp(interface, "wl_compositor") == 0) {
|
|
client->compositor =
|
|
wl_registry_bind(registry, name,
|
|
&wl_compositor_interface, 1);
|
|
}
|
|
}
|
|
|
|
static void
|
|
registry_handle_global_remove(void *data, struct wl_registry *registry,
|
|
uint32_t name)
|
|
{
|
|
}
|
|
|
|
static const struct wl_registry_listener registry_listener = {
|
|
registry_handle_global,
|
|
registry_handle_global_remove
|
|
};
|
|
|
|
static struct nested_client *
|
|
nested_client_create(void)
|
|
{
|
|
static const EGLint context_attribs[] = {
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
EGL_NONE
|
|
};
|
|
|
|
static const EGLint config_attribs[] = {
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
|
EGL_RED_SIZE, 1,
|
|
EGL_GREEN_SIZE, 1,
|
|
EGL_BLUE_SIZE, 1,
|
|
EGL_ALPHA_SIZE, 1,
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
EGL_NONE
|
|
};
|
|
|
|
EGLint major, minor, n;
|
|
EGLBoolean ret;
|
|
|
|
struct nested_client *client;
|
|
|
|
client = malloc(sizeof *client);
|
|
if (client == NULL)
|
|
return NULL;
|
|
|
|
client->width = 250;
|
|
client->height = 250;
|
|
|
|
client->display = wl_display_connect(NULL);
|
|
|
|
client->registry = wl_display_get_registry(client->display);
|
|
wl_registry_add_listener(client->registry,
|
|
®istry_listener, client);
|
|
|
|
/* get globals */
|
|
wl_display_roundtrip(client->display);
|
|
|
|
client->egl_display =
|
|
weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR,
|
|
client->display, NULL);
|
|
if (client->egl_display == NULL)
|
|
return NULL;
|
|
|
|
ret = eglInitialize(client->egl_display, &major, &minor);
|
|
if (!ret)
|
|
return NULL;
|
|
ret = eglBindAPI(EGL_OPENGL_ES_API);
|
|
if (!ret)
|
|
return NULL;
|
|
|
|
ret = eglChooseConfig(client->egl_display, config_attribs,
|
|
&client->egl_config, 1, &n);
|
|
if (!ret || n != 1)
|
|
return NULL;
|
|
|
|
client->egl_context = eglCreateContext(client->egl_display,
|
|
client->egl_config,
|
|
EGL_NO_CONTEXT,
|
|
context_attribs);
|
|
if (!client->egl_context)
|
|
return NULL;
|
|
|
|
client->surface = wl_compositor_create_surface(client->compositor);
|
|
|
|
client->native = wl_egl_window_create(client->surface,
|
|
client->width, client->height);
|
|
|
|
client->egl_surface = weston_platform_create_egl_surface(client->egl_display,
|
|
client->egl_config,
|
|
client->native, NULL);
|
|
|
|
eglMakeCurrent(client->egl_display, client->egl_surface,
|
|
client->egl_surface, client->egl_context);
|
|
|
|
wl_egl_window_resize(client->native,
|
|
client->width, client->height, 0, 0);
|
|
|
|
frame_callback(client, NULL, 0);
|
|
|
|
return client;
|
|
}
|
|
|
|
static void
|
|
nested_client_destroy(struct nested_client *client)
|
|
{
|
|
eglMakeCurrent(client->egl_display,
|
|
EGL_NO_SURFACE, EGL_NO_SURFACE,
|
|
EGL_NO_CONTEXT);
|
|
|
|
wl_egl_window_destroy(client->native);
|
|
|
|
wl_surface_destroy(client->surface);
|
|
|
|
if (client->compositor)
|
|
wl_compositor_destroy(client->compositor);
|
|
|
|
wl_registry_destroy(client->registry);
|
|
wl_display_flush(client->display);
|
|
wl_display_disconnect(client->display);
|
|
}
|
|
|
|
int
|
|
main(int argc, char **argv)
|
|
{
|
|
struct nested_client *client;
|
|
int ret = 0;
|
|
|
|
if (getenv("WAYLAND_SOCKET") == NULL) {
|
|
fprintf(stderr,
|
|
"must be run by nested, don't run standalone\n");
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
client = nested_client_create();
|
|
if (client == NULL)
|
|
return EXIT_FAILURE;
|
|
|
|
while (ret != -1)
|
|
ret = wl_display_dispatch(client->display);
|
|
|
|
nested_client_destroy(client);
|
|
|
|
return 0;
|
|
}
|
|
|