Better builtin avatar generator (#17707)
This PR fixes the builtin avatar generator. 1. The random background color makes some images very dirty. So now we only use white background for avatars. 2. We use left-right mirror avatars to satisfy #14799 3. Fix a small padding error in the algorithmtokarchuk/v1.17
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// Copyright 2021 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package identicon |
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import "image/color" |
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// DarkColors are dark colors for avatar blocks, they come from image/color/palette.WebSafe, and light colors (0xff) are removed
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var DarkColors = []color.Color{ |
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color.RGBA{0x00, 0x00, 0x33, 0xff}, |
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color.RGBA{0x00, 0x00, 0x66, 0xff}, |
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color.RGBA{0x00, 0x00, 0x99, 0xff}, |
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color.RGBA{0x00, 0x00, 0xcc, 0xff}, |
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color.RGBA{0x00, 0x33, 0x00, 0xff}, |
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color.RGBA{0x00, 0x33, 0x33, 0xff}, |
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color.RGBA{0x00, 0x33, 0x66, 0xff}, |
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color.RGBA{0x00, 0x33, 0x99, 0xff}, |
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color.RGBA{0x00, 0x33, 0xcc, 0xff}, |
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color.RGBA{0x00, 0x66, 0x00, 0xff}, |
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color.RGBA{0x00, 0x66, 0x33, 0xff}, |
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color.RGBA{0x00, 0x66, 0x66, 0xff}, |
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color.RGBA{0x00, 0x66, 0x99, 0xff}, |
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color.RGBA{0x00, 0x66, 0xcc, 0xff}, |
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color.RGBA{0x00, 0x99, 0x00, 0xff}, |
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color.RGBA{0x00, 0x99, 0x33, 0xff}, |
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color.RGBA{0x00, 0x99, 0x66, 0xff}, |
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color.RGBA{0x00, 0x99, 0x99, 0xff}, |
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color.RGBA{0x00, 0x99, 0xcc, 0xff}, |
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color.RGBA{0x00, 0xcc, 0x00, 0xff}, |
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color.RGBA{0x00, 0xcc, 0x33, 0xff}, |
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color.RGBA{0x00, 0xcc, 0x66, 0xff}, |
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color.RGBA{0x00, 0xcc, 0x99, 0xff}, |
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color.RGBA{0x00, 0xcc, 0xcc, 0xff}, |
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color.RGBA{0x33, 0x00, 0x00, 0xff}, |
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color.RGBA{0x33, 0x00, 0x33, 0xff}, |
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color.RGBA{0x33, 0x00, 0x66, 0xff}, |
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color.RGBA{0x33, 0x00, 0x99, 0xff}, |
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color.RGBA{0x33, 0x00, 0xcc, 0xff}, |
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color.RGBA{0x33, 0x33, 0x00, 0xff}, |
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color.RGBA{0x33, 0x33, 0x33, 0xff}, |
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color.RGBA{0x33, 0x33, 0x66, 0xff}, |
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color.RGBA{0x33, 0x33, 0x99, 0xff}, |
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color.RGBA{0x33, 0x33, 0xcc, 0xff}, |
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color.RGBA{0x33, 0x66, 0x00, 0xff}, |
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color.RGBA{0x33, 0x66, 0x33, 0xff}, |
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color.RGBA{0x33, 0x66, 0x66, 0xff}, |
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color.RGBA{0x33, 0x66, 0x99, 0xff}, |
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color.RGBA{0x33, 0x66, 0xcc, 0xff}, |
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color.RGBA{0x33, 0x99, 0x00, 0xff}, |
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color.RGBA{0x33, 0x99, 0x33, 0xff}, |
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color.RGBA{0x33, 0x99, 0x66, 0xff}, |
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color.RGBA{0x33, 0x99, 0x99, 0xff}, |
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color.RGBA{0x33, 0x99, 0xcc, 0xff}, |
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color.RGBA{0x33, 0xcc, 0x00, 0xff}, |
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color.RGBA{0x33, 0xcc, 0x33, 0xff}, |
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color.RGBA{0x33, 0xcc, 0x66, 0xff}, |
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color.RGBA{0x33, 0xcc, 0x99, 0xff}, |
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color.RGBA{0x33, 0xcc, 0xcc, 0xff}, |
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color.RGBA{0x66, 0x00, 0x00, 0xff}, |
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color.RGBA{0x66, 0x00, 0x33, 0xff}, |
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color.RGBA{0x66, 0x00, 0x66, 0xff}, |
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color.RGBA{0x66, 0x00, 0x99, 0xff}, |
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color.RGBA{0x66, 0x00, 0xcc, 0xff}, |
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color.RGBA{0x66, 0x33, 0x00, 0xff}, |
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color.RGBA{0x66, 0x33, 0x33, 0xff}, |
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color.RGBA{0x66, 0x33, 0x66, 0xff}, |
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color.RGBA{0x66, 0x33, 0x99, 0xff}, |
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color.RGBA{0x66, 0x33, 0xcc, 0xff}, |
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color.RGBA{0x66, 0x66, 0x00, 0xff}, |
