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// Copyright (c) 2016 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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package zap
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import (
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"fmt"
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"io/ioutil"
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"os"
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"runtime"
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"strings"
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"time"
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"go.uber.org/zap/zapcore"
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)
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// A Logger provides fast, leveled, structured logging. All methods are safe
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// for concurrent use.
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//
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// The Logger is designed for contexts in which every microsecond and every
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// allocation matters, so its API intentionally favors performance and type
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// safety over brevity. For most applications, the SugaredLogger strikes a
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// better balance between performance and ergonomics.
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type Logger struct {
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core zapcore.Core
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development bool
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name string
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errorOutput zapcore.WriteSyncer
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addCaller bool
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addStack zapcore.LevelEnabler
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callerSkip int
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onFatal zapcore.CheckWriteAction // default is WriteThenFatal
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}
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// New constructs a new Logger from the provided zapcore.Core and Options. If
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// the passed zapcore.Core is nil, it falls back to using a no-op
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// implementation.
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//
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// This is the most flexible way to construct a Logger, but also the most
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// verbose. For typical use cases, the highly-opinionated presets
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// (NewProduction, NewDevelopment, and NewExample) or the Config struct are
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// more convenient.
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//
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// For sample code, see the package-level AdvancedConfiguration example.
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func New(core zapcore.Core, options ...Option) *Logger {
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if core == nil {
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return NewNop()
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}
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log := &Logger{
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core: core,
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errorOutput: zapcore.Lock(os.Stderr),
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addStack: zapcore.FatalLevel + 1,
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}
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return log.WithOptions(options...)
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}
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// NewNop returns a no-op Logger. It never writes out logs or internal errors,
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// and it never runs user-defined hooks.
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//
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// Using WithOptions to replace the Core or error output of a no-op Logger can
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// re-enable logging.
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func NewNop() *Logger {
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return &Logger{
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core: zapcore.NewNopCore(),
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errorOutput: zapcore.AddSync(ioutil.Discard),
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addStack: zapcore.FatalLevel + 1,
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}
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}
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// NewProduction builds a sensible production Logger that writes InfoLevel and
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// above logs to standard error as JSON.
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//
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// It's a shortcut for NewProductionConfig().Build(...Option).
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func NewProduction(options ...Option) (*Logger, error) {
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return NewProductionConfig().Build(options...)
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}
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// NewDevelopment builds a development Logger that writes DebugLevel and above
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// logs to standard error in a human-friendly format.
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//
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// It's a shortcut for NewDevelopmentConfig().Build(...Option).
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func NewDevelopment(options ...Option) (*Logger, error) {
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return NewDevelopmentConfig().Build(options...)
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}
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// NewExample builds a Logger that's designed for use in zap's testable
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// examples. It writes DebugLevel and above logs to standard out as JSON, but
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// omits the timestamp and calling function to keep example output
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// short and deterministic.
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func NewExample(options ...Option) *Logger {
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encoderCfg := zapcore.EncoderConfig{
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MessageKey: "msg",
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LevelKey: "level",
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NameKey: "logger",
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EncodeLevel: zapcore.LowercaseLevelEncoder,
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EncodeTime: zapcore.ISO8601TimeEncoder,
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EncodeDuration: zapcore.StringDurationEncoder,
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}
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core := zapcore.NewCore(zapcore.NewJSONEncoder(encoderCfg), os.Stdout, DebugLevel)
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return New(core).WithOptions(options...)
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}
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// Sugar wraps the Logger to provide a more ergonomic, but slightly slower,
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// API. Sugaring a Logger is quite inexpensive, so it's reasonable for a
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// single application to use both Loggers and SugaredLoggers, converting
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// between them on the boundaries of performance-sensitive code.
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func (log *Logger) Sugar() *SugaredLogger {
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core := log.clone()
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core.callerSkip += 2
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return &SugaredLogger{core}
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}
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// Named adds a new path segment to the logger's name. Segments are joined by
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// periods. By default, Loggers are unnamed.
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func (log *Logger) Named(s string) *Logger {
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if s == "" {
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return log
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}
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l := log.clone()
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if log.name == "" {
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l.name = s
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} else {
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l.name = strings.Join([]string{l.name, s}, ".")
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}
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return l
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}
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// WithOptions clones the current Logger, applies the supplied Options, and
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// returns the resulting Logger. It's safe to use concurrently.
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func (log *Logger) WithOptions(opts ...Option) *Logger {
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c := log.clone()
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for _, opt := range opts {
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opt.apply(c)
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}
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return c
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}
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// With creates a child logger and adds structured context to it. Fields added
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// to the child don't affect the parent, and vice versa.
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func (log *Logger) With(fields ...Field) *Logger {
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if len(fields) == 0 {
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return log
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}
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l := log.clone()
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l.core = l.core.With(fields)
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return l
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}
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// Check returns a CheckedEntry if logging a message at the specified level
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// is enabled. It's a completely optional optimization; in high-performance
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// applications, Check can help avoid allocating a slice to hold fields.
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func (log *Logger) Check(lvl zapcore.Level, msg string) *zapcore.CheckedEntry {
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return log.check(lvl, msg)
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}
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// Debug logs a message at DebugLevel. The message includes any fields passed
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// at the log site, as well as any fields accumulated on the logger.
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func (log *Logger) Debug(msg string, fields ...Field) {
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if ce := log.check(DebugLevel, msg); ce != nil {
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ce.Write(fields...)
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}
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}
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// Info logs a message at InfoLevel. The message includes any fields passed
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// at the log site, as well as any fields accumulated on the logger.
