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1912 lines
48 KiB
1912 lines
48 KiB
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define _GNU_SOURCE
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#include "config.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <limits.h>
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#include <stdarg.h>
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#include <sys/ioctl.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <math.h>
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#include <linux/input.h>
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#include <dlfcn.h>
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#include <getopt.h>
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#include <signal.h>
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#include "wayland-server.h"
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#include "compositor.h"
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/* The plan here is to generate a random anonymous socket name and
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* advertise that through a service on the session dbus.
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*/
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static const char *option_socket_name = NULL;
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static const char *option_background = "background.jpg";
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static int option_idle_time = 300;
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WL_EXPORT void
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wlsc_matrix_init(struct wlsc_matrix *matrix)
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{
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static const struct wlsc_matrix identity = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
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};
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memcpy(matrix, &identity, sizeof identity);
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}
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static void
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wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
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{
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struct wlsc_matrix tmp;
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const GLfloat *row, *column;
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div_t d;
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int i, j;
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for (i = 0; i < 16; i++) {
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tmp.d[i] = 0;
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d = div(i, 4);
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row = m->d + d.quot * 4;
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column = n->d + d.rem;
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for (j = 0; j < 4; j++)
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tmp.d[i] += row[j] * column[j * 4];
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}
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memcpy(m, &tmp, sizeof tmp);
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}
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WL_EXPORT void
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wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
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struct wlsc_matrix translate = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
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};
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wlsc_matrix_multiply(matrix, &translate);
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}
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WL_EXPORT void
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wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
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struct wlsc_matrix scale = {
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{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
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};
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wlsc_matrix_multiply(matrix, &scale);
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}
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static void
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wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
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{
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int i, j;
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struct wlsc_vector t;
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for (i = 0; i < 4; i++) {
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t.f[i] = 0;
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for (j = 0; j < 4; j++)
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t.f[i] += v->f[j] * matrix->d[i + j * 4];
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}
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*v = t;
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}
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WL_EXPORT void
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wlsc_spring_init(struct wlsc_spring *spring,
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double k, double current, double target)
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{
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spring->k = k;
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spring->friction = 100.0;
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spring->current = current;
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spring->previous = current;
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spring->target = target;
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}
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WL_EXPORT void
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wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
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{
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double force, v, current, step;
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step = (msec - spring->timestamp) / 300.0;
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spring->timestamp = msec;
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current = spring->current;
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v = current - spring->previous;
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force = spring->k * (spring->target - current) / 10.0 +
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(spring->previous - current) - v * spring->friction;
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spring->current =
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current + (current - spring->previous) + force * step * step;
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spring->previous = current;
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#if 0
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if (spring->current >= 1.0) {
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#ifdef TWEENER_BOUNCE
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spring->current = 2.0 - spring->current;
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spring->previous = 2.0 - spring->previous;
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#else
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spring->current = 1.0;
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spring->previous = 1.0;
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#endif
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}
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if (spring->current <= 0.0) {
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spring->current = 0.0;
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spring->previous = 0.0;
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}
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#endif
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}
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WL_EXPORT int
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wlsc_spring_done(struct wlsc_spring *spring)
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{
