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							8.1 KiB
						
					
					
				
			
		
		
	
	
							301 lines
						
					
					
						
							8.1 KiB
						
					
					
				// Copyright 2022 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package i18n
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import (
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	"errors"
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	"fmt"
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	"os"
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	"reflect"
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	"sync"
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	"time"
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	"code.gitea.io/gitea/modules/log"
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	"code.gitea.io/gitea/modules/setting"
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	"gopkg.in/ini.v1"
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)
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var (
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	ErrLocaleAlreadyExist = errors.New("lang already exists")
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	DefaultLocales = NewLocaleStore(true)
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)
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type locale struct {
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	// This mutex will be set if we have live-reload enabled (e.g. dev mode)
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	reloadMu *sync.RWMutex
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	store    *LocaleStore
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	langName string
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	idxToMsgMap map[int]string // the map idx is generated by store's trKeyToIdxMap
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	sourceFileName      string
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	sourceFileInfo      os.FileInfo
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	lastReloadCheckTime time.Time
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}
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type LocaleStore struct {
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	// This mutex will be set if we have live-reload enabled (e.g. dev mode)
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	reloadMu *sync.RWMutex
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	langNames []string
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	langDescs []string
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	localeMap map[string]*locale
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	// this needs to be locked when live-reloading
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	trKeyToIdxMap map[string]int
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	defaultLang string
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}
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func NewLocaleStore(isProd bool) *LocaleStore {
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	store := &LocaleStore{localeMap: make(map[string]*locale), trKeyToIdxMap: make(map[string]int)}
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	if !isProd {
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		store.reloadMu = &sync.RWMutex{}
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	}
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	return store
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}
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// AddLocaleByIni adds locale by ini into the store
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// if source is a string, then the file is loaded. In dev mode, this file will be checked for live-reloading
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// if source is a []byte, then the content is used
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// Note: this is not concurrent safe
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func (store *LocaleStore) AddLocaleByIni(langName, langDesc string, source interface{}) error {
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	if _, ok := store.localeMap[langName]; ok {
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		return ErrLocaleAlreadyExist
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	}
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	l := &locale{store: store, langName: langName}
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	if store.reloadMu != nil {
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		l.reloadMu = &sync.RWMutex{}
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		l.reloadMu.Lock() // Arguably this is not necessary as AddLocaleByIni isn't concurrent safe - but for consistency we do this
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		defer l.reloadMu.Unlock()
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	}
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	if fileName, ok := source.(string); ok {
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		l.sourceFileName = fileName
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		l.sourceFileInfo, _ = os.Stat(fileName) // live-reload only works for regular files. the error can be ignored
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	}
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	var err error
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	l.idxToMsgMap, err = store.readIniToIdxToMsgMap(source)
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	if err != nil {
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		return err
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	}
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	store.langNames = append(store.langNames, langName)
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	store.langDescs = append(store.langDescs, langDesc)
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	store.localeMap[l.langName] = l
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	return nil
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}
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// readIniToIdxToMsgMap will read a provided ini and creates an idxToMsgMap
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func (store *LocaleStore) readIniToIdxToMsgMap(source interface{}) (map[int]string, error) {
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	iniFile, err := ini.LoadSources(ini.LoadOptions{
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		IgnoreInlineComment:         true,
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		UnescapeValueCommentSymbols: true,
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	}, source)
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	if err != nil {
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		return nil, fmt.Errorf("unable to load ini: %w", err)
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	}
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	iniFile.BlockMode = false
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	idxToMsgMap := make(map[int]string)
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	if store.reloadMu != nil {
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		store.reloadMu.Lock()
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		defer store.reloadMu.Unlock()
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	}
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	for _, section := range iniFile.Sections() {
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		for _, key := range section.Keys() {
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			var trKey string
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			if section.Name() == "" || section.Name() == "DEFAULT" {
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				trKey = key.Name()
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			} else {
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				trKey = section.Name() + "." + key.Name()
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			}
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			// Instead of storing the key strings in multiple different maps we compute a idx which will act as numeric code for key
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			// This reduces the size of the locale idxToMsgMaps
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			idx, ok := store.trKeyToIdxMap[trKey]
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			if !ok {
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				idx = len(store.trKeyToIdxMap)
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				store.trKeyToIdxMap[trKey] = idx
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			}
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			idxToMsgMap[idx] = key.Value()
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		}
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	}
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	iniFile = nil
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	return idxToMsgMap, nil
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}
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func (store *LocaleStore) idxForTrKey(trKey string) (int, bool) {
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	if store.reloadMu != nil {
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		store.reloadMu.RLock()
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		defer store.reloadMu.RUnlock()
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	}
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	idx, ok := store.trKeyToIdxMap[trKey]
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	return idx, ok
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}
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// HasLang reports if a language is available in the store
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func (store *LocaleStore) HasLang(langName string) bool {
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	_, ok := store.localeMap[langName]
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	return ok
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}
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// ListLangNameDesc reports if a language available in the store
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func (store *LocaleStore) ListLangNameDesc() (names, desc []string) {