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func (log *Logger) Info(msg string, fields ...Field) {
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if ce := log.check(InfoLevel, msg); ce != nil {
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ce.Write(fields...)
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}
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}
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// Warn logs a message at WarnLevel. The message includes any fields passed
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// at the log site, as well as any fields accumulated on the logger.
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func (log *Logger) Warn(msg string, fields ...Field) {
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if ce := log.check(WarnLevel, msg); ce != nil {
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ce.Write(fields...)
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}
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}
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// Error logs a message at ErrorLevel. The message includes any fields passed
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// at the log site, as well as any fields accumulated on the logger.
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func (log *Logger) Error(msg string, fields ...Field) {
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if ce := log.check(ErrorLevel, msg); ce != nil {
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ce.Write(fields...)
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}
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}
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// DPanic logs a message at DPanicLevel. The message includes any fields
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// passed at the log site, as well as any fields accumulated on the logger.
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//
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// If the logger is in development mode, it then panics (DPanic means
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// "development panic"). This is useful for catching errors that are
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// recoverable, but shouldn't ever happen.
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func (log *Logger) DPanic(msg string, fields ...Field) {
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if ce := log.check(DPanicLevel, msg); ce != nil {
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ce.Write(fields...)
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}
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}
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// Panic logs a message at PanicLevel. The message includes any fields passed
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// at the log site, as well as any fields accumulated on the logger.
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//
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// The logger then panics, even if logging at PanicLevel is disabled.
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func (log *Logger) Panic(msg string, fields ...Field) {
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if ce := log.check(PanicLevel, msg); ce != nil {
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ce.Write(fields...)
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}
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}
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// Fatal logs a message at FatalLevel. The message includes any fields passed
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// at the log site, as well as any fields accumulated on the logger.
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//
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// The logger then calls os.Exit(1), even if logging at FatalLevel is
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// disabled.
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func (log *Logger) Fatal(msg string, fields ...Field) {
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if ce := log.check(FatalLevel, msg); ce != nil {
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ce.Write(fields...)
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}
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}
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// Sync calls the underlying Core's Sync method, flushing any buffered log
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// entries. Applications should take care to call Sync before exiting.
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func (log *Logger) Sync() error {
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return log.core.Sync()
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}
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// Core returns the Logger's underlying zapcore.Core.
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func (log *Logger) Core() zapcore.Core {
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return log.core
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}
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func (log *Logger) clone() *Logger {
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copy := *log
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return ©
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}
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func (log *Logger) check(lvl zapcore.Level, msg string) *zapcore.CheckedEntry {
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// check must always be called directly by a method in the Logger interface
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// (e.g., Check, Info, Fatal).
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const callerSkipOffset = 2
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// Check the level first to reduce the cost of disabled log calls.
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// Since Panic and higher may exit, we skip the optimization for those levels.
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if lvl < zapcore.DPanicLevel && !log.core.Enabled(lvl) {
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return nil
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}
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// Create basic checked entry thru the core; this will be non-nil if the
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// log message will actually be written somewhere.
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ent := zapcore.Entry{
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LoggerName: log.name,
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Time: time.Now(),
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Level: lvl,
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Message: msg,
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}
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ce := log.core.Check(ent, nil)
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willWrite := ce != nil
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// Set up any required terminal behavior.
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switch ent.Level {
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case zapcore.PanicLevel:
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ce = ce.Should(ent, zapcore.WriteThenPanic)
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case zapcore.FatalLevel:
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onFatal := log.onFatal
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// Noop is the default value for CheckWriteAction, and it leads to
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// continued execution after a Fatal which is unexpected.
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if onFatal == zapcore.WriteThenNoop {
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onFatal = zapcore.WriteThenFatal
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}
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ce = ce.Should(ent, onFatal)
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case zapcore.DPanicLevel:
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if log.development {
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ce = ce.Should(ent, zapcore.WriteThenPanic)
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}
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}
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// Only do further annotation if we're going to write this message; checked
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// entries that exist only for terminal behavior don't benefit from
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// annotation.
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if !willWrite {
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return ce
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}
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// Thread the error output through to the CheckedEntry.
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ce.ErrorOutput = log.errorOutput
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if log.addCaller {
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frame, defined := getCallerFrame(log.callerSkip + callerSkipOffset)
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if !defined {
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fmt.Fprintf(log.errorOutput, "%v Logger.check error: failed to get caller\n", time.Now().UTC())
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log.errorOutput.Sync()
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}
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ce.Entry.Caller = zapcore.EntryCaller{
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Defined: defined,
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PC: frame.PC,
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File: frame.File,
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Line: frame.Line,
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Function: frame.Function,
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}
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}
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if log.addStack.Enabled(ce.Entry.Level) {
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ce.Entry.Stack = StackSkip("", log.callerSkip+callerSkipOffset).String
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}
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return ce
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}
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// getCallerFrame gets caller frame. The argument skip is the number of stack
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// frames to ascend, with 0 identifying the caller of getCallerFrame. The
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// boolean ok is false if it was not possible to recover the information.
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//
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// Note: This implementation is similar to runtime.Caller, but it returns the whole frame.
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func getCallerFrame(skip int) (frame runtime.Frame, ok bool) {
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const skipOffset = 2 // skip getCallerFrame and Callers
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pc := make([]uintptr, 1)
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numFrames := runtime.Callers(skip+skipOffset, pc[:])
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if numFrames < 1 {
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return
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}
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frame, _ = runtime.CallersFrames(pc).Next()
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return frame, frame.PC != 0
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}
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