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return fabs(spring->previous - spring->target) < 0.0002 &&
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fabs(spring->current - spring->target) < 0.0002;
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}
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WL_EXPORT struct wlsc_surface *
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wlsc_surface_create(struct wlsc_compositor *compositor,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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struct wlsc_surface *surface;
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surface = malloc(sizeof *surface);
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if (surface == NULL)
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return NULL;
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wl_list_init(&surface->link);
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wl_list_init(&surface->buffer_link);
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surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
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glGenTextures(1, &surface->texture);
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glBindTexture(GL_TEXTURE_2D, surface->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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surface->compositor = compositor;
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surface->visual = NULL;
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surface->image = EGL_NO_IMAGE_KHR;
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surface->saved_texture = 0;
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surface->x = x;
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surface->y = y;
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surface->width = width;
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surface->height = height;
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surface->transform = NULL;
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return surface;
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}
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WL_EXPORT void
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wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
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int32_t x, int32_t y,
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int32_t width, int32_t height)
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{
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struct wlsc_compositor *compositor = surface->compositor;
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pixman_region32_union_rect(&compositor->damage_region,
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&compositor->damage_region,
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surface->x + x, surface->y + y,
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width, height);
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wlsc_compositor_schedule_repaint(compositor);
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}
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WL_EXPORT void
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wlsc_surface_damage(struct wlsc_surface *surface)
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{
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wlsc_surface_damage_rectangle(surface, 0, 0,
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surface->width, surface->height);
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}
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WL_EXPORT uint32_t
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wlsc_compositor_get_time(void)
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec * 1000 + tv.tv_usec / 1000;
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}
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static void
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destroy_surface(struct wl_resource *resource, struct wl_client *client)
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{
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struct wlsc_surface *surface =
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container_of(resource, struct wlsc_surface, surface.resource);
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struct wlsc_compositor *compositor = surface->compositor;
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wlsc_surface_damage(surface);
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wl_list_remove(&surface->link);
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if (surface->saved_texture == 0)
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glDeleteTextures(1, &surface->texture);
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else
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glDeleteTextures(1, &surface->saved_texture);
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if (surface->image != EGL_NO_IMAGE_KHR)
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compositor->destroy_image(compositor->display,
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surface->image);
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wl_list_remove(&surface->buffer_link);
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free(surface);
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}
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static void
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wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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struct wlsc_compositor *ec = es->compositor;
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struct wl_list *surfaces_attached_to;
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if (es->saved_texture != 0)
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es->texture = es->saved_texture;
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glBindTexture(GL_TEXTURE_2D, es->texture);
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if (wl_buffer_is_shm(buffer)) {
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/* Unbind any EGLImage texture that may be bound, so we don't
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* overwrite it.*/
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
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es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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es->pitch, buffer->height, 0,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE,
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wl_shm_buffer_get_data(buffer));
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es->visual = buffer->visual;
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surfaces_attached_to = buffer->user_data;
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wl_list_remove(&es->buffer_link);
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wl_list_insert(surfaces_attached_to, &es->buffer_link);
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} else {
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es->image = ec->create_image(ec->display, NULL,
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EGL_WAYLAND_BUFFER_WL,
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buffer, NULL);
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ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
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es->visual = buffer->visual;
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es->pitch = es->width;
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}
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}
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static void
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wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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struct wlsc_compositor *ec = es->compositor;
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es->pitch = es->width;
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es->image = sprite->image;
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if (sprite->image != EGL_NO_IMAGE_KHR) {
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glBindTexture(GL_TEXTURE_2D, es->texture);
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ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