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color.RGBA{0x66, 0x66, 0x33, 0xff}, |
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color.RGBA{0x66, 0x66, 0x66, 0xff}, |
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color.RGBA{0x66, 0x66, 0x99, 0xff}, |
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color.RGBA{0x66, 0x66, 0xcc, 0xff}, |
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color.RGBA{0x66, 0x99, 0x00, 0xff}, |
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color.RGBA{0x66, 0x99, 0x33, 0xff}, |
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color.RGBA{0x66, 0x99, 0x66, 0xff}, |
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color.RGBA{0x66, 0x99, 0x99, 0xff}, |
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color.RGBA{0x66, 0x99, 0xcc, 0xff}, |
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color.RGBA{0x66, 0xcc, 0x00, 0xff}, |
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color.RGBA{0x66, 0xcc, 0x33, 0xff}, |
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color.RGBA{0x66, 0xcc, 0x66, 0xff}, |
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color.RGBA{0x66, 0xcc, 0x99, 0xff}, |
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color.RGBA{0x66, 0xcc, 0xcc, 0xff}, |
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color.RGBA{0x99, 0x00, 0x00, 0xff}, |
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color.RGBA{0x99, 0x00, 0x33, 0xff}, |
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color.RGBA{0x99, 0x00, 0x66, 0xff}, |
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color.RGBA{0x99, 0x00, 0x99, 0xff}, |
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color.RGBA{0x99, 0x00, 0xcc, 0xff}, |
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color.RGBA{0x99, 0x33, 0x00, 0xff}, |
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color.RGBA{0x99, 0x33, 0x33, 0xff}, |
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color.RGBA{0x99, 0x33, 0x66, 0xff}, |
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color.RGBA{0x99, 0x33, 0x99, 0xff}, |
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color.RGBA{0x99, 0x33, 0xcc, 0xff}, |
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color.RGBA{0x99, 0x66, 0x00, 0xff}, |
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color.RGBA{0x99, 0x66, 0x33, 0xff}, |
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color.RGBA{0x99, 0x66, 0x66, 0xff}, |
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color.RGBA{0x99, 0x66, 0x99, 0xff}, |
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color.RGBA{0x99, 0x66, 0xcc, 0xff}, |
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color.RGBA{0x99, 0x99, 0x00, 0xff}, |
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color.RGBA{0x99, 0x99, 0x33, 0xff}, |
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color.RGBA{0x99, 0x99, 0x66, 0xff}, |
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color.RGBA{0x99, 0x99, 0x99, 0xff}, |
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color.RGBA{0x99, 0x99, 0xcc, 0xff}, |
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color.RGBA{0x99, 0xcc, 0x00, 0xff}, |
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color.RGBA{0x99, 0xcc, 0x33, 0xff}, |
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color.RGBA{0x99, 0xcc, 0x66, 0xff}, |
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color.RGBA{0x99, 0xcc, 0x99, 0xff}, |
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color.RGBA{0x99, 0xcc, 0xcc, 0xff}, |
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color.RGBA{0xcc, 0x00, 0x00, 0xff}, |
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color.RGBA{0xcc, 0x00, 0x33, 0xff}, |
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color.RGBA{0xcc, 0x00, 0x66, 0xff}, |
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color.RGBA{0xcc, 0x00, 0x99, 0xff}, |
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color.RGBA{0xcc, 0x00, 0xcc, 0xff}, |
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color.RGBA{0xcc, 0x33, 0x00, 0xff}, |
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color.RGBA{0xcc, 0x33, 0x33, 0xff}, |
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color.RGBA{0xcc, 0x33, 0x66, 0xff}, |
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color.RGBA{0xcc, 0x33, 0x99, 0xff}, |
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color.RGBA{0xcc, 0x33, 0xcc, 0xff}, |
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color.RGBA{0xcc, 0x66, 0x00, 0xff}, |
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color.RGBA{0xcc, 0x66, 0x33, 0xff}, |
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color.RGBA{0xcc, 0x66, 0x66, 0xff}, |
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color.RGBA{0xcc, 0x66, 0x99, 0xff}, |
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color.RGBA{0xcc, 0x66, 0xcc, 0xff}, |
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color.RGBA{0xcc, 0x99, 0x00, 0xff}, |
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color.RGBA{0xcc, 0x99, 0x33, 0xff}, |
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color.RGBA{0xcc, 0x99, 0x66, 0xff}, |
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color.RGBA{0xcc, 0x99, 0x99, 0xff}, |
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color.RGBA{0xcc, 0x99, 0xcc, 0xff}, |
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color.RGBA{0xcc, 0xcc, 0x00, 0xff}, |
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color.RGBA{0xcc, 0xcc, 0x33, 0xff}, |
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color.RGBA{0xcc, 0xcc, 0x66, 0xff}, |
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color.RGBA{0xcc, 0xcc, 0x99, 0xff}, |
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color.RGBA{0xcc, 0xcc, 0xcc, 0xff}, |
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} |
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// Copyright 2021 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
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// Generate pseudo-random avatars by IP, E-mail, etc.
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package identicon |
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import ( |
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"crypto/sha256" |
