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267 lines
5.4 KiB
267 lines
5.4 KiB
package msgp
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import (
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"math"
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"strconv"
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)
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// The portable parts of the Number implementation
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// Number can be
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// an int64, uint64, float32,
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// or float64 internally.
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// It can decode itself
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// from any of the native
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// messagepack number types.
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// The zero-value of Number
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// is Int(0). Using the equality
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// operator with Number compares
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// both the type and the value
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// of the number.
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type Number struct {
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// internally, this
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// is just a tagged union.
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// the raw bits of the number
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// are stored the same way regardless.
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bits uint64
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typ Type
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}
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// AsInt sets the number to an int64.
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func (n *Number) AsInt(i int64) {
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// we always store int(0)
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// as {0, InvalidType} in
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// order to preserve
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// the behavior of the == operator
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if i == 0 {
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n.typ = InvalidType
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n.bits = 0
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return
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}
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n.typ = IntType
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n.bits = uint64(i)
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}
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// AsUint sets the number to a uint64.
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func (n *Number) AsUint(u uint64) {
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n.typ = UintType
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n.bits = u
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}
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// AsFloat32 sets the value of the number
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// to a float32.
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func (n *Number) AsFloat32(f float32) {
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n.typ = Float32Type
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n.bits = uint64(math.Float32bits(f))
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}
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// AsFloat64 sets the value of the
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// number to a float64.
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func (n *Number) AsFloat64(f float64) {
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n.typ = Float64Type
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n.bits = math.Float64bits(f)
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}
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// Int casts the number as an int64, and
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// returns whether or not that was the
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// underlying type.
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func (n *Number) Int() (int64, bool) {
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return int64(n.bits), n.typ == IntType || n.typ == InvalidType
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}
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// Uint casts the number as a uint64, and returns
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// whether or not that was the underlying type.
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func (n *Number) Uint() (uint64, bool) {
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return n.bits, n.typ == UintType
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}
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// Float casts the number to a float64, and
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// returns whether or not that was the underlying
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// type (either a float64 or a float32).
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func (n *Number) Float() (float64, bool) {
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switch n.typ {
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case Float32Type:
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return float64(math.Float32frombits(uint32(n.bits))), true
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case Float64Type:
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return math.Float64frombits(n.bits), true
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default:
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return 0.0, false
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}
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}
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// Type will return one of:
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// Float64Type, Float32Type, UintType, or IntType.
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func (n *Number) Type() Type {
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if n.typ == InvalidType {
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return IntType
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}
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return n.typ
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}
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// DecodeMsg implements msgp.Decodable
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func (n *Number) DecodeMsg(r *Reader) error {
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typ, err := r.NextType()
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if err != nil {
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return err
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}
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switch typ {
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case Float32Type:
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f, err := r.ReadFloat32()
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if err != nil {
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return err
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}
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n.AsFloat32(f)
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return nil
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case Float64Type:
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f, err := r.ReadFloat64()
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if err != nil {
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return err
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}
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n.AsFloat64(f)
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return nil
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case IntType:
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i, err := r.ReadInt64()
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if err != nil {
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return err
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}
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n.AsInt(i)
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return nil
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case UintType:
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u, err := r.ReadUint64()
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if err != nil {
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return err
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}
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n.AsUint(u)
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return nil
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default:
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return TypeError{Encoded: typ, Method: IntType}
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}
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}
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// UnmarshalMsg implements msgp.Unmarshaler
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func (n *Number) UnmarshalMsg(b []byte) ([]byte, error) {
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typ := NextType(b)
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switch typ {
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case IntType:
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i, o, err := ReadInt64Bytes(b)
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if err != nil {
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return b, err
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}
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n.AsInt(i)
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return o, nil
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case UintType:
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u, o, err := ReadUint64Bytes(b)
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if err != nil {
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return b, err
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}
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n.AsUint(u)
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return o, nil
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case Float64Type:
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f, o, err := ReadFloat64Bytes(b)
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if err != nil {
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return b, err
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}
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n.AsFloat64(f)
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return o, nil
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case Float32Type:
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f, o, err := ReadFloat32Bytes(b)
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if err != nil {
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return b, err
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}
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n.AsFloat32(f)
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return o, nil
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default:
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return b, TypeError{Method: IntType, Encoded: typ}
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}
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}
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// MarshalMsg implements msgp.Marshaler
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func (n *Number) MarshalMsg(b []byte) ([]byte, error) {
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switch n.typ {
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case IntType:
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return AppendInt64(b, int64(n.bits)), nil
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case UintType:
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return AppendUint64(b, uint64(n.bits)), nil
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case Float64Type:
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return AppendFloat64(b, math.Float64frombits(n.bits)), nil
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case Float32Type:
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return AppendFloat32(b, math.Float32frombits(uint32(n.bits))), nil
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default:
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return AppendInt64(b, 0), nil
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}
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}
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// EncodeMsg implements msgp.Encodable
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func (n *Number) EncodeMsg(w *Writer) error {
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switch n.typ {
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case IntType:
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return w.WriteInt64(int64(n.bits))
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case UintType:
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return w.WriteUint64(n.bits)
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case Float64Type:
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return w.WriteFloat64(math.Float64frombits(n.bits))
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case Float32Type:
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return w.WriteFloat32(math.Float32frombits(uint32(n.bits)))
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default:
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return w.WriteInt64(0)
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}
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}
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// Msgsize implements msgp.Sizer
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func (n *Number) Msgsize() int {
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switch n.typ {
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case Float32Type:
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return Float32Size
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case Float64Type:
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return Float64Size
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case IntType:
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return Int64Size
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case UintType:
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return Uint64Size
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default:
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return 1 // fixint(0)
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}
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}
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// MarshalJSON implements json.Marshaler
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func (n *Number) MarshalJSON() ([]byte, error) {
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t := n.Type()
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if t == InvalidType {
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return []byte{'0'}, nil
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}
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out := make([]byte, 0, 32)
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switch t {
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case Float32Type, Float64Type:
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f, _ := n.Float()
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return strconv.AppendFloat(out, f, 'f', -1, 64), nil
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case IntType:
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i, _ := n.Int()
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return strconv.AppendInt(out, i, 10), nil
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case UintType:
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u, _ := n.Uint()
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return strconv.AppendUint(out, u, 10), nil
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default:
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panic("(*Number).typ is invalid")
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}
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}
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// String implements fmt.Stringer
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func (n *Number) String() string {
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switch n.typ {
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case InvalidType:
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return "0"
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case Float32Type, Float64Type:
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f, _ := n.Float()
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return strconv.FormatFloat(f, 'f', -1, 64)
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case IntType:
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i, _ := n.Int()
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return strconv.FormatInt(i, 10)
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case UintType:
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u, _ := n.Uint()
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return strconv.FormatUint(u, 10)
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default:
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panic("(*Number).typ is invalid")
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}
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}
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