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libepoxy/test/egl_and_glx_different_point...

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/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file egl_and_glx_different_pointers.c
*
* Tests that epoxy correctly handles an EGL and GLX implementation
* that return different function pointers between the two.
*
* This is the case for EGL and GLX on nvidia binary drivers
* currently, but is also the case if someone has nvidia binary GLX
* installed but still has Mesa (software) EGL installed. This seems
* common enough that we should make sure things work.
*/
#define _GNU_SOURCE
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include <err.h>
#include <dlfcn.h>
#include "epoxy/gl.h"
#include "epoxy/egl.h"
#include "epoxy/glx.h"
#include "egl_common.h"
#include "glx_common.h"
#include "dlwrap.h"
#define GLX_FAKED_VENDOR_STRING "libepoxy override GLX"
#define EGL_FAKED_VENDOR_STRING "libepoxy override EGL"
#define GL_CREATESHADER_VALUE 1234
#define GLES2_CREATESHADER_VALUE 5678
const char *override_GLES2_glGetString(GLenum e);
const char *override_GL_glGetString(GLenum e);
GLuint override_GLES2_glCreateShader(GLenum e);
GLuint override_GL_glCreateShader(GLenum e);
const char *
override_GL_glGetString(GLenum e)
{
if (e == GL_VENDOR)
return GLX_FAKED_VENDOR_STRING;
return DEFER_TO_GL("libGL.so.1", override_GL_glGetString,
"glGetString", (e));
}
const char *
override_GLES2_glGetString(GLenum e)
{
if (e == GL_VENDOR)
return EGL_FAKED_VENDOR_STRING;
return DEFER_TO_GL("libGLESv2.so.2", override_GLES2_glGetString,
"glGetString", (e));
}
GLuint
override_GL_glCreateShader(GLenum type)
{
EPOXY_UNUSED(type);
return GL_CREATESHADER_VALUE;
}
GLuint
override_GLES2_glCreateShader(GLenum type)
{
EPOXY_UNUSED(type);
return GLES2_CREATESHADER_VALUE;
}
#ifdef USE_GLX
static bool
make_glx_current_and_test(Display *dpy, GLXContext ctx, Drawable draw)
{
const char *string;
GLuint shader;
bool pass = true;
glXMakeCurrent(dpy, draw, ctx);
if (!epoxy_is_desktop_gl()) {
fprintf(stderr, "Claimed to be ES\n");
pass = false;
}
string = (const char *)glGetString(GL_VENDOR);
printf("GLX vendor: %s\n", string);
shader = glCreateShader(GL_FRAGMENT_SHADER);
if (shader != GL_CREATESHADER_VALUE) {
fprintf(stderr, "glCreateShader() returned %d instead of %d\n",
shader, GL_CREATESHADER_VALUE);
pass = false;
}
pass = pass && !strcmp(string, GLX_FAKED_VENDOR_STRING);
return pass;
}
static void
init_glx(Display **out_dpy, GLXContext *out_ctx, Drawable *out_draw)
{
Display *dpy = get_display_or_skip();
make_glx_context_current_or_skip(dpy);
*out_dpy = dpy;
*out_ctx = glXGetCurrentContext();
*out_draw= glXGetCurrentDrawable();
}
#endif /* USE_GLX */
#ifdef USE_EGL
static bool
make_egl_current_and_test(EGLDisplay dpy, EGLContext ctx)
{
const char *string;
GLuint shader;
bool pass = true;
eglMakeCurrent(dpy, NULL, NULL, ctx);
if (epoxy_is_desktop_gl()) {
fprintf(stderr, "Claimed to be desktop\n");
pass = false;
}
if (epoxy_gl_version() < 20) {
fprintf(stderr, "Claimed to be GL version %d\n",
epoxy_gl_version());
pass = false;
}
shader = glCreateShader(GL_FRAGMENT_SHADER);
if (shader != GLES2_CREATESHADER_VALUE) {
fprintf(stderr, "glCreateShader() returned %d instead of %d\n",
shader, GLES2_CREATESHADER_VALUE);
pass = false;
}
string = (const char *)glGetString(GL_VENDOR);
printf("EGL vendor: %s\n", string);
pass = pass && !strcmp(string, EGL_FAKED_VENDOR_STRING);
return pass;
}
static void
init_egl(EGLDisplay *out_dpy, EGLContext *out_ctx)
{
EGLDisplay dpy = get_egl_display_or_skip();
static const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLContext ctx;
EGLConfig cfg;
EGLint count;
if (!epoxy_has_egl_extension(dpy, "EGL_KHR_surfaceless_context"))
errx(77, "Test requires EGL_KHR_surfaceless_context");
eglBindAPI(EGL_OPENGL_ES_API);
if (!eglChooseConfig(dpy, config_attribs, &cfg, 1, &count))
errx(77, "Couldn't get an EGLConfig\n");
ctx = eglCreateContext(dpy, cfg, NULL, context_attribs);
if (!ctx)
errx(77, "Couldn't create a GLES2 context\n");
*out_dpy = dpy;
*out_ctx = ctx;
}
#endif /* USE_EGL */
int main(void)
{
bool pass = true;
#ifdef USE_EGL
EGLDisplay egl_dpy;
EGLContext egl_ctx;
#endif
#ifdef USE_GLX
Display *glx_dpy;
GLXContext glx_ctx;
Drawable glx_draw;
#endif
/* Force epoxy to have loaded both EGL and GLX libs already -- we
* can't assume anything about symbol resolution based on having
* EGL or GLX loaded.
*/
(void)glXGetCurrentContext();
(void)eglGetCurrentContext();
#ifdef USE_GLX
init_glx(&glx_dpy, &glx_ctx, &glx_draw);
pass = make_glx_current_and_test(glx_dpy, glx_ctx, glx_draw) && pass;
#endif
#ifdef USE_EGL
init_egl(&egl_dpy, &egl_ctx);
pass = make_egl_current_and_test(egl_dpy, egl_ctx) && pass;
#endif
#if defined(USE_GLX) && defined(USE_EGL)
pass = make_glx_current_and_test(glx_dpy, glx_ctx, glx_draw) && pass;
pass = make_egl_current_and_test(egl_dpy, egl_ctx) && pass;
#endif
return pass != true;
}