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} else {
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if (es->saved_texture == 0)
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es->saved_texture = es->texture;
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es->texture = sprite->texture;
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}
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es->visual = sprite->visual;
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}
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enum sprite_usage {
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SPRITE_USE_CURSOR = (1 << 0),
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};
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static struct wlsc_sprite *
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create_sprite_from_png(struct wlsc_compositor *ec,
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const char *filename, uint32_t usage)
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{
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uint32_t *pixels;
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struct wlsc_sprite *sprite;
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int32_t width, height;
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uint32_t stride;
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pixels = wlsc_load_image(filename, &width, &height, &stride);
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if (pixels == NULL)
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return NULL;
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sprite = malloc(sizeof *sprite);
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if (sprite == NULL) {
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free(pixels);
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return NULL;
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}
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sprite->visual = &ec->compositor.premultiplied_argb_visual;
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sprite->width = width;
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sprite->height = height;
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sprite->image = EGL_NO_IMAGE_KHR;
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if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
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sprite->image = ec->create_cursor_image(ec, width, height);
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glGenTextures(1, &sprite->texture);
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glBindTexture(GL_TEXTURE_2D, sprite->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (sprite->image != EGL_NO_IMAGE_KHR) {
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ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
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} else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
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}
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free(pixels);
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return sprite;
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}
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static const struct {
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const char *filename;
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int hotspot_x, hotspot_y;
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} pointer_images[] = {
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{ DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
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{ DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
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{ DATADIR "/wayland/bottom_side.png", 16, 20 },
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{ DATADIR "/wayland/grabbing.png", 20, 17 },
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{ DATADIR "/wayland/left_ptr.png", 10, 5 },
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{ DATADIR "/wayland/left_side.png", 10, 20 },
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{ DATADIR "/wayland/right_side.png", 30, 19 },
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{ DATADIR "/wayland/top_left_corner.png", 8, 8 },
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{ DATADIR "/wayland/top_right_corner.png", 26, 8 },
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{ DATADIR "/wayland/top_side.png", 18, 8 },
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{ DATADIR "/wayland/xterm.png", 15, 15 }
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};
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static void
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create_pointer_images(struct wlsc_compositor *ec)
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{
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int i, count;
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count = ARRAY_LENGTH(pointer_images);
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ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
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for (i = 0; i < count; i++) {
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ec->pointer_sprites[i] =
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create_sprite_from_png(ec,
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pointer_images[i].filename,
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SPRITE_USE_CURSOR);
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}
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}
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static struct wlsc_surface *
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background_create(struct wlsc_output *output, const char *filename)
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{
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struct wlsc_surface *background;
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struct wlsc_sprite *sprite;
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background = wlsc_surface_create(output->compositor,
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output->x, output->y,
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output->width, output->height);
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if (background == NULL)
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return NULL;
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sprite = create_sprite_from_png(output->compositor, filename, 0);
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if (sprite == NULL) {
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free(background);
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return NULL;
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}
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wlsc_sprite_attach(sprite, &background->surface);
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return background;
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}
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static int
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texture_region(struct wlsc_surface *es, pixman_region32_t *region)
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{
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struct wlsc_compositor *ec = es->compositor;
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GLfloat *v, inv_width, inv_height;
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pixman_box32_t *rectangles;
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unsigned int *p;
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int i, n;
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rectangles = pixman_region32_rectangles(region, &n);
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v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
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p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
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inv_width = 1.0 / es->pitch;
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inv_height = 1.0 / es->height;
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for (i = 0; i < n; i++, v += 16, p += 6) {
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v[ 0] = rectangles[i].x1;
