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211 lines
5.8 KiB
211 lines
5.8 KiB
7 years ago
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// Copyright (c) 2017 Couchbase, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package geo
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import (
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"fmt"
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"math"
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4 years ago
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"github.com/blevesearch/bleve/v2/numeric"
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7 years ago
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)
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// GeoBits is the number of bits used for a single geo point
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// Currently this is 32bits for lon and 32bits for lat
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var GeoBits uint = 32
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var minLon = -180.0
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var minLat = -90.0
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var maxLon = 180.0
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var maxLat = 90.0
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var minLonRad = minLon * degreesToRadian
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var minLatRad = minLat * degreesToRadian
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var maxLonRad = maxLon * degreesToRadian
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var maxLatRad = maxLat * degreesToRadian
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var geoTolerance = 1e-6
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var lonScale = float64((uint64(0x1)<<GeoBits)-1) / 360.0
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var latScale = float64((uint64(0x1)<<GeoBits)-1) / 180.0
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var geoHashMaxLength = 12
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// Point represents a geo point.
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type Point struct {
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Lon float64 `json:"lon"`
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Lat float64 `json:"lat"`
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}
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// MortonHash computes the morton hash value for the provided geo point
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// This point is ordered as lon, lat.
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func MortonHash(lon, lat float64) uint64 {
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return numeric.Interleave(scaleLon(lon), scaleLat(lat))
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}
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func scaleLon(lon float64) uint64 {
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rv := uint64((lon - minLon) * lonScale)
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return rv
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}
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func scaleLat(lat float64) uint64 {
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rv := uint64((lat - minLat) * latScale)
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return rv
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}
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// MortonUnhashLon extracts the longitude value from the provided morton hash.
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func MortonUnhashLon(hash uint64) float64 {
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return unscaleLon(numeric.Deinterleave(hash))
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}
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// MortonUnhashLat extracts the latitude value from the provided morton hash.
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func MortonUnhashLat(hash uint64) float64 {
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return unscaleLat(numeric.Deinterleave(hash >> 1))
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}
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func unscaleLon(lon uint64) float64 {
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return (float64(lon) / lonScale) + minLon
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}
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func unscaleLat(lat uint64) float64 {
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return (float64(lat) / latScale) + minLat
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}
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// compareGeo will compare two float values and see if they are the same
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// taking into consideration a known geo tolerance.
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func compareGeo(a, b float64) float64 {
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compare := a - b
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if math.Abs(compare) <= geoTolerance {
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return 0
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}
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return compare
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}
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// RectIntersects checks whether rectangles a and b intersect
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func RectIntersects(aMinX, aMinY, aMaxX, aMaxY, bMinX, bMinY, bMaxX, bMaxY float64) bool {
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return !(aMaxX < bMinX || aMinX > bMaxX || aMaxY < bMinY || aMinY > bMaxY)
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}
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// RectWithin checks whether box a is within box b
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func RectWithin(aMinX, aMinY, aMaxX, aMaxY, bMinX, bMinY, bMaxX, bMaxY float64) bool {
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rv := !(aMinX < bMinX || aMinY < bMinY || aMaxX > bMaxX || aMaxY > bMaxY)
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return rv
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}
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// BoundingBoxContains checks whether the lon/lat point is within the box
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func BoundingBoxContains(lon, lat, minLon, minLat, maxLon, maxLat float64) bool {
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return compareGeo(lon, minLon) >= 0 && compareGeo(lon, maxLon) <= 0 &&
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compareGeo(lat, minLat) >= 0 && compareGeo(lat, maxLat) <= 0
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}
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const degreesToRadian = math.Pi / 180
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const radiansToDegrees = 180 / math.Pi
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// DegreesToRadians converts an angle in degrees to radians
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func DegreesToRadians(d float64) float64 {
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return d * degreesToRadian
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}
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// RadiansToDegrees converts an angle in radians to degress
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func RadiansToDegrees(r float64) float64 {
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return r * radiansToDegrees
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}
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var earthMeanRadiusMeters = 6371008.7714
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func RectFromPointDistance(lon, lat, dist float64) (float64, float64, float64, float64, error) {
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err := checkLongitude(lon)
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if err != nil {
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return 0, 0, 0, 0, err
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}
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err = checkLatitude(lat)
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if err != nil {
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return 0, 0, 0, 0, err
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}
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radLon := DegreesToRadians(lon)
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radLat := DegreesToRadians(lat)
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radDistance := (dist + 7e-2) / earthMeanRadiusMeters
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minLatL := radLat - radDistance
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maxLatL := radLat + radDistance
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var minLonL, maxLonL float64
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if minLatL > minLatRad && maxLatL < maxLatRad {
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deltaLon := asin(sin(radDistance) / cos(radLat))
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minLonL = radLon - deltaLon
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if minLonL < minLonRad {
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minLonL += 2 * math.Pi
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}
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maxLonL = radLon + deltaLon
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if maxLonL > maxLonRad {
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maxLonL -= 2 * math.Pi
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}
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} else {
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// pole is inside distance
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minLatL = math.Max(minLatL, minLatRad)
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maxLatL = math.Min(maxLatL, maxLatRad)
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minLonL = minLonRad
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maxLonL = maxLonRad
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}
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return RadiansToDegrees(minLonL),
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RadiansToDegrees(maxLatL),
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RadiansToDegrees(maxLonL),
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RadiansToDegrees(minLatL),
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nil
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}
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func checkLatitude(latitude float64) error {
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if math.IsNaN(latitude) || latitude < minLat || latitude > maxLat {
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return fmt.Errorf("invalid latitude %f; must be between %f and %f", latitude, minLat, maxLat)
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}
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return nil
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}
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func checkLongitude(longitude float64) error {
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if math.IsNaN(longitude) || longitude < minLon || longitude > maxLon {
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return fmt.Errorf("invalid longitude %f; must be between %f and %f", longitude, minLon, maxLon)
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}
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return nil
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}
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5 years ago
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func BoundingRectangleForPolygon(polygon []Point) (
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float64, float64, float64, float64, error) {
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err := checkLongitude(polygon[0].Lon)
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if err != nil {
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return 0, 0, 0, 0, err
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}
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err = checkLatitude(polygon[0].Lat)
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if err != nil {
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return 0, 0, 0, 0, err
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}
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maxY, minY := polygon[0].Lat, polygon[0].Lat
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maxX, minX := polygon[0].Lon, polygon[0].Lon
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for i := 1; i < len(polygon); i++ {
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err := checkLongitude(polygon[i].Lon)
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if err != nil {
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return 0, 0, 0, 0, err
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}
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err = checkLatitude(polygon[i].Lat)
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if err != nil {
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return 0, 0, 0, 0, err
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}
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maxY = math.Max(maxY, polygon[i].Lat)
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minY = math.Min(minY, polygon[i].Lat)
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maxX = math.Max(maxX, polygon[i].Lon)
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minX = math.Min(minX, polygon[i].Lon)
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}
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return minX, maxY, maxX, minY, nil
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}
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