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"fmt" |
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"image" |
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"image/color" |
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) |
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const minImageSize = 16 |
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// Identicon is used to generate pseudo-random avatars
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type Identicon struct { |
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foreColors []color.Color |
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backColor color.Color |
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size int |
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rect image.Rectangle |
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} |
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// New returns an Identicon struct with the correct settings
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// size image size
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// back background color
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// fore all possible foreground colors. only one foreground color will be picked randomly for one image
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func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) { |
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if len(fore) == 0 { |
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return nil, fmt.Errorf("foreground is not set") |
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} |
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if size < minImageSize { |
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return nil, fmt.Errorf("size %d is smaller than min size %d", size, minImageSize) |
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} |
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return &Identicon{ |
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foreColors: fore, |
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backColor: back, |
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size: size, |
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rect: image.Rect(0, 0, size, size), |
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}, nil |
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} |
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// Make generates an avatar by data
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func (i *Identicon) Make(data []byte) image.Image { |
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h := sha256.New() |
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h.Write(data) |
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sum := h.Sum(nil) |
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b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks) |
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b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks) |
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c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks) |
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b1Angle := int(sum[9]+sum[10]) % 4 |
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b2Angle := int(sum[11]+sum[12]) % 4 |
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foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors) |
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return i.render(c, b1, b2, b1Angle, b2Angle, foreColor) |
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} |
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func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image { |
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p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]}) |
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drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle) |
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return p |
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} |
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/* |
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# Algorithm |
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Origin: An image is splitted into 9 areas |
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``` |
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------------- |
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| 1 | 2 | 3 | |
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------------- |
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| 4 | 5 | 6 | |
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------------- |
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| 7 | 8 | 9 | |
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------------- |
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``` |
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Area 1/3/9/7 use a 90-degree rotating pattern. |
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Area 1/3/9/7 use another 90-degree rotating pattern. |
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Area 5 uses a random patter. |
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The Patched Fix: make the image left-right mirrored to get rid of something like "swastika" |
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*/ |
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// draw blocks to the paletted
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// c: the block drawer for the center block
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// b1,b2: the block drawers for other blocks (around the center block)
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// b1Angle,b2Angle: the angle for the rotation of b1/b2
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func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) { |
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nextAngle := func(a int) int { |
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return (a + 1) % 4 |
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} |
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padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks.