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v[ 1] = rectangles[i].y1;
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v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
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v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
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v[ 4] = rectangles[i].x1;
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v[ 5] = rectangles[i].y2;
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v[ 6] = v[ 2];
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v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
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v[ 8] = rectangles[i].x2;
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v[ 9] = rectangles[i].y1;
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v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
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v[11] = v[ 3];
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v[12] = rectangles[i].x2;
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v[13] = rectangles[i].y2;
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v[14] = v[10];
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v[15] = v[ 7];
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p[0] = i * 4 + 0;
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p[1] = i * 4 + 1;
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p[2] = i * 4 + 2;
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p[3] = i * 4 + 2;
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p[4] = i * 4 + 1;
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p[5] = i * 4 + 3;
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}
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return n;
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}
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static void
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transform_vertex(struct wlsc_surface *surface,
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GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
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{
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struct wlsc_vector t;
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t.f[0] = x;
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t.f[1] = y;
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t.f[2] = 0.0;
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t.f[3] = 1.0;
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wlsc_matrix_transform(&surface->transform->matrix, &t);
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r[ 0] = t.f[0];
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r[ 1] = t.f[1];
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r[ 2] = u;
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r[ 3] = v;
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}
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static int
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texture_transformed_surface(struct wlsc_surface *es)
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{
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struct wlsc_compositor *ec = es->compositor;
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GLfloat *v;
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unsigned int *p;
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v = wl_array_add(&ec->vertices, 16 * sizeof *v);
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p = wl_array_add(&ec->indices, 6 * sizeof *p);
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transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
|
|
transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
|
|
transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
|
|
transform_vertex(es, es->x + es->width, es->y + es->height,
|
|
1.0, 1.0, &v[12]);
|
|
|
|
p[0] = 0;
|
|
p[1] = 1;
|
|
p[2] = 2;
|
|
p[3] = 2;
|
|
p[4] = 1;
|
|
p[5] = 3;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
wlsc_surface_draw(struct wlsc_surface *es,
|
|
struct wlsc_output *output, pixman_region32_t *clip)
|
|
{
|
|
struct wlsc_compositor *ec = es->compositor;
|
|
GLfloat *v;
|
|
pixman_region32_t repaint;
|
|
int n;
|
|
|
|
pixman_region32_init_rect(&repaint,
|
|
es->x, es->y, es->width, es->height);
|
|
pixman_region32_intersect(&repaint, &repaint, clip);
|
|
if (!pixman_region32_not_empty(&repaint))
|
|
return;
|
|
|
|
if (es->visual == &ec->compositor.argb_visual) {
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_BLEND);
|
|
} else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_BLEND);
|
|
} else {
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
if (es->transform == NULL)
|
|
n = texture_region(es, &repaint);
|
|
else
|
|
n = texture_transformed_surface(es);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, es->texture);
|
|
v = ec->vertices.data;
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
|
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
|
|
glEnableVertexAttribArray(0);
|
|
glEnableVertexAttribArray(1);
|
|
glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
|
|
|
|
ec->vertices.size = 0;
|
|
ec->indices.size = 0;
|
|
pixman_region32_fini(&repaint);
|
|
}
|
|
|
|
static void
|
|
wlsc_surface_raise(struct wlsc_surface *surface)
|
|
{
|
|
struct wlsc_compositor *compositor = surface->compositor;
|
|
|
|
wl_list_remove(&surface->link);
|
|
wl_list_insert(&compositor->surface_list, &surface->link);
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
|
|
{
|
|
struct wlsc_output *output;
|
|
|
|
wl_list_for_each(output, &compositor->output_list, link)
|
|
wlsc_output_damage(output);
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
|
|
{
|
|
struct wlsc_compositor *compositor = output->compositor;
|
|
struct wlsc_surface *es;
|
|
struct wlsc_animation *animation, *next;
|
|
|
|
wl_list_for_each(es, &compositor->surface_list, link) {
|
|
if (es->output == output) {
|
|
wl_display_post_frame(compositor->wl_display,
|
|
&es->surface, msecs);
|
|
}
|
|
}
|
|
|
|
output->finished = 1;
|
|
|
|
wl_event_source_timer_update(compositor->timer_source, 5);
|
|
compositor->repaint_on_timeout = 1;
|
|
|
|
wl_list_for_each_safe(animation, next,
|
|
&compositor->animation_list, link)
|
|
animation->frame(animation, output, msecs);
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_output_damage(struct wlsc_output *output)
|
|
{
|
|
struct wlsc_compositor *compositor = output->compositor;
|
|
|
|
pixman_region32_union_rect(&compositor->damage_region,
|
|
&compositor->damage_region,
|
|
output->x, output->y,
|
|
output->width, output->height);
|
|
wlsc_compositor_schedule_repaint(compositor);
|
|
}
|
|
|
|
static void
|
|
fade_frame(struct wlsc_animation *animation,
|
|
struct wlsc_output *output, uint32_t msecs)
|
|
{
|
|
struct wlsc_compositor *compositor =
|
|
container_of(animation,
|
|
struct wlsc_compositor, fade.animation);
|
|
|
|
wlsc_spring_update(&compositor->fade.spring, msecs);
|
|
if (wlsc_spring_done(&compositor->fade.spring)) {
|
|
if (compositor->fade.spring.current > 0.999) {
|
|
compositor->state = WLSC_COMPOSITOR_SLEEPING;
|
|
compositor->shell->lock(compositor->shell);
|
|
}
|
|
compositor->fade.spring.current =
|
|
compositor->fade.spring.target;
|
|
wl_list_remove(&animation->link);
|
|
wl_list_init(&animation->link);
|
|
}
|
|
|
|
wlsc_output_damage(output);
|
|
}
|
|
|
|
static void
|
|
fade_output(struct wlsc_output *output,
|
|
GLfloat tint, pixman_region32_t *region)
|
|
{
|
|
struct wlsc_compositor *compositor = output->compositor;
|
|
struct wlsc_surface surface;
|
|
GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
|
|
|
|
surface.compositor = compositor;
|
|
surface.x = output->x;
|
|
surface.y = output->y;
|
|
surface.width = output->width;
|
|
surface.height = output->height;
|
|
surface.texture = GL_NONE;
|
|
surface.transform = NULL;
|
|
|
|
if (tint <= 1.0)
|
|
surface.visual =
|
|
&compositor->compositor.premultiplied_argb_visual;
|
|
else
|
|
surface.visual = &compositor->compositor.rgb_visual;
|
|
|
|
glUseProgram(compositor->solid_shader.program);
|
|
glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
|
|
1, GL_FALSE, output->matrix.d);
|
|
glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
|
|
wlsc_surface_draw(&surface, output, region);
|
|
}
|
|
|
|
static void
|
|
wlsc_output_repaint(struct wlsc_output *output)
|
|
{
|
|
struct wlsc_compositor *ec = output->compositor;
|
|
