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weston/glx-compositor.c

380 lines
9.4 KiB

/*
* Copyright © 2008 Kristian Høgsberg
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <i915_drm.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <unistd.h>
#include <linux/fb.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include "wayland.h"
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
struct glx_compositor {
struct wl_compositor base;
Display *display;
GLXContext context;
Window window;
struct wl_display *wl_display;
int gem_fd;
struct wl_event_source *x_source;
};
struct surface_data {
GLuint texture;
struct wl_map map;
};
static void
repaint(void *data)
{
struct glx_compositor *gc = data;
struct wl_surface_iterator *iterator;
struct wl_surface *surface;
struct surface_data *sd;
GLint vertices[12];
GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 };
GLuint indices[4] = { 0, 1, 2, 3 };
iterator = wl_surface_iterator_create(gc->wl_display, 0);
while (wl_surface_iterator_next(iterator, &surface)) {
sd = wl_surface_get_data(surface);
if (sd == NULL)
continue;
vertices[0] = sd->map.x;
vertices[1] = sd->map.y;
vertices[2] = 0;
vertices[3] = sd->map.x;
vertices[4] = sd->map.y + sd->map.height;
vertices[5] = 0;
vertices[6] = sd->map.x + sd->map.width;
vertices[7] = sd->map.y;
vertices[8] = 0;
vertices[9] = sd->map.x + sd->map.width;
vertices[10] = sd->map.y + sd->map.height;
vertices[11] = 0;
glBindTexture(GL_TEXTURE_2D, sd->texture);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
/* Assume pre-multiplied alpha for now, this probably
* needs to be a wayland visual type of thing. */
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
}
wl_surface_iterator_destroy(iterator);
glXSwapBuffers(gc->display, gc->window);
}
static void
schedule_repaint(struct glx_compositor *gc)
{
struct wl_event_loop *loop;
loop = wl_display_get_event_loop(gc->wl_display);
wl_event_loop_add_idle(loop, repaint, gc);
}
static void
notify_surface_create(struct wl_compositor *compositor,
struct wl_surface *surface)
{
struct surface_data *sd;
sd = malloc(sizeof *sd);
if (sd == NULL)
return;
wl_surface_set_data(surface, sd);
glGenTextures(1, &sd->texture);
}
static void
notify_surface_destroy(struct wl_compositor *compositor,
struct wl_surface *surface)
{
struct glx_compositor *gc = (struct glx_compositor *) compositor;
struct surface_data *sd;
sd = wl_surface_get_data(surface);
if (sd == NULL)
return;
glDeleteTextures(1, &sd->texture);
free(sd);
schedule_repaint(gc);
}
static void
notify_surface_attach(struct wl_compositor *compositor,
struct wl_surface *surface, uint32_t name,
uint32_t width, uint32_t height,
uint32_t stride)
{
struct glx_compositor *gc = (struct glx_compositor *) compositor;
struct surface_data *sd;
struct drm_gem_open open_arg;
struct drm_gem_close close_arg;
struct drm_i915_gem_pread pread;
uint32_t size;
void *data;
int ret;
sd = wl_surface_get_data(surface);
if (sd == NULL)
return;
open_arg.name = name;
ret = ioctl(gc->gem_fd, DRM_IOCTL_GEM_OPEN, &open_arg);
if (ret != 0) {
fprintf(stderr,
"failed to gem_open name %d, fd=%d: %m\n",
name, gc->gem_fd);
return;
}
size = height * stride;
data = malloc(size);
if (data == NULL) {
fprintf(stderr, "malloc for gem_pread failed\n");
return;
}
pread.handle = open_arg.handle;
pread.pad = 0;
pread.offset = 0;
pread.size = size;
pread.data_ptr = (long) data;
if (ioctl(gc->gem_fd, DRM_IOCTL_I915_GEM_PREAD, &pread)) {
fprintf(stderr, "gem_pread failed");
return;
}
close_arg.handle = open_arg.handle;
ret = ioctl(gc->gem_fd, DRM_IOCTL_GEM_CLOSE, &close_arg);
if (ret != 0) {
