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/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include "dispatch_common.h"
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static bool first_context_current = false;
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static bool already_switched_to_dispatch_table = false;
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/**
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* If we can determine the WGL extension support from the current
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* context, then return that, otherwise give the answer that will just
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* send us on to get_proc_address().
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*/
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bool
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epoxy_conservative_has_wgl_extension(const char *ext)
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{
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HDC hdc = wglGetCurrentDC();
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if (!hdc)
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return true;
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return epoxy_has_wgl_extension(hdc, ext);
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}
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Improve consistency of the symbol visibility
To avoid a symbols file on Windows, Epoxy annotates all the publicly
visible symbols directly in the source, but uses the default symbol
visibility everywhere else. This means that only some symbols are
annotated as `EPOXY_IMPORTEXPORT`, and generally only on Windows.
Additionally, Epoxy has a private 'PUBLIC' pre-processor macro for
internal use, which duplicates the `EPOXY_IMPORTEXPORT` but contains
more logic to detect GCC, in case we're building with GCC on Windows.
This would be enough, except that EGL is also available on Windows,
which means we'd have to annotate the exported `epoxy_*` API inside
epoxy/egl.h as well. At that point, though, we should probably avoid
any confusion, and adopt a single symbol visibility policy across the
board.
This requires some surgery of the generated and common dispatch sources,
but cuts down the overall complexity:
- there is only one annotation, `EPOXY_PUBLIC`, used everywhere
- the annotation detection is done at Epoxy configuration time
- only annotated symbols are public, on every platform
- annotated symbols are immediately visible from the header
8 years ago
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bool
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epoxy_has_wgl_extension(HDC hdc, const char *ext)
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{
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PFNWGLGETEXTENSIONSSTRINGARBPROC getext;
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getext = (void *)wglGetProcAddress("wglGetExtensionsStringARB");
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if (!getext) {
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fputs("Implementation unexpectedly missing "
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"WGL_ARB_extensions_string. Probably a libepoxy bug.\n",
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stderr);
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return false;
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}
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return epoxy_extension_in_string(getext(hdc), ext);
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}
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/**
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* Does the work necessary to update the win32 per-thread dispatch
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* tables when wglMakeCurrent() is called.
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*
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* Right now, we use global function pointers until the second
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* MakeCurrent occurs, at which point we switch to dispatch tables.
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* This could be improved in the future to track a resolved dispatch
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* table per context and reuse it when the context is made current
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* again.
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*/
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Improve consistency of the symbol visibility
To avoid a symbols file on Windows, Epoxy annotates all the publicly
visible symbols directly in the source, but uses the default symbol
visibility everywhere else. This means that only some symbols are
annotated as `EPOXY_IMPORTEXPORT`, and generally only on Windows.
Additionally, Epoxy has a private 'PUBLIC' pre-processor macro for
internal use, which duplicates the `EPOXY_IMPORTEXPORT` but contains
more logic to detect GCC, in case we're building with GCC on Windows.
This would be enough, except that EGL is also available on Windows,
which means we'd have to annotate the exported `epoxy_*` API inside
epoxy/egl.h as well. At that point, though, we should probably avoid
any confusion, and adopt a single symbol visibility policy across the
board.
This requires some surgery of the generated and common dispatch sources,
but cuts down the overall complexity:
- there is only one annotation, `EPOXY_PUBLIC`, used everywhere
- the annotation detection is done at Epoxy configuration time
- only annotated symbols are public, on every platform
- annotated symbols are immediately visible from the header
8 years ago
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void
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epoxy_handle_external_wglMakeCurrent(void)
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{
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if (!first_context_current) {
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first_context_current = true;
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} else {
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if (!already_switched_to_dispatch_table) {
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already_switched_to_dispatch_table = true;
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gl_switch_to_dispatch_table();
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wgl_switch_to_dispatch_table();
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}
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gl_init_dispatch_table();
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wgl_init_dispatch_table();
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}
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}
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/**
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* This global symbol is apparently looked up by Windows when loading
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* a DLL, but it doesn't declare the prototype.