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blockSize := size / 3 |
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twoBlockSize := 2 * blockSize |
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// center
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c(p, blockSize+padding, blockSize+padding, blockSize, 0) |
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// left top (1)
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b1(p, 0+padding, 0+padding, blockSize, b1Angle) |
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// center top (2)
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b2(p, blockSize+padding, 0+padding, blockSize, b2Angle) |
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b1Angle = nextAngle(b1Angle) |
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b2Angle = nextAngle(b2Angle) |
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// right top (3)
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// b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle)
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// right middle (6)
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// b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle)
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b1Angle = nextAngle(b1Angle) |
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b2Angle = nextAngle(b2Angle) |
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// right bottom (9)
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// b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle)
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// center bottom (8)
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b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle) |
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b1Angle = nextAngle(b1Angle) |
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b2Angle = nextAngle(b2Angle) |
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// lef bottom (7)
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b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle) |
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// left middle (4)
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b2(p, 0+padding, blockSize+padding, blockSize, b2Angle) |
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// then we make it left-right mirror, so we didn't draw 3/6/9 before
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for x := 0; x < size/2; x++ { |
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for y := 0; y < size; y++ { |
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p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y)) |
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} |
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} |
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} |
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// Copyright 2021 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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//go:build test_avatar_identicon
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// +build test_avatar_identicon
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package identicon |
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import ( |
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"image/color" |
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"image/png" |
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"os" |
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"strconv" |
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"testing" |
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"github.com/stretchr/testify/assert" |
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) |
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func TestGenerate(t *testing.T) { |
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dir, _ := os.Getwd() |
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dir = dir + "/testdata" |
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if st, err := os.Stat(dir); err != nil || !st.IsDir() { |
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t.Errorf("can not save generated images to %s", dir) |
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} |
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backColor := color.White |
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imgMaker, err := New(64, backColor, DarkColors...) |
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assert.NoError(t, err) |
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for i := 0; i < 100; i++ { |
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s := strconv.Itoa(i) |
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img := imgMaker.Make([]byte(s)) |
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f, err := os.Create(dir + "/" + s + ".png") |
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if !assert.NoError(t, err) { |
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continue |
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} |
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defer f.Close() |
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err = png.Encode(f, img) |
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assert.NoError(t, err) |
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} |
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} |
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// Copyright 2021 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
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package identicon |
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var ( |
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// cos(0),cos(90),cos(180),cos(270)
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cos = []int{1, 0, -1, 0} |
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// sin(0),sin(90),sin(180),sin(270)
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sin = []int{0, 1, 0, -1} |
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) |
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// rotate the points by center point (x,y)
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// angle: [0,1,2,3] means [0,90,180,270] degree
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func rotate(points []int, x, y int, angle int) { |
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// the angle is only used internally, and it has been guaranteed to be 0/1/2/3, so we do not check it again
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for i := 0; i < len(points); i += 2 { |
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px, py := points[i]-x, points[i+1]-y |
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points[i] = px*cos[angle] - py*sin[angle] + x |
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points[i+1] = px*sin[angle] + py*cos[angle] + y |
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} |
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} |
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// check whether the point is inside the polygon (defined by the points)
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// the first and the last point must be the same
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func pointInPolygon(x, y int, polygonPoints []int) bool { |
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if len(polygonPoints) < 8 { // a valid polygon must have more than 2 points
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return false |
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} |
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// reference: nonzero winding rule, https://en.wikipedia.org/wiki/Nonzero-rule
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// split the plane into two by the check point horizontally:
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// y>0,includes (x>0 && y==0)
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// y<0,includes (x<0 && y==0)
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//
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// then scan every point in the polygon.
