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188 lines
5.2 KiB
188 lines
5.2 KiB
8 years ago
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// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package runes
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import (
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"unicode/utf8"
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"golang.org/x/text/transform"
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)
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// Note: below we pass invalid UTF-8 to the tIn and tNotIn transformers as is.
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// This is done for various reasons:
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// - To retain the semantics of the Nop transformer: if input is passed to a Nop
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// one would expect it to be unchanged.
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// - It would be very expensive to pass a converted RuneError to a transformer:
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// a transformer might need more source bytes after RuneError, meaning that
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// the only way to pass it safely is to create a new buffer and manage the
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// intermingling of RuneErrors and normal input.
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// - Many transformers leave ill-formed UTF-8 as is, so this is not
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// inconsistent. Generally ill-formed UTF-8 is only replaced if it is a
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// logical consequence of the operation (as for Map) or if it otherwise would
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// pose security concerns (as for Remove).
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// - An alternative would be to return an error on ill-formed UTF-8, but this
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// would be inconsistent with other operations.
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// If returns a transformer that applies tIn to consecutive runes for which
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// s.Contains(r) and tNotIn to consecutive runes for which !s.Contains(r). Reset
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// is called on tIn and tNotIn at the start of each run. A Nop transformer will
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// substitute a nil value passed to tIn or tNotIn. Invalid UTF-8 is translated
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// to RuneError to determine which transformer to apply, but is passed as is to
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// the respective transformer.
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func If(s Set, tIn, tNotIn transform.Transformer) Transformer {
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if tIn == nil && tNotIn == nil {
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return Transformer{transform.Nop}
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}
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if tIn == nil {
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tIn = transform.Nop
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}
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if tNotIn == nil {
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tNotIn = transform.Nop
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}
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sIn, ok := tIn.(transform.SpanningTransformer)
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if !ok {
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sIn = dummySpan{tIn}
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}
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sNotIn, ok := tNotIn.(transform.SpanningTransformer)
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if !ok {
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sNotIn = dummySpan{tNotIn}
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}
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a := &cond{
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tIn: sIn,
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tNotIn: sNotIn,
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f: s.Contains,
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}
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a.Reset()
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return Transformer{a}
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}
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type dummySpan struct{ transform.Transformer }
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func (d dummySpan) Span(src []byte, atEOF bool) (n int, err error) {
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return 0, transform.ErrEndOfSpan
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}
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type cond struct {
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tIn, tNotIn transform.SpanningTransformer
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f func(rune) bool
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check func(rune) bool // current check to perform
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t transform.SpanningTransformer // current transformer to use
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}
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// Reset implements transform.Transformer.
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func (t *cond) Reset() {
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t.check = t.is
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t.t = t.tIn
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t.t.Reset() // notIn will be reset on first usage.
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}
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func (t *cond) is(r rune) bool {
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if t.f(r) {
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return true
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}
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t.check = t.isNot
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t.t = t.tNotIn
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t.tNotIn.Reset()
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return false
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}
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func (t *cond) isNot(r rune) bool {
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if !t.f(r) {
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return true
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}
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t.check = t.is
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t.t = t.tIn
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t.tIn.Reset()
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return false
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}
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// This implementation of Span doesn't help all too much, but it needs to be
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// there to satisfy this package's Transformer interface.
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// TODO: there are certainly room for improvements, though. For example, if
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// t.t == transform.Nop (which will a common occurrence) it will save a bundle
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// to special-case that loop.
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func (t *cond) Span(src []byte, atEOF bool) (n int, err error) {
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p := 0
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for n < len(src) && err == nil {
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// Don't process too much at a time as the Spanner that will be
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// called on this block may terminate early.
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const maxChunk = 4096
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max := len(src)
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if v := n + maxChunk; v < max {
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max = v
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}
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atEnd := false
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size := 0
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current := t.t
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for ; p < max; p += size {
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r := rune(src[p])
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if r < utf8.RuneSelf {
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size = 1
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} else if r, size = utf8.DecodeRune(src[p:]); size == 1 {
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if !atEOF && !utf8.FullRune(src[p:]) {
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err = transform.ErrShortSrc
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break
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}
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}
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if !t.check(r) {
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// The next rune will be the start of a new run.
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atEnd = true
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break
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}
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}
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n2, err2 := current.Span(src[n:p], atEnd || (atEOF && p == len(src)))
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n += n2
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if err2 != nil {
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return n, err2
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}
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// At this point either err != nil or t.check will pass for the rune at p.
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p = n + size
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}
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return n, err
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}
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func (t *cond) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
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p := 0
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for nSrc < len(src) && err == nil {
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// Don't process too much at a time, as the work might be wasted if the
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// destination buffer isn't large enough to hold the result or a
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// transform returns an error early.
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const maxChunk = 4096
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max := len(src)
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if n := nSrc + maxChunk; n < len(src) {
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max = n
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}
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atEnd := false
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size := 0
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current := t.t
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for ; p < max; p += size {
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r := rune(src[p])
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if r < utf8.RuneSelf {
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size = 1
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} else if r, size = utf8.DecodeRune(src[p:]); size == 1 {
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if !atEOF && !utf8.FullRune(src[p:]) {
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err = transform.ErrShortSrc
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break
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}
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}
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if !t.check(r) {
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// The next rune will be the start of a new run.
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atEnd = true
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break
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}
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}
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nDst2, nSrc2, err2 := current.Transform(dst[nDst:], src[nSrc:p], atEnd || (atEOF && p == len(src)))
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nDst += nDst2
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nSrc += nSrc2
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if err2 != nil {
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return nDst, nSrc, err2
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}
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// At this point either err != nil or t.check will pass for the rune at p.
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p = nSrc + size
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}
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return nDst, nSrc, err
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}
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