struct wlsc_surface *es;
|
|
struct wlsc_input_device *eid, *hw_cursor;
|
|
pixman_region32_t new_damage, total_damage;
|
|
|
|
output->prepare_render(output);
|
|
|
|
glViewport(0, 0, output->width, output->height);
|
|
|
|
glUseProgram(ec->texture_shader.program);
|
|
glUniformMatrix4fv(ec->texture_shader.proj_uniform,
|
|
1, GL_FALSE, output->matrix.d);
|
|
glUniform1i(ec->texture_shader.tex_uniform, 0);
|
|
|
|
pixman_region32_init(&new_damage);
|
|
pixman_region32_init(&total_damage);
|
|
pixman_region32_intersect_rect(&new_damage,
|
|
&ec->damage_region,
|
|
output->x, output->y,
|
|
output->width, output->height);
|
|
pixman_region32_subtract(&ec->damage_region,
|
|
&ec->damage_region, &new_damage);
|
|
pixman_region32_union(&total_damage, &new_damage,
|
|
&output->previous_damage_region);
|
|
pixman_region32_copy(&output->previous_damage_region, &new_damage);
|
|
|
|
hw_cursor = NULL;
|
|
if (ec->focus && ec->fade.spring.current < 0.001) {
|
|
hw_cursor = (struct wlsc_input_device *) ec->input_device;
|
|
if (output->set_hardware_cursor(output, hw_cursor) < 0)
|
|
hw_cursor = NULL;
|
|
} else {
|
|
output->set_hardware_cursor(output, NULL);
|
|
}
|
|
|
|
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
|
|
|
|
if (es->visual == &ec->compositor.rgb_visual && hw_cursor) {
|
|
if (output->prepare_scanout_surface(output, es) == 0) {
|
|
/* We're drawing nothing now,
|
|
* draw the damaged regions later. */
|
|
pixman_region32_union(&ec->damage_region,
|
|
&ec->damage_region,
|
|
&total_damage);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (es->fullscreen_output == output) {
|
|
if (es->width < output->width ||
|
|
es->height < output->height)
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
wlsc_surface_draw(es, output, &total_damage);
|
|
} else {
|
|
if (output->background)
|
|
wlsc_surface_draw(output->background,
|
|
output, &total_damage);
|
|
else
|
|
fade_output(output, 1.0, &total_damage);
|
|
|
|
glUseProgram(ec->texture_shader.program);
|
|
wl_list_for_each_reverse(es, &ec->surface_list, link) {
|
|
if (ec->overlay == es)
|
|
continue;
|
|
|
|
wlsc_surface_draw(es, output, &total_damage);
|
|
}
|
|
}
|
|
|
|
if (ec->overlay)
|
|
wlsc_surface_draw(ec->overlay, output, &total_damage);
|
|
|
|
if (ec->focus)
|
|
wl_list_for_each(eid, &ec->input_device_list, link) {
|
|
if (&eid->input_device != ec->input_device ||
|
|
eid != hw_cursor)
|
|
wlsc_surface_draw(eid->sprite, output,
|
|
&total_damage);
|
|
}
|
|
|
|
if (ec->fade.spring.current > 0.001)
|
|
fade_output(output, ec->fade.spring.current, &total_damage);
|
|
}
|
|
|
|
static int
|
|
repaint(void *data)
|
|
{
|
|
struct wlsc_compositor *ec = data;
|
|
struct wlsc_output *output;
|
|
int repainted_all_outputs = 1;
|
|
|
|
wl_list_for_each(output, &ec->output_list, link) {
|
|
if (!output->repaint_needed)
|
|
continue;
|
|
|
|
if (!output->finished) {
|
|
repainted_all_outputs = 0;
|
|
continue;
|
|
}
|
|
|
|
wlsc_output_repaint(output);
|
|
output->finished = 0;
|
|
output->repaint_needed = 0;
|
|
output->present(output);
|
|
}
|
|
|
|
if (repainted_all_outputs)
|
|
ec->repaint_on_timeout = 0;
|
|
else
|
|
wl_event_source_timer_update(ec->timer_source, 1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
|
|
{
|
|
struct wlsc_output *output;
|
|
|
|
if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
|
|
return;
|
|
|
|
wl_list_for_each(output, &compositor->output_list, link)
|
|
output->repaint_needed = 1;
|
|
|
|
if (compositor->repaint_on_timeout)
|
|
return;
|
|
|
|
wl_event_source_timer_update(compositor->timer_source, 1);
|
|
compositor->repaint_on_timeout = 1;
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
|
|
{
|
|
int done;
|
|
|
|
done = wlsc_spring_done(&compositor->fade.spring);
|
|
compositor->fade.spring.target = tint;
|
|
if (wlsc_spring_done(&compositor->fade.spring))
|
|
return;
|
|
|
|
if (done)
|
|
compositor->fade.spring.timestamp =
|
|
wlsc_compositor_get_time();
|
|
|
|
wlsc_compositor_damage_all(compositor);
|
|
if (wl_list_empty(&compositor->fade.animation.link))
|
|
wl_list_insert(compositor->animation_list.prev,
|
|
&compositor->fade.animation.link);
|
|
}
|
|
|
|
static void
|
|
surface_destroy(struct wl_client *client,
|
|
struct wl_surface *surface)
|
|
{
|
|
wl_resource_destroy(&surface->resource, client,
|
|
wlsc_compositor_get_time());
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_surface_assign_output(struct wlsc_surface *es)
|
|
{
|
|
struct wlsc_compositor *ec = es->compositor;
|
|
struct wlsc_output *output;
|
|
|
|
struct wlsc_output *tmp = es->output;
|
|
es->output = NULL;
|
|
|
|
wl_list_for_each(output, &ec->output_list, link) {
|
|
if (output->x < es->x && es->x < output->x + output->width &&
|
|
output->y < es->y && es->y < output->y + output->height) {
|
|
if (output != tmp)
|
|
printf("assiging surface %p to output %p\n",
|
|
es, output);
|
|
es->output = output;
|
|
}
|
|
}
|
|
|
|
if (es->output == NULL) {
|
|
printf("no output found\n");
|
|
es->output = container_of(ec->output_list.next,
|
|
struct wlsc_output, link);
|
|
}
|
|
}
|
|
|
|
static void
|
|
surface_attach(struct wl_client *client,
|
|
struct wl_surface *surface, struct wl_buffer *buffer,
|
|
int32_t x, int32_t y)
|
|
{
|
|
struct wlsc_surface *es = (struct wlsc_surface *) surface;
|
|
|
|
es->x += x;
|
|
es->y += y;
|
|
es->width = buffer->width;
|
|
es->height = buffer->height;
|
|
if (x != 0 || y != 0)
|
|
wlsc_surface_assign_output(es);
|
|
if (es->visual == NULL)
|
|
wl_list_insert(&es->compositor->surface_list, &es->link);
|
|
|
|
wlsc_buffer_attach(buffer, surface);
|
|
|
|
/* FIXME: This damages the entire old surface, but we should
|
|
* really just damage the part that's no longer covered by the
|
|
* surface. Anything covered by the new surface will be
|
|
* damaged by the client. */
|
|
wlsc_surface_damage(es);
|
|
|
|
es->compositor->shell->attach(es->compositor->shell, es);
|
|
}
|
|
|
|
static void
|
|
surface_damage(struct wl_client *client,
|
|
struct wl_surface *surface,
|
|
int32_t x, int32_t y, int32_t width, int32_t height)
|
|
{
|
|
struct wlsc_surface *es = (struct wlsc_surface *) surface;
|
|
|
|
wlsc_surface_damage_rectangle(es, x, y, width, height);
|
|
}
|
|
|
|
const static struct wl_surface_interface surface_interface = {
|
|
surface_destroy,
|
|
surface_attach,
|
|
surface_damage
|
|
};
|
|
|
|
static void
|
|
wlsc_input_device_attach(struct wlsc_input_device *device,
|
|
int x, int y, int width, int height)
|
|
{
|
|
wlsc_surface_damage(device->sprite);
|
|
|
|
device->hotspot_x = x;
|
|
device->hotspot_y = y;
|
|
|
|
device->sprite->x = device->input_device.x - device->hotspot_x;
|
|
device->sprite->y = device->input_device.y - device->hotspot_y;
|
|
device->sprite->width = width;
|
|
device->sprite->height = height;
|
|
|
|
wlsc_surface_damage(device->sprite);
|
|
}
|
|
|
|
static void
|
|
wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
|
|
struct wl_buffer *buffer, int x, int y)
|
|
{
|
|
wlsc_buffer_attach(buffer, &device->sprite->surface);
|
|
wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
|
|
}
|
|
|
|
static void
|
|
wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
|
|
struct wlsc_sprite *sprite, int x, int y)
|
|
{
|
|
wlsc_sprite_attach(sprite, &device->sprite->surface);
|
|
wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
|
|
enum wlsc_pointer_type type)
|
|
{
|
|
struct wlsc_compositor *compositor =
|
|
(struct wlsc_compositor *) device->input_device.compositor;
|
|
|
|
wlsc_input_device_attach_sprite(device,
|
|
compositor->pointer_sprites[type],
|
|
pointer_images[type].hotspot_x,
|
|
pointer_images[type].hotspot_y);
|
|
}
|
|
|
|
static void
|
|
compositor_create_surface(struct wl_client *client,
|
|
struct wl_compositor *compositor, uint32_t id)
|
|
{
|
|
struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
|
|
struct wlsc_surface *surface;
|
|
|
|
surface = wlsc_surface_create(ec, 0, 0, 0, 0);
|
|
if (surface == NULL) {
|
|
wl_client_post_no_memory(client);
|
|
return;
|
|
}
|
|
|
|
surface->surface.resource.destroy = destroy_surface;
|
|
|
|
surface->surface.resource.object.id = id;
|
|
surface->surface.resource.object.interface = &wl_surface_interface;
|
|
surface->surface.resource.object.implementation =
|
|
(void (**)(void)) &surface_interface;
|
|
surface->surface.client = client;
|
|
|
|
wl_client_add_resource(client, &surface->surface.resource);
|
|
}
|
|
|
|
const static struct wl_compositor_interface compositor_interface = {
|
|
compositor_create_surface,
|
|
};
|
|
|
|