fprintf(stderr, "failed to gem_close name %d: %m\n", name);
return;
}
glBindTexture(GL_TEXTURE_2D, sd->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, data);
free(data);
schedule_repaint(gc);
}
static void
notify_surface_map(struct wl_compositor *compositor,
struct wl_surface *surface, struct wl_map *map)
{
struct glx_compositor *gc = (struct glx_compositor *) compositor;
struct surface_data *sd;
sd = wl_surface_get_data(surface);
if (sd == NULL)
return;
sd->map = *map;
schedule_repaint(gc);
}
static void
notify_surface_copy(struct wl_compositor *compositor,
struct wl_surface *surface,
int32_t dst_x, int32_t dst_y,
uint32_t name, uint32_t stride,
int32_t x, int32_t y, int32_t width, int32_t height)
{
}
static void
notify_surface_damage(struct wl_compositor *compositor,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct glx_compositor *gc = (struct glx_compositor *) compositor;
schedule_repaint(gc);
}
static const struct wl_compositor_interface interface = {
notify_surface_create,
notify_surface_destroy,
notify_surface_attach,
notify_surface_map,
notify_surface_copy,
notify_surface_damage
};
static const char gem_device[] = "/dev/dri/card0";
static void
display_data(int fd, uint32_t mask, void *data)
{
struct glx_compositor *gc = data;
XEvent ev;
while (XPending(gc->display) > 0) {
XNextEvent(gc->display, &ev);
/* Some day we'll do something useful with these events. */
}
}
static struct glx_compositor *
glx_compositor_create(struct wl_display *display)
{
static int attribs[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1,
None
};
struct glx_compositor *gc;
const int x = 100, y = 100, width = 1024, height = 768;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
XVisualInfo *visinfo;
int screen;
struct wl_event_loop *loop;
gc = malloc(sizeof *gc);
if (gc == NULL)
return NULL;
gc->base.interface = &interface;
gc->wl_display = display;
gc->display = XOpenDisplay(NULL);
if (gc->display == NULL) {
free(gc);
return NULL;
}
loop = wl_display_get_event_loop(gc->wl_display);
gc->x_source = wl_event_loop_add_fd(loop,
ConnectionNumber(gc->display),
WL_EVENT_READABLE,
display_data, gc);
screen = DefaultScreen(gc->display);
root = RootWindow(gc->display, screen);
visinfo = glXChooseVisual(gc->display, screen, attribs);
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(gc->display,
root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
gc->window = XCreateWindow(gc->display, root, x, y, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr);
gc->context = glXCreateContext(gc->display, visinfo, NULL, True);
XMapWindow(gc->display, gc->window);
glXMakeCurrent(gc->display, gc->window, gc->context);
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, height, 0, 0, 1000.0);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.0, 0.05, 0.2, 0.0);
gc->gem_fd = open(gem_device, O_RDWR);
if (gc->gem_fd < 0) {
fprintf(stderr, "failed to open drm device\n");
return NULL;
}
schedule_repaint(gc);
return gc;
}
/* The plan here is to generate a random anonymous socket name and
* advertise that through a service on the session dbus.
*/
static const char socket_name[] = "\0wayland";
int main(int argc, char *argv[])
{
struct wl_display *display;
struct glx_compositor *gc;
display = wl_display_create();
gc = glx_compositor_create(display);
if (gc == NULL) {
fprintf(stderr, "failed to create compositor\n");
exit(EXIT_FAILURE);
}
wl_display_set_compositor(display, &gc->base);
if (wl_display_add_socket(display, socket_name)) {
fprintf(stderr, "failed to add socket: %m\n");
exit(EXIT_FAILURE);
}
wl_display_run(display);
return 0;
}