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gitea/vendor/github.com/ulikunitz/xz/lzma/distcodec.go

141 lines
3.6 KiB

4 years ago
// Copyright 2014-2021 Ulrich Kunitz. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package lzma
// Constants used by the distance codec.
const (
// minimum supported distance
minDistance = 1
// maximum supported distance, value is used for the eos marker.
maxDistance = 1 << 32
// number of the supported len states
lenStates = 4
// start for the position models
startPosModel = 4
// first index with align bits support
endPosModel = 14
// bits for the position slots
posSlotBits = 6
// number of align bits
alignBits = 4
)
// distCodec provides encoding and decoding of distance values.
type distCodec struct {
posSlotCodecs [lenStates]treeCodec
posModel [endPosModel - startPosModel]treeReverseCodec
alignCodec treeReverseCodec
}
// deepcopy initializes dc as deep copy of the source.
func (dc *distCodec) deepcopy(src *distCodec) {
if dc == src {
return
}
for i := range dc.posSlotCodecs {
dc.posSlotCodecs[i].deepcopy(&src.posSlotCodecs[i])
}
for i := range dc.posModel {
dc.posModel[i].deepcopy(&src.posModel[i])
}
dc.alignCodec.deepcopy(&src.alignCodec)
}
// newDistCodec creates a new distance codec.
func (dc *distCodec) init() {
for i := range dc.posSlotCodecs {
dc.posSlotCodecs[i] = makeTreeCodec(posSlotBits)
}
for i := range dc.posModel {
posSlot := startPosModel + i
bits := (posSlot >> 1) - 1
dc.posModel[i] = makeTreeReverseCodec(bits)
}
dc.alignCodec = makeTreeReverseCodec(alignBits)
}
// lenState converts the value l to a supported lenState value.
func lenState(l uint32) uint32 {
if l >= lenStates {
l = lenStates - 1
}
return l
}
// Encode encodes the distance using the parameter l. Dist can have values from
// the full range of uint32 values. To get the distance offset the actual match
// distance has to be decreased by 1. A distance offset of 0xffffffff (eos)
// indicates the end of the stream.
func (dc *distCodec) Encode(e *rangeEncoder, dist uint32, l uint32) (err error) {
// Compute the posSlot using nlz32
var posSlot uint32
var bits uint32
if dist < startPosModel {
posSlot = dist
} else {
bits = uint32(30 - nlz32(dist))
posSlot = startPosModel - 2 + (bits << 1)
posSlot += (dist >> uint(bits)) & 1
}
if err = dc.posSlotCodecs[lenState(l)].Encode(e, posSlot); err != nil {
return
}
switch {
case posSlot < startPosModel:
return nil
case posSlot < endPosModel:
tc := &dc.posModel[posSlot-startPosModel]
return tc.Encode(dist, e)
}
dic := directCodec(bits - alignBits)
if err = dic.Encode(e, dist>>alignBits); err != nil {
return
}
return dc.alignCodec.Encode(dist, e)
}
// Decode decodes the distance offset using the parameter l. The dist value
// 0xffffffff (eos) indicates the end of the stream. Add one to the distance
// offset to get the actual match distance.
func (dc *distCodec) Decode(d *rangeDecoder, l uint32) (dist uint32, err error) {
posSlot, err := dc.posSlotCodecs[lenState(l)].Decode(d)
if err != nil {
return
}
// posSlot equals distance
if posSlot < startPosModel {
return posSlot, nil
}
// posSlot uses the individual models
bits := (posSlot >> 1) - 1
dist = (2 | (posSlot & 1)) << bits
var u uint32
if posSlot < endPosModel {
tc := &dc.posModel[posSlot-startPosModel]
if u, err = tc.Decode(d); err != nil {
return 0, err
}
dist += u
return dist, nil
}
// posSlots use direct encoding and a single model for the four align
// bits.
dic := directCodec(bits - alignBits)
if u, err = dic.Decode(d); err != nil {
return 0, err
}
dist += u << alignBits
if u, err = dc.alignCodec.Decode(d); err != nil {
return 0, err
}
dist += u
return dist, nil
}