static void
|
|
wlsc_surface_transform(struct wlsc_surface *surface,
|
|
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
|
|
{
|
|
*sx = x - surface->x;
|
|
*sy = y - surface->y;
|
|
}
|
|
|
|
WL_EXPORT struct wlsc_surface *
|
|
pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
|
|
{
|
|
struct wlsc_compositor *ec =
|
|
(struct wlsc_compositor *) device->compositor;
|
|
struct wlsc_surface *es;
|
|
|
|
wl_list_for_each(es, &ec->surface_list, link) {
|
|
wlsc_surface_transform(es, device->x, device->y, sx, sy);
|
|
if (0 <= *sx && *sx < es->width &&
|
|
0 <= *sy && *sy < es->height)
|
|
return es;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static void
|
|
motion_grab_motion(struct wl_grab *grab,
|
|
uint32_t time, int32_t x, int32_t y)
|
|
{
|
|
struct wlsc_input_device *device =
|
|
(struct wlsc_input_device *) grab->input_device;
|
|
struct wlsc_surface *es =
|
|
(struct wlsc_surface *) device->input_device.pointer_focus;
|
|
int32_t sx, sy;
|
|
|
|
wlsc_surface_transform(es, x, y, &sx, &sy);
|
|
wl_client_post_event(es->surface.client,
|
|
&device->input_device.object,
|
|
WL_INPUT_DEVICE_MOTION,
|
|
time, x, y, sx, sy);
|
|
}
|
|
|
|
static void
|
|
motion_grab_button(struct wl_grab *grab,
|
|
uint32_t time, int32_t button, int32_t state)
|
|
{
|
|
wl_client_post_event(grab->input_device->pointer_focus->client,
|
|
&grab->input_device->object,
|
|
WL_INPUT_DEVICE_BUTTON,
|
|
time, button, state);
|
|
}
|
|
|
|
static void
|
|
motion_grab_end(struct wl_grab *grab, uint32_t time)
|
|
{
|
|
}
|
|
|
|
static const struct wl_grab_interface motion_grab_interface = {
|
|
motion_grab_motion,
|
|
motion_grab_button,
|
|
motion_grab_end
|
|
};
|
|
|
|
WL_EXPORT void
|
|
wlsc_compositor_wake(struct wlsc_compositor *compositor)
|
|
{
|
|
if (compositor->idle_inhibit)
|
|
return;
|
|
|
|
wlsc_compositor_fade(compositor, 0.0);
|
|
compositor->state = WLSC_COMPOSITOR_ACTIVE;
|
|
|
|
wl_event_source_timer_update(compositor->idle_source,
|
|
option_idle_time * 1000);
|
|
}
|
|
|
|
static void
|
|
wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
|
|
{
|
|
wlsc_compositor_wake(compositor);
|
|
compositor->idle_inhibit++;
|
|
}
|
|
|
|
static void
|
|
wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
|
|
{
|
|
compositor->idle_inhibit--;
|
|
wlsc_compositor_wake(compositor);
|
|
}
|
|
|
|
static int
|
|
idle_handler(void *data)
|
|
{
|
|
struct wlsc_compositor *compositor = data;
|
|
|
|
if (compositor->idle_inhibit)
|
|
return 1;
|
|
|
|
wlsc_compositor_fade(compositor, 1.0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
WL_EXPORT void
|
|
notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
|
|
{
|
|
struct wlsc_surface *es;
|
|
struct wlsc_compositor *ec =
|
|
(struct wlsc_compositor *) device->compositor;
|
|
struct wlsc_output *output;
|
|
const struct wl_grab_interface *interface;
|
|
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
|
|
int32_t sx, sy;
|
|
int x_valid = 0, y_valid = 0;
|
|
int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
|
|
|
|
wlsc_compositor_wake(ec);
|
|
|
|
wl_list_for_each(output, &ec->output_list, link) {
|
|
if (output->x <= x && x <= output->x + output->width)
|
|
x_valid = 1;
|
|
|
|
if (output->y <= y && y <= output->y + output->height)
|
|
y_valid = 1;
|
|
|
|
/* FIXME: calculate this only on output addition/deletion */
|
|
if (output->x < min_x)
|
|
min_x = output->x;
|
|
if (output->y < min_y)
|
|
min_y = output->y;
|
|
|
|
if (output->x + output->width > max_x)
|
|
max_x = output->x + output->width;
|
|
if (output->y + output->height > max_y)
|
|
max_y = output->y + output->height;
|
|
}
|
|
|
|
if (!x_valid) {
|
|
if (x < min_x)
|
|
x = min_x;
|
|
else if (x >= max_x)
|
|
x = max_x;
|
|
}
|
|
if (!y_valid) {
|
|
if (y < min_y)
|
|
y = min_y;
|
|
else if (y >= max_y)
|
|
y = max_y;
|
|
}
|
|
|
|
device->x = x;
|
|
device->y = y;
|
|
|
|
if (device->grab) {
|
|
interface = device->grab->interface;
|
|
interface->motion(device->grab, time, x, y);
|
|
} else {
|
|
es = pick_surface(device, &sx, &sy);
|
|
wl_input_device_set_pointer_focus(device,
|
|
&es->surface,
|
|
time, x, y, sx, sy);
|
|
if (es)
|
|
wl_client_post_event(es->surface.client,
|
|
&device->object,
|
|
WL_INPUT_DEVICE_MOTION,
|
|
time, x, y, sx, sy);
|
|
}
|
|
|
|
wlsc_surface_damage(wd->sprite);
|
|
|
|
wd->sprite->x = device->x - wd->hotspot_x;
|
|
wd->sprite->y = device->y - wd->hotspot_y;
|
|
|
|
wlsc_surface_damage(wd->sprite);
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_surface_activate(struct wlsc_surface *surface,
|
|
struct wlsc_input_device *device, uint32_t time)
|
|
{
|
|
struct wlsc_shell *shell = surface->compositor->shell;
|
|
|
|
wlsc_surface_raise(surface);
|
|
if (device->selection)
|
|
shell->set_selection_focus(shell,
|
|
device->selection,
|
|
&surface->surface, time);
|
|
|
|
wl_input_device_set_keyboard_focus(&device->input_device,
|
|
&surface->surface,
|
|
time);
|
|
}
|
|
|
|
struct wlsc_binding {
|
|
uint32_t key;
|
|
uint32_t button;
|
|
uint32_t modifier;
|
|
wlsc_binding_handler_t handler;
|
|
void *data;
|
|
struct wl_list link;
|
|
};
|
|
|
|
WL_EXPORT void
|
|
notify_button(struct wl_input_device *device,
|
|
uint32_t time, int32_t button, int32_t state)
|
|
{
|
|
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
|
|
struct wlsc_compositor *compositor =
|
|
(struct wlsc_compositor *) device->compositor;
|
|
struct wlsc_binding *b;
|
|
struct wlsc_surface *surface =
|
|
(struct wlsc_surface *) device->pointer_focus;
|
|
|
|
if (state)
|
|
wlsc_compositor_idle_inhibit(compositor);
|
|
else
|
|
wlsc_compositor_idle_release(compositor);
|
|
|
|
if (state && surface && device->grab == NULL) {
|
|
wlsc_surface_activate(surface, wd, time);
|
|
wl_input_device_start_grab(device,
|
|
&device->motion_grab,
|
|
button, time);
|
|
}
|
|
|
|
wl_list_for_each(b, &compositor->binding_list, link) {
|
|
if (b->button == button &&
|
|
b->modifier == wd->modifier_state && state) {
|
|
b->handler(&wd->input_device,
|
|
time, 0, button, state, b->data);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (device->grab)
|
|
device->grab->interface->button(device->grab, time,
|
|
button, state);
|
|
|
|
if (!state && device->grab && device->grab_button == button)
|
|
wl_input_device_end_grab(device, time);
|
|
}
|
|
|
|
static void
|
|
terminate_binding(struct wl_input_device *device, uint32_t time,
|
|
uint32_t key, uint32_t button, uint32_t state, void *data)
|
|
{
|
|
struct wlsc_compositor *compositor = data;
|
|
|
|
if (state)
|
|
wl_display_terminate(compositor->wl_display);
|
|
}
|
|
|
|
WL_EXPORT struct wlsc_binding *
|
|
wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
|
|
uint32_t key, uint32_t button, uint32_t modifier,
|
|
wlsc_binding_handler_t handler, void *data)
|
|
{
|
|
struct wlsc_binding *binding;
|
|
|
|
binding = malloc(sizeof *binding);
|
|
if (binding == NULL)
|
|
return NULL;
|
|
|
|
binding->key = key;
|
|
binding->button = button;
|
|
binding->modifier = modifier;
|
|
binding->handler = handler;
|
|
binding->data = data;
|
|
wl_list_insert(compositor->binding_list.prev, &binding->link);
|
|
|
|
return binding;
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_binding_destroy(struct wlsc_binding *binding)
|
|
{
|
|
wl_list_remove(&binding->link);
|
|
free(binding);
|
|
}
|
|
|
|
static void
|
|
update_modifier_state(struct wlsc_input_device *device,
|
|
uint32_t key, uint32_t state)
|
|
{
|
|
uint32_t modifier;
|
|
|
|
switch (key) {
|
|
case KEY_LEFTCTRL:
|
|
case KEY_RIGHTCTRL:
|
|
modifier = MODIFIER_CTRL;
|
|
break;
|
|
|
|
case KEY_LEFTALT:
|
|
case KEY_RIGHTALT:
|
|
modifier = MODIFIER_ALT;
|
|
break;
|
|
|
|
case KEY_LEFTMETA:
|
|
case KEY_RIGHTMETA:
|
|
modifier = MODIFIER_SUPER;
|
|
break;
|
|
|
|
default:
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
if (state)
|
|
device->modifier_state |= modifier;
|
|
else
|
|
device->modifier_state &= ~modifier;
|
|
}
|
|
|
|
WL_EXPORT void
|
|
notify_key(struct wl_input_device *device,
|
|
uint32_t time, uint32_t key, uint32_t state)
|
|
{
|
|
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
|
|
struct wlsc_compositor *compositor =
|
|
(struct wlsc_compositor *) device->compositor;
|
|
uint32_t *k, *end;
|
|
struct wlsc_binding *b;
|
|
|
|
if (state)
|
|
wlsc_compositor_idle_inhibit(compositor);
|
|
else
|
|
wlsc_compositor_idle_release(compositor);
|
|
|
|
wl_list_for_each(b, &compositor->binding_list, link) {
|
|
if (b->key == key &&
|
|
b->modifier == wd->modifier_state) {
|
|
b->handler(&wd->input_device,