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	return store.langNames, store.langDescs
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}
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// SetDefaultLang sets default language as a fallback
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func (store *LocaleStore) SetDefaultLang(lang string) {
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	store.defaultLang = lang
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}
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// Tr translates content to target language. fall back to default language.
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func (store *LocaleStore) Tr(lang, trKey string, trArgs ...interface{}) string {
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	l, ok := store.localeMap[lang]
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	if !ok {
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		l, ok = store.localeMap[store.defaultLang]
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	}
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	if ok {
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		return l.Tr(trKey, trArgs...)
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	}
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	return trKey
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}
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// reloadIfNeeded will check if the locale needs to be reloaded
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// this function will assume that the l.reloadMu has been RLocked if it already exists
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func (l *locale) reloadIfNeeded() {
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	if l.reloadMu == nil {
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		return
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	}
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	now := time.Now()
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	if now.Sub(l.lastReloadCheckTime) < time.Second || l.sourceFileInfo == nil || l.sourceFileName == "" {
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		return
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	}
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	l.reloadMu.RUnlock()
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	l.reloadMu.Lock() // (NOTE: a pre-emption can occur between these two locks so we need to recheck)
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	defer l.reloadMu.RLock()
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	defer l.reloadMu.Unlock()
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	if now.Sub(l.lastReloadCheckTime) < time.Second || l.sourceFileInfo == nil || l.sourceFileName == "" {
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		return
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	}
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	l.lastReloadCheckTime = now
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	sourceFileInfo, err := os.Stat(l.sourceFileName)
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	if err != nil || sourceFileInfo.ModTime().Equal(l.sourceFileInfo.ModTime()) {
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		return
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	}
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	idxToMsgMap, err := l.store.readIniToIdxToMsgMap(l.sourceFileName)
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	if err == nil {
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		l.idxToMsgMap = idxToMsgMap
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	} else {
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		log.Error("Unable to live-reload the locale file %q, err: %v", l.sourceFileName, err)
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	}
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	// We will set the sourceFileInfo to this file to prevent repeated attempts to re-load this broken file
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	l.sourceFileInfo = sourceFileInfo
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}
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// Tr translates content to locale language. fall back to default language.
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func (l *locale) Tr(trKey string, trArgs ...interface{}) string {
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	if l.reloadMu != nil {
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		l.reloadMu.RLock()
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		defer l.reloadMu.RUnlock()
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		l.reloadIfNeeded()
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	}
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	msg, _ := l.tryTr(trKey, trArgs...)
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	return msg
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}
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func (l *locale) tryTr(trKey string, trArgs ...interface{}) (msg string, found bool) {
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	trMsg := trKey
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	// convert the provided trKey to a common idx from the store
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	idx, ok := l.store.idxForTrKey(trKey)
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	if ok {
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		if msg, found = l.idxToMsgMap[idx]; found {
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			trMsg = msg // use the translation that we have found
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		} else if l.langName != l.store.defaultLang {
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			// No translation available in our current language... fallback to the default language
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			// Attempt to get the default language from the locale store
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			if def, ok := l.store.localeMap[l.store.defaultLang]; ok {
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				if def.reloadMu != nil {
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					def.reloadMu.RLock()
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					def.reloadIfNeeded()
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				}
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				if msg, found = def.idxToMsgMap[idx]; found {
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					trMsg = msg // use the translation that we have found
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				}
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				if def.reloadMu != nil {
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					def.reloadMu.RUnlock()
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				}
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			}
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		}
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	}
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	if !found && !setting.IsProd {
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		log.Error("missing i18n translation key: %q", trKey)
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	}
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	if len(trArgs) == 0 {
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		return trMsg, found
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	}
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	fmtArgs := make([]interface{}, 0, len(trArgs))
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	for _, arg := range trArgs {
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		val := reflect.ValueOf(arg)
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		if val.Kind() == reflect.Slice {
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			// Previously, we would accept Tr(lang, key, a, [b, c], d, [e, f]) as Sprintf(msg, a, b, c, d, e, f)
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			// but this is an unstable behavior.
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			//
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			// So we restrict the accepted arguments to either:
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			//
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			// 1. Tr(lang, key, [slice-items]) as Sprintf(msg, items...)
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			// 2. Tr(lang, key, args...) as Sprintf(msg, args...)
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			if len(trArgs) == 1 {
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				for i := 0; i < val.Len(); i++ {
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					fmtArgs = append(fmtArgs, val.Index(i).Interface())
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				}
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			} else {
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				log.Error("the args for i18n shouldn't contain uncertain slices, key=%q, args=%v", trKey, trArgs)
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				break
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			}
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		} else {
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			fmtArgs = append(fmtArgs, arg)
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		}
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	}
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	return fmt.Sprintf(trMsg, fmtArgs...), found
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}
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// ResetDefaultLocales resets the current default locales
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// NOTE: this is not synchronized
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func ResetDefaultLocales(isProd bool) {
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	DefaultLocales = NewLocaleStore(isProd)
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}
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// Tr use default locales to translate content to target language.
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func Tr(lang, trKey string, trArgs ...interface{}) string {
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	return DefaultLocales.Tr(lang, trKey, trArgs...)
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}
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