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//
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// if current point and previous point are in different planes (eg: curY>0 && prevY<0),
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// check the clock-direction from previous point to current point (use check point as origin).
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// if the direction is clockwise, then r++, otherwise then r--
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// finally, if 2==abs(r), then the check point is inside the polygon
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r := 0 |
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prevX, prevY := polygonPoints[0], polygonPoints[1] |
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prev := (prevY > y) || ((prevX > x) && (prevY == y)) |
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for i := 2; i < len(polygonPoints); i += 2 { |
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currX, currY := polygonPoints[i], polygonPoints[i+1] |
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curr := (currY > y) || ((currX > x) && (currY == y)) |
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if curr == prev { |
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prevX, prevY = currX, currY |
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continue |
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} |
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if mul := (prevX-x)*(currY-y) - (currX-x)*(prevY-y); mul >= 0 { |
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r++ |
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} else { // mul < 0
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r-- |
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} |
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prevX, prevY = currX, currY |
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prev = curr |
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} |
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return r == 2 || r == -2 |
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} |
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* |
@ -1,23 +0,0 @@ |
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# Compiled Object files, Static and Dynamic libs (Shared Objects) |
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*.o |
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*.a |
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*.so |
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# Folders |
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_obj |
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_test |
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*.exe |
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*.test |
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*.prof |
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#vim |
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*.swp |
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#osx |
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.DS_Store |
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/testdata/*.png |
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.idea |
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.vscode |
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The MIT License (MIT) |