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*/
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BOOL WINAPI
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DllMain(HINSTANCE dll, DWORD reason, LPVOID reserved);
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BOOL WINAPI
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DllMain(HINSTANCE dll, DWORD reason, LPVOID reserved)
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{
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void *data;
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switch (reason) {
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case DLL_PROCESS_ATTACH:
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gl_tls_index = TlsAlloc();
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if (gl_tls_index == TLS_OUT_OF_INDEXES)
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return FALSE;
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wgl_tls_index = TlsAlloc();
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if (wgl_tls_index == TLS_OUT_OF_INDEXES)
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return FALSE;
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first_context_current = false;
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/* FALLTHROUGH */
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case DLL_THREAD_ATTACH:
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data = LocalAlloc(LPTR, gl_tls_size);
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TlsSetValue(gl_tls_index, data);
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data = LocalAlloc(LPTR, wgl_tls_size);
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TlsSetValue(wgl_tls_index, data);
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break;
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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data = TlsGetValue(gl_tls_index);
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LocalFree(data);
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data = TlsGetValue(wgl_tls_index);
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LocalFree(data);
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if (reason == DLL_PROCESS_DETACH) {
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TlsFree(gl_tls_index);
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TlsFree(wgl_tls_index);
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}
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break;
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}
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return TRUE;
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}
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WRAPPER_VISIBILITY (BOOL)
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WRAPPER(epoxy_wglMakeCurrent)(HDC hdc, HGLRC hglrc)
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{
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BOOL ret = epoxy_wglMakeCurrent_unwrapped(hdc, hglrc);
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epoxy_handle_external_wglMakeCurrent();
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return ret;
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}
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WRAPPER_VISIBILITY (BOOL)
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WRAPPER(epoxy_wglMakeContextCurrentARB)(HDC hDrawDC,
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HDC hReadDC,
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HGLRC hglrc)
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{
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BOOL ret = epoxy_wglMakeContextCurrentARB_unwrapped(hDrawDC, hReadDC,
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hglrc);
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epoxy_handle_external_wglMakeCurrent();
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return ret;
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}
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WRAPPER_VISIBILITY (BOOL)
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WRAPPER(epoxy_wglMakeContextCurrentEXT)(HDC hDrawDC,
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HDC hReadDC,
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HGLRC hglrc)
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{
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BOOL ret = epoxy_wglMakeContextCurrentEXT_unwrapped(hDrawDC, hReadDC,
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hglrc);
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epoxy_handle_external_wglMakeCurrent();
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return ret;
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}
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WRAPPER_VISIBILITY (BOOL)
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WRAPPER(epoxy_wglMakeAssociatedContextCurrentAMD)(HGLRC hglrc)
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{
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BOOL ret = epoxy_wglMakeAssociatedContextCurrentAMD_unwrapped(hglrc);
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epoxy_handle_external_wglMakeCurrent();
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return ret;
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}
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Improve consistency of the symbol visibility
To avoid a symbols file on Windows, Epoxy annotates all the publicly
visible symbols directly in the source, but uses the default symbol
visibility everywhere else. This means that only some symbols are
annotated as `EPOXY_IMPORTEXPORT`, and generally only on Windows.
Additionally, Epoxy has a private 'PUBLIC' pre-processor macro for
internal use, which duplicates the `EPOXY_IMPORTEXPORT` but contains
more logic to detect GCC, in case we're building with GCC on Windows.
This would be enough, except that EGL is also available on Windows,
which means we'd have to annotate the exported `epoxy_*` API inside
epoxy/egl.h as well. At that point, though, we should probably avoid
any confusion, and adopt a single symbol visibility policy across the
board.
This requires some surgery of the generated and common dispatch sources,
but cuts down the overall complexity:
- there is only one annotation, `EPOXY_PUBLIC`, used everywhere
- the annotation detection is done at Epoxy configuration time
- only annotated symbols are public, on every platform
- annotated symbols are immediately visible from the header
8 years ago
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PFNWGLMAKECURRENTPROC epoxy_wglMakeCurrent = epoxy_wglMakeCurrent_wrapped;
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PFNWGLMAKECONTEXTCURRENTEXTPROC epoxy_wglMakeContextCurrentEXT = epoxy_wglMakeContextCurrentEXT_wrapped;
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PFNWGLMAKECONTEXTCURRENTARBPROC epoxy_wglMakeContextCurrentARB = epoxy_wglMakeContextCurrentARB_wrapped;
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PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC epoxy_wglMakeAssociatedContextCurrentEXT = epoxy_wglMakeAssociatedContextCurrentAMD_wrapped;
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