|
|
time, key, 0, state, b->data);
|
|
break;
|
|
}
|
|
}
|
|
|
|
update_modifier_state(wd, key, state);
|
|
end = device->keys.data + device->keys.size;
|
|
for (k = device->keys.data; k < end; k++) {
|
|
if (*k == key)
|
|
*k = *--end;
|
|
}
|
|
device->keys.size = (void *) end - device->keys.data;
|
|
if (state) {
|
|
k = wl_array_add(&device->keys, sizeof *k);
|
|
*k = key;
|
|
}
|
|
|
|
if (device->keyboard_focus != NULL)
|
|
wl_client_post_event(device->keyboard_focus->client,
|
|
&device->object,
|
|
WL_INPUT_DEVICE_KEY, time, key, state);
|
|
}
|
|
|
|
WL_EXPORT void
|
|
notify_pointer_focus(struct wl_input_device *device,
|
|
uint32_t time, struct wlsc_output *output,
|
|
int32_t x, int32_t y)
|
|
{
|
|
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
|
|
struct wlsc_compositor *compositor =
|
|
(struct wlsc_compositor *) device->compositor;
|
|
struct wlsc_surface *es;
|
|
int32_t sx, sy;
|
|
|
|
if (output) {
|
|
device->x = x;
|
|
device->y = y;
|
|
es = pick_surface(device, &sx, &sy);
|
|
wl_input_device_set_pointer_focus(device,
|
|
&es->surface,
|
|
time, x, y, sx, sy);
|
|
|
|
compositor->focus = 1;
|
|
|
|
wd->sprite->x = device->x - wd->hotspot_x;
|
|
wd->sprite->y = device->y - wd->hotspot_y;
|
|
} else {
|
|
wl_input_device_set_pointer_focus(device, NULL,
|
|
time, 0, 0, 0, 0);
|
|
compositor->focus = 0;
|
|
}
|
|
|
|
wlsc_surface_damage(wd->sprite);
|
|
}
|
|
|
|
WL_EXPORT void
|
|
notify_keyboard_focus(struct wl_input_device *device,
|
|
uint32_t time, struct wlsc_output *output,
|
|
struct wl_array *keys)
|
|
{
|
|
struct wlsc_input_device *wd =
|
|
(struct wlsc_input_device *) device;
|
|
struct wlsc_compositor *compositor =
|
|
(struct wlsc_compositor *) device->compositor;
|
|
struct wlsc_surface *es;
|
|
uint32_t *k, *end;
|
|
|
|
if (!wl_list_empty(&compositor->surface_list))
|
|
es = container_of(compositor->surface_list.next,
|
|
struct wlsc_surface, link);
|
|
else
|
|
es = NULL;
|
|
|
|
if (output) {
|
|
wl_array_copy(&wd->input_device.keys, keys);
|
|
wd->modifier_state = 0;
|
|
end = device->keys.data + device->keys.size;
|
|
for (k = device->keys.data; k < end; k++) {
|
|
wlsc_compositor_idle_inhibit(compositor);
|
|
update_modifier_state(wd, *k, 1);
|
|
}
|
|
|
|
wl_input_device_set_keyboard_focus(&wd->input_device,
|
|
&es->surface, time);
|
|
} else {
|
|
end = device->keys.data + device->keys.size;
|
|
for (k = device->keys.data; k < end; k++)
|
|
wlsc_compositor_idle_release(compositor);
|
|
|
|
wd->modifier_state = 0;
|
|
wl_input_device_set_keyboard_focus(&wd->input_device,
|
|
NULL, time);
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
input_device_attach(struct wl_client *client,
|
|
struct wl_input_device *device_base,
|
|
uint32_t time,
|
|
struct wl_buffer *buffer, int32_t x, int32_t y)
|
|
{
|
|
struct wlsc_input_device *device =
|
|
(struct wlsc_input_device *) device_base;
|
|
|
|
if (time < device->input_device.pointer_focus_time)
|
|
return;
|
|
if (device->input_device.pointer_focus == NULL)
|
|
return;
|
|
if (device->input_device.pointer_focus->client != client)
|
|
return;
|
|
|
|
if (buffer == NULL) {
|
|
wlsc_input_device_set_pointer_image(device,
|
|
WLSC_POINTER_LEFT_PTR);
|
|
return;
|
|
}
|
|
|
|
wlsc_input_device_attach_buffer(device, buffer, x, y);
|
|
}
|
|
|
|
const static struct wl_input_device_interface input_device_interface = {
|
|
input_device_attach,
|
|
};
|
|
|
|
WL_EXPORT void
|
|
wlsc_input_device_init(struct wlsc_input_device *device,
|
|
struct wlsc_compositor *ec)
|
|
{
|
|
wl_input_device_init(&device->input_device, &ec->compositor);
|
|
|
|
device->input_device.object.interface = &wl_input_device_interface;
|
|
device->input_device.object.implementation =
|
|
(void (**)(void)) &input_device_interface;
|
|
wl_display_add_object(ec->wl_display, &device->input_device.object);
|
|
wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
|
|
|
|
device->sprite = wlsc_surface_create(ec,
|
|
device->input_device.x,
|
|
device->input_device.y, 32, 32);
|
|
device->hotspot_x = 16;
|
|
device->hotspot_y = 16;
|
|
device->modifier_state = 0;
|
|
|
|
device->input_device.motion_grab.interface = &motion_grab_interface;
|
|
|
|
wl_list_insert(ec->input_device_list.prev, &device->link);
|
|
|
|
wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
|
|
}
|
|
|
|
static void
|
|
wlsc_output_post_geometry(struct wl_client *client,
|
|
struct wl_object *global, uint32_t version)
|
|
{
|
|
struct wlsc_output *output =
|
|
container_of(global, struct wlsc_output, object);
|
|
|
|
wl_client_post_event(client, global,
|
|
WL_OUTPUT_GEOMETRY,
|
|
output->x, output->y,
|
|
output->width, output->height);
|
|
}
|
|
|
|
static const char vertex_shader[] =
|
|
"uniform mat4 proj;\n"
|
|
"attribute vec2 position;\n"
|
|
"attribute vec2 texcoord;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_Position = proj * vec4(position, 0.0, 1.0);\n"
|
|
" v_texcoord = texcoord;\n"
|
|
"}\n";
|
|
|
|
static const char texture_fragment_shader[] =
|
|
"precision mediump float;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"uniform sampler2D tex;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_FragColor = texture2D(tex, v_texcoord)\n;"
|
|
"}\n";
|
|
|
|
static const char solid_fragment_shader[] =
|
|
"precision mediump float;\n"
|
|
"uniform vec4 color;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_FragColor = color\n;"
|
|
"}\n";
|
|
|
|
static int
|
|
compile_shader(GLenum type, const char *source)
|
|
{
|
|
GLuint s;
|
|
char msg[512];
|
|
GLint status;
|
|
|
|
s = glCreateShader(type);
|
|
glShaderSource(s, 1, &source, NULL);
|
|
glCompileShader(s);
|
|
glGetShaderiv(s, GL_COMPILE_STATUS, &status);
|
|
if (!status) {
|
|
glGetShaderInfoLog(s, sizeof msg, NULL, msg);
|
|
fprintf(stderr, "shader info: %s\n", msg);
|
|
return GL_NONE;
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
static int
|
|
wlsc_shader_init(struct wlsc_shader *shader,
|
|
const char *vertex_source, const char *fragment_source)
|
|
{
|
|
char msg[512];
|
|
GLint status;
|
|
|
|
shader->vertex_shader =
|
|
compile_shader(GL_VERTEX_SHADER, vertex_source);
|
|
shader->fragment_shader =
|
|
compile_shader(GL_FRAGMENT_SHADER, fragment_source);
|
|
|
|
shader->program = glCreateProgram();
|
|
glAttachShader(shader->program, shader->vertex_shader);
|
|
glAttachShader(shader->program, shader->fragment_shader);
|
|
glBindAttribLocation(shader->program, 0, "position");
|
|
glBindAttribLocation(shader->program, 1, "texcoord");
|
|
|
|
glLinkProgram(shader->program);
|
|
glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
|
|
if (!status) {
|
|
glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
|
|
fprintf(stderr, "link info: %s\n", msg);
|
|
return -1;
|
|
}
|
|
|
|
shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
|
|
shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
init_solid_shader(struct wlsc_shader *shader,
|
|
GLuint vertex_shader, const char *fragment_source)
|
|
{
|
|
GLint status;
|
|
char msg[512];
|
|
|
|
shader->vertex_shader = vertex_shader;
|
|
shader->fragment_shader =
|
|
compile_shader(GL_FRAGMENT_SHADER, fragment_source);
|
|
|
|
shader->program = glCreateProgram();
|
|
glAttachShader(shader->program, shader->vertex_shader);
|
|
glAttachShader(shader->program, shader->fragment_shader);
|
|
glBindAttribLocation(shader->program, 0, "position");
|
|
glBindAttribLocation(shader->program, 1, "texcoord");
|
|
|
|
glLinkProgram(shader->program);
|
|
glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
|
|
if (!status) {
|
|
glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
|
|
fprintf(stderr, "link info: %s\n", msg);
|
|
return -1;
|
|
}
|
|
|
|
shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
|
|
shader->color_uniform = glGetUniformLocation(shader->program, "color");
|
|
|
|
return 0;
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_output_destroy(struct wlsc_output *output)
|
|
{
|
|
destroy_surface(&output->background->surface.resource, NULL);
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_output_move(struct wlsc_output *output, int x, int y)
|
|
{
|
|
struct wlsc_compositor *c = output->compositor;
|
|
int flip;
|
|
|
|
output->x = x;
|
|
output->y = y;
|
|
|
|
if (output->background) {
|
|
output->background->x = x;
|
|
output->background->y = y;
|
|
}
|
|
|
|
pixman_region32_init(&output->previous_damage_region);
|
|
|
|
wlsc_matrix_init(&output->matrix);
|
|
wlsc_matrix_translate(&output->matrix,
|
|
-output->x - output->width / 2.0,
|
|