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Copyright (c) 2015 caixw |
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Permission is hereby granted, free of charge, to any person obtaining a copy |
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of this software and associated documentation files (the "Software"), to deal |
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in the Software without restriction, including without limitation the rights |
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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copies of the Software, and to permit persons to whom the Software is |
||||
furnished to do so, subject to the following conditions: |
||||
|
||||
The above copyright notice and this permission notice shall be included in all |
||||
copies or substantial portions of the Software. |
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
||||
SOFTWARE. |
||||
|
@ -1,38 +0,0 @@ |
||||
# identicon |
||||
|
||||
[![Go](https://github.com/issue9/identicon/actions/workflows/go.yml/badge.svg)](https://github.com/issue9/identicon/actions/workflows/go.yml) |
||||
[![codecov](https://codecov.io/gh/issue9/identicon/branch/master/graph/badge.svg)](https://codecov.io/gh/issue9/identicon) |
||||
[![PkgGoDev](https://pkg.go.dev/badge/github.com/issue9/identicon)](https://pkg.go.dev/github.com/issue9/identicon) |
||||
![Go version](https://img.shields.io/github/go-mod/go-version/issue9/identicon) |
||||
![License](https://img.shields.io/github/license/issue9/identicon) |
||||
|
||||
根据用户的 IP 、邮箱名等任意数据为用户产生漂亮的随机头像。 |
||||
|
||||
![screenshot.1](https://raw.github.com/issue9/identicon/master/screenshot/1.png) |
||||
![screenshot.4](https://raw.github.com/issue9/identicon/master/screenshot/4.png) |
||||
![screenshot.5](https://raw.github.com/issue9/identicon/master/screenshot/5.png) |
||||
![screenshot.6](https://raw.github.com/issue9/identicon/master/screenshot/6.png) |
||||
![screenshot.7](https://raw.github.com/issue9/identicon/master/screenshot/7.png) |
||||
|
||||
```go |
||||
// 根据用户访问的IP,为其生成一张头像 |
||||
img, _ := identicon.Make(128, color.NRGBA{},color.NRGBA{}, []byte("192.168.1.1")) |
||||
fi, _ := os.Create("/tmp/u1.png") |
||||
png.Encode(fi, img) |
||||
fi.Close() |
||||
|
||||
// 或者 |
||||
ii, _ := identicon.New(128, color.NRGBA{}, color.NRGBA{}, color.NRGBA{}, color.NRGBA{}) |
||||
img := ii.Make([]byte("192.168.1.1")) |
||||
img = ii.Make([]byte("192.168.1.2")) |
||||
``` |
||||
|
||||
## 安装 |
||||
|
||||
```shell |
||||
go get github.com/issue9/identicon |
||||
``` |
||||
|
||||
## 版权 |
||||
|
||||
本项目采用 [MIT](https://opensource.org/licenses/MIT) 开源授权许可证,完整的授权说明可在 [LICENSE](LICENSE) 文件中找到。 |
@ -1,35 +0,0 @@ |
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
// Package identicon 一个基于 hash 值生成随机图像的包
|
||||
//
|
||||
// identicon 并没有统一的标准,一般用于在用户注册时,
|
||||
// 取用户的邮箱或是访问 IP 等数据(也可以是其它任何数据),
|
||||
// 进行 hash 运算,之后根据 hash 数据,产生一张图像,
|
||||
// 这样即可以为用户产生一张独特的头像,又不会泄漏用户的隐藏。
|
||||
//
|
||||
// 在 identicon 中,把图像分成以下九个部分:
|
||||
// -------------
|
||||
// | 1 | 2 | 3 |
|
||||
// -------------
|
||||
// | 4 | 5 | 6 |
|
||||
// -------------
|
||||
// | 7 | 8 | 9 |
|
||||
// -------------
|
||||
// 其中 1、3、9、7 为不同角度(依次增加 90 度)的同一张图片,
|
||||
// 2、6、8、4 也是如此,这样可以保持图像是对称的,比较美观。
|
||||
// 5 则单独使用一张图片。
|
||||
//
|
||||
// // 根据用户访问的 IP ,为其生成一张头像
|
||||
// img, _ := identicon.Make(128, color.NRGBA{},color.NRGBA{}, []byte("192.168.1.1"))
|
||||
// fi, _ := os.Create("/tmp/u1.png")
|
||||
// png.Encode(fi, img)
|
||||
// fi.Close()
|
||||
//
|
||||
// // 或者
|
||||
// ii, _ := identicon.New(128, color.NRGBA{}, color.NRGBA{}, color.NRGBA{})
|
||||
// img := ii.Make([]byte("192.168.1.1"))
|
||||
// img = ii.Make([]byte("192.168.1.2"))
|
||||
//
|
||||
// NOTE: go test 会在当前目录的 testdata 文件夹下产生大量的随机图片。
|
||||
// 要运行测试,必须保证该文件夹是存在的,且有相应的写入权限。
|
||||
package identicon |
@ -1,5 +0,0 @@ |
||||
module github.com/issue9/identicon |
||||
|
||||
require github.com/issue9/assert v1.4.1 |
||||
|
||||
go 1.13 |
@ -1,2 +0,0 @@ |
||||
github.com/issue9/assert v1.4.1 h1:gUtOpMTeaE4JTe9kACma5foOHBvVt1p5XTFrULDwdXI= |
||||
github.com/issue9/assert v1.4.1/go.mod h1:Yktk83hAVl1SPSYtd9kjhBizuiBIqUQyj+D5SE2yjVY= |
@ -1,137 +0,0 @@ |
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
package identicon |
||||
|
||||
import ( |
||||
"crypto/md5" |
||||
"fmt" |
||||
"image" |
||||
"image/color" |
||||
"math/rand" |
||||
) |
||||
|
||||
const ( |
||||
minSize = 16 // 图片的最小尺寸
|
||||
maxForeColors = 32 // 在New()函数中可以指定的最大颜色数量
|
||||
) |
||||
|
||||
// Identicon 用于产生统一尺寸的头像
|
||||
//
|
||||
// 可以根据用户提供的数据,经过一定的算法,自动产生相应的图案和颜色。
|
||||
type Identicon struct { |
||||
foreColors []color.Color |
||||
backColor color.Color |
||||
size int |
||||
rect image.Rectangle |
||||
} |
||||
|
||||
// New 声明一个 Identicon 实例
|
||||
//
|
||||
// size 表示整个头像的大小;
|
||||
// back 表示前景色;
|
||||
// fore 表示所有可能的前景色,会为每个图像随机挑选一个作为其前景色。
|
||||
func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) { |
||||
if len(fore) == 0 || len(fore) > maxForeColors { |
||||
return nil, fmt.Errorf("前景色数量必须介于[1]~[%d]之间,当前为[%d]", maxForeColors, len(fore)) |
||||
} |
||||
|
||||
if size < minSize { |
||||
return nil, fmt.Errorf("参数 size 的值(%d)不能小于 %d", size, minSize) |
||||
} |
||||
|
||||
return &Identicon{ |
||||
foreColors: fore, |
||||
backColor: back, |
||||
size: size, |
||||
|
||||
// 画布坐标从0开始,其长度应该是 size-1
|
||||
rect: image.Rect(0, 0, size, size), |
||||
}, nil |
||||
} |
||||
|
||||
// Make 根据 data 数据产生一张唯一性的头像图片
|
||||
func (i *Identicon) Make(data []byte) image.Image { |
||||
h := md5.New() |
||||
h.Write(data) |
||||
sum := h.Sum(nil) |
||||
|
||||
b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks) |
||||
b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks) |
||||
c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks) |
||||
b1Angle := int(sum[9]+sum[10]) % 4 |
||||
b2Angle := int(sum[11]+sum[12]) % 4 |
||||
color := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors) |
||||
|
||||
return i.render(c, b1, b2, b1Angle, b2Angle, color) |
||||
} |
||||
|
||||
// Rand 随机生成图案
|
||||
func (i *Identicon) Rand(r *rand.Rand) image.Image { |
||||
b1 := r.Intn(len(blocks)) |
||||
b2 := r.Intn(len(blocks)) |
||||
c := r.Intn(len(centerBlocks)) |
||||
b1Angle := r.Intn(4) |
||||
b2Angle := r.Intn(4) |
||||
color := r.Intn(len(i.foreColors)) |
||||
|
||||
return i.render(c, b1, b2, b1Angle, b2Angle, color) |
||||
} |
||||
|
||||
func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image { |
||||
p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]}) |
||||
drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle) |
||||
return p |
||||
} |
||||
|
||||
// Make 根据 data 数据产生一张唯一性的头像图片
|
||||
//
|
||||
// size 头像的大小。
|
||||