-output->y - output->height / 2.0, 0);
|
|
|
|
flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
|
|
wlsc_matrix_scale(&output->matrix,
|
|
2.0 / output->width,
|
|
flip * 2.0 / output->height, 1);
|
|
|
|
pixman_region32_union_rect(&c->damage_region,
|
|
&c->damage_region,
|
|
x, y, output->width, output->height);
|
|
}
|
|
|
|
WL_EXPORT void
|
|
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
|
|
int x, int y, int width, int height, uint32_t flags)
|
|
{
|
|
output->compositor = c;
|
|
output->x = x;
|
|
output->y = y;
|
|
output->width = width;
|
|
output->height = height;
|
|
|
|
output->background =
|
|
background_create(output, option_background);
|
|
|
|
output->flags = flags;
|
|
output->finished = 1;
|
|
wlsc_output_move(output, x, y);
|
|
|
|
output->object.interface = &wl_output_interface;
|
|
wl_display_add_object(c->wl_display, &output->object);
|
|
wl_display_add_global(c->wl_display, &output->object,
|
|
wlsc_output_post_geometry);
|
|
}
|
|
|
|
static void
|
|
shm_buffer_created(struct wl_buffer *buffer)
|
|
{
|
|
struct wl_list *surfaces_attached_to;
|
|
|
|
surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
|
|
if (!surfaces_attached_to) {
|
|
buffer->user_data = NULL;
|
|
return;
|
|
}
|
|
|
|
wl_list_init(surfaces_attached_to);
|
|
|
|
buffer->user_data = surfaces_attached_to;
|
|
}
|
|
|
|
static void
|
|
shm_buffer_damaged(struct wl_buffer *buffer,
|
|
int32_t x, int32_t y, int32_t width, int32_t height)
|
|
{
|
|
struct wl_list *surfaces_attached_to = buffer->user_data;
|
|
struct wlsc_surface *es;
|
|
GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
|
|
|
|
wl_list_for_each(es, surfaces_attached_to, buffer_link) {
|
|
glBindTexture(GL_TEXTURE_2D, es->texture);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
|
|
tex_width, buffer->height, 0,
|
|
GL_BGRA_EXT, GL_UNSIGNED_BYTE,
|
|
wl_shm_buffer_get_data(buffer));
|
|
/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
|
|
* support any unpack attributes except GL_UNPACK_ALIGNMENT. */
|
|
}
|
|
}
|
|
|
|
static void
|
|
shm_buffer_destroyed(struct wl_buffer *buffer)
|
|
{
|
|
struct wl_list *surfaces_attached_to = buffer->user_data;
|
|
struct wlsc_surface *es, *next;
|
|
|
|
wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
|
|
wl_list_remove(&es->buffer_link);
|
|
wl_list_init(&es->buffer_link);
|
|
}
|
|
|
|
free(surfaces_attached_to);
|
|
}
|
|
|
|
const static struct wl_shm_callbacks shm_callbacks = {
|
|
shm_buffer_created,
|
|
shm_buffer_damaged,
|
|
shm_buffer_destroyed
|
|
};
|
|
|
|
WL_EXPORT int
|
|
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
|
|
{
|
|
struct wl_event_loop *loop;
|
|
const char *extensions;
|
|
|
|
ec->wl_display = display;
|
|
|
|
wl_compositor_init(&ec->compositor, &compositor_interface, display);
|
|
|
|
ec->shm = wl_shm_init(display, &shm_callbacks);
|
|
|
|
ec->image_target_texture_2d =
|
|
(void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
|
|
ec->image_target_renderbuffer_storage = (void *)
|
|
eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
|
|
ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
|
|
ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
|
|
ec->bind_display =
|
|
(void *) eglGetProcAddress("eglBindWaylandDisplayWL");
|
|
ec->unbind_display =
|
|
(void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
|
|
|
|
extensions = (const char *) glGetString(GL_EXTENSIONS);
|
|
if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
|
|
fprintf(stderr,
|
|
"GL_EXT_texture_format_BGRA8888 not available\n");
|
|
return -1;
|
|
}
|
|
|
|
extensions =
|
|
(const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
|
|
if (strstr(extensions, "EGL_WL_bind_wayland_display"))
|
|
ec->has_bind_display = 1;
|
|
if (ec->has_bind_display)
|
|
ec->bind_display(ec->display, ec->wl_display);
|
|
|
|
wl_list_init(&ec->surface_list);
|
|
wl_list_init(&ec->input_device_list);
|
|
wl_list_init(&ec->output_list);
|
|
wl_list_init(&ec->binding_list);
|
|
wl_list_init(&ec->animation_list);
|
|
wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
|
|
ec->fade.animation.frame = fade_frame;
|
|
wl_list_init(&ec->fade.animation.link);
|
|
|
|
wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
|
|
MODIFIER_CTRL | MODIFIER_ALT,
|
|
terminate_binding, ec);
|
|
|
|
create_pointer_images(ec);
|
|
|
|
screenshooter_create(ec);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
if (wlsc_shader_init(&ec->texture_shader,
|
|
vertex_shader, texture_fragment_shader) < 0)
|
|
return -1;
|
|
if (init_solid_shader(&ec->solid_shader,
|
|
ec->texture_shader.vertex_shader,
|
|
solid_fragment_shader) < 0)
|
|
return -1;
|
|
|
|
loop = wl_display_get_event_loop(ec->wl_display);
|
|
ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
|
|
wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
|
|
|
|
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
|
|
pixman_region32_init(&ec->damage_region);
|
|
wlsc_compositor_schedule_repaint(ec);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int on_term_signal(int signal_number, void *data)
|
|
{
|
|
struct wlsc_compositor *ec = data;
|
|
|
|
wl_display_terminate(ec->wl_display);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void *
|
|
load_module(const char *name, const char *entrypoint, void **handle)
|
|
{
|
|
char path[PATH_MAX];
|
|
void *module, *init;
|
|
|
|
if (name[0] != '/')
|
|
snprintf(path, sizeof path, MODULEDIR "/%s", name);
|
|
else
|
|
snprintf(path, sizeof path, "%s", name);
|
|
|
|
module = dlopen(path, RTLD_LAZY);
|
|
if (!module) {
|
|
fprintf(stderr,
|
|
"failed to load module: %s\n", dlerror());
|
|
return NULL;
|
|
}
|
|
|
|
init = dlsym(module, entrypoint);
|
|
if (!init) {
|
|
fprintf(stderr,
|
|
"failed to lookup init function: %s\n", dlerror());
|
|
return NULL;
|
|
}
|
|
|
|
return init;
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
struct wl_display *display;
|
|
struct wlsc_compositor *ec;
|
|
struct wl_event_loop *loop;
|
|
int o;
|
|
void *shell_module, *backend_module;
|
|
int (*shell_init)(struct wlsc_compositor *ec);
|
|
struct wlsc_compositor
|
|
*(*backend_init)(struct wl_display *display, char *options);
|
|
char *backend = NULL;
|
|
char *backend_options = "";
|
|
char *shell = NULL;
|
|
char *p;
|
|
|
|
static const char opts[] = "B:b:o:S:i:s:";
|
|
static const struct option longopts[ ] = {
|
|
{ "backend", 1, NULL, 'B' },
|
|
{ "backend-options", 1, NULL, 'o' },
|
|
{ "background", 1, NULL, 'b' },
|
|
{ "socket", 1, NULL, 'S' },
|
|
{ "idle-time", 1, NULL, 'i' },
|
|
{ "shell", 1, NULL, 's' },
|
|
{ NULL, }
|
|
};
|
|
|
|
while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
|
|
switch (o) {
|
|
case 'b':
|
|
option_background = optarg;
|
|
break;
|
|
case 'B':
|
|
backend = optarg;
|
|
break;
|
|
case 'o':
|
|
backend_options = optarg;
|
|
break;
|
|
case 'S':
|
|
option_socket_name = optarg;
|
|
break;
|
|
case 'i':
|
|
option_idle_time = strtol(optarg, &p, 0);
|
|
if (*p != '\0') {
|
|
fprintf(stderr,
|
|
"invalid idle time option: %s\n",
|
|
optarg);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
break;
|
|
case 's':
|
|
shell = optarg;
|
|
break;
|
|
}
|
|
}
|
|
|
|
display = wl_display_create();
|
|
|
|
ec = NULL;
|
|
|
|
if (!backend) {
|
|
if (getenv("WAYLAND_DISPLAY"))
|
|
backend = "wayland-backend.so";
|
|
else if (getenv("DISPLAY"))
|
|
backend = "x11-backend.so";
|
|
else if (getenv("OPENWFD"))
|
|
backend = "openwfd-backend.so";
|
|
else
|
|
backend = "drm-backend.so";
|
|
}
|
|
|
|
if (!shell)
|
|
shell = "desktop-shell.so";
|
|
|
|
backend_init = load_module(backend, "backend_init", &backend_module);
|
|
if (!backend_init)
|
|
exit(EXIT_FAILURE);
|
|
|
|
shell_init = load_module(shell, "shell_init", &shell_module);
|
|
if (!shell_init)
|
|
exit(EXIT_FAILURE);
|
|
|
|
ec = backend_init(display, backend_options);
|
|
if (ec == NULL) {
|
|
fprintf(stderr, "failed to create compositor\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
if (shell_init(ec) < 0)
|
|
exit(EXIT_FAILURE);
|
|
|
|
if (wl_display_add_socket(display, option_socket_name)) {
|
|
fprintf(stderr, "failed to add socket: %m\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
loop = wl_display_get_event_loop(ec->wl_display);
|
|
wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
|
|
wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
|
|
|
|
wl_display_run(display);
|
|
|
|
if (ec->has_bind_display)
|
|
ec->unbind_display(ec->display, display);
|
|
wl_display_destroy(display);
|
|
|
|
ec->destroy(ec);
|
|
|
|
return 0;
|
|
}
|
|
|