// back, fore头像的背景和前景色。
|
||||
func Make(size int, back, fore color.Color, data []byte) (image.Image, error) { |
||||
i, err := New(size, back, fore) |
||||
if err != nil { |
||||
return nil, err |
||||
} |
||||
return i.Make(data), nil |
||||
} |
||||
|
||||
// 将九个方格都填上内容。
|
||||
// p 为画板;
|
||||
// c 为中间方格的填充函数;
|
||||
// b1、b2 为边上 8 格的填充函数;
|
||||
// b1Angle 和 b2Angle 为 b1、b2 的起始旋转角度。
|
||||
func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) { |
||||
incr := func(a int) int { |
||||
if a >= 3 { |
||||
a = 0 |
||||
} else { |
||||
a++ |
||||
} |
||||
return a |
||||
} |
||||
|
||||
padding := (size % 6) / 2 // 不能除尽的,边上留白。
|
||||
|
||||
blockSize := size / 3 |
||||
twoBlockSize := 2 * blockSize |
||||
|
||||
c(p, blockSize+padding, blockSize+padding, blockSize, 0) |
||||
|
||||
b1(p, 0+padding, 0+padding, blockSize, b1Angle) |
||||
b2(p, blockSize+padding, 0+padding, blockSize, b2Angle) |
||||
|
||||
b1Angle = incr(b1Angle) |
||||
b2Angle = incr(b2Angle) |
||||
b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle) |
||||
b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle) |
||||
|
||||
b1Angle = incr(b1Angle) |
||||
b2Angle = incr(b2Angle) |
||||
b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle) |
||||
b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle) |
||||
|
||||
b1Angle = incr(b1Angle) |
||||
b2Angle = incr(b2Angle) |
||||
b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle) |
||||
b2(p, 0+padding, blockSize+padding, blockSize, b2Angle) |
||||
} |
@ -1,65 +0,0 @@ |
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
package identicon |
||||
|
||||
var ( |
||||
// 4 个元素分别表示 cos(0),cos(90),cos(180),cos(270)
|
||||
cos = []int{1, 0, -1, 0} |
||||
|
||||
// 4 个元素分别表示 sin(0),sin(90),sin(180),sin(270)
|
||||
sin = []int{0, 1, 0, -1} |
||||
) |
||||
|
||||
// 将 points 中的所有点,以 x,y 为原点旋转 angle 个角度。
|
||||
// angle 取值只能是 [0,1,2,3],分别表示 [0,90,180,270]
|
||||
func rotate(points []int, x, y int, angle int) { |
||||
if angle < 0 || angle > 3 { |
||||
panic("rotate:参数angle必须0,1,2,3三值之一") |
||||
} |
||||
|
||||
for i := 0; i < len(points); i += 2 { |
||||
px, py := points[i]-x, points[i+1]-y |
||||
points[i] = px*cos[angle] - py*sin[angle] + x |
||||
points[i+1] = px*sin[angle] + py*cos[angle] + y |
||||
} |
||||
} |
||||
|
||||
// 判断某个点是否在多边形之内,不包含构成多边形的线和点
|
||||
// x,y 需要判断的点坐标
|
||||
// points 组成多边形的所顶点,每两个元素表示一点顶点,其中最后一个顶点必须与第一个顶点相同。
|
||||
func pointInPolygon(x, y int, points []int) bool { |
||||
if len(points) < 8 { // 只有2个以上的点,才能组成闭合多边形
|
||||
return false |
||||
} |
||||
|
||||
// 大致算法如下:
|
||||
// 把整个平面以给定的测试点为原点分两部分:
|
||||
// - y>0,包含(x>0 && y==0)
|
||||
// - y<0,包含(x<0 && y==0)
|
||||
// 依次扫描每一个点,当该点与前一个点处于不同部分时(即一个在 y>0 区,一个在 y<0 区),
|
||||
// 则判断从前一点到当前点是顺时针还是逆时针(以给定的测试点为原点),如果是顺时针 r++,否则 r--。
|
||||
// 结果为:2==abs(r)。
|
||||
|
||||
r := 0 |
||||
x1, y1 := points[0], points[1] |
||||
prev := (y1 > y) || ((x1 > x) && (y1 == y)) |
||||
for i := 2; i < len(points); i += 2 { |
||||
x2, y2 := points[i], points[i+1] |
||||
curr := (y2 > y) || ((x2 > x) && (y2 == y)) |
||||
|
||||
if curr == prev { |
||||
x1, y1 = x2, y2 |
||||
continue |
||||
} |
||||
|
||||
if mul := (x1-x)*(y2-y) - (x2-x)*(y1-y); mul >= 0 { |
||||
r++ |
||||
} else if mul < 0 { |
||||
r-- |
||||
} |
||||
x1, y1 = x2, y2 |
||||
prev = curr |
||||
} |
||||
|
||||
return r == 2 || r == -2 |
||||
} |
Loading…
Reference in new issue