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/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* @file glx_gles2.c
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*
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* Catches a bug where a GLES2 context using
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* GLX_EXT_create_context_es2_profile would try to find the symbols in
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* libGLESv2.so.2 instead of libGL.so.1.
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*/
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#include <stdio.h>
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#include <assert.h>
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#include <err.h>
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#include "epoxy/gl.h"
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#include "epoxy/glx.h"
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#include <X11/Xlib.h>
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#include "glx_common.h"
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static Display *dpy;
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GLuint
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override_GLES2_glCreateShader(GLenum target);
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GLuint
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override_GLES2_glCreateShader(GLenum target)
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{
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return 0;
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}
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void
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override_GLES2_glGenQueries(GLsizei n, GLuint *ids);
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void
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override_GLES2_glGenQueries(GLsizei n, GLuint *ids)
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{
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int i;
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for (i = 0; i < n; i++)
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ids[i] = 0;
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}
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int
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main(int argc, char **argv)
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{
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bool pass = true;
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XVisualInfo *vis;
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Window win;
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GLXContext ctx;
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GLXFBConfig config;
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int context_attribs[] = {
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
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GLX_CONTEXT_MAJOR_VERSION_ARB, 2,
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GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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0
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};
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GLuint shader;
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dpy = get_display_or_skip();
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if (!epoxy_has_glx_extension(dpy, 0, "GLX_EXT_create_context_es2_profile"))
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errx(77, "Test requires GLX_EXT_create_context_es2_profile");
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vis = get_glx_visual(dpy);
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config = get_fbconfig_for_visinfo(dpy, vis);
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win = get_glx_window(dpy, vis, false);
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ctx = glXCreateContextAttribsARB(dpy, config, NULL, true,
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context_attribs);
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glXMakeCurrent(dpy, win, ctx);
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if (epoxy_is_desktop_gl()) {
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errx(1, "GLES2 context creation made a desktop context\n");
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}
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if (epoxy_gl_version() < 20) {
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errx(1, "GLES2 context creation made a version %f context\n",
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epoxy_gl_version() / 10.0f);
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}
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/* Test using an entrypoint that's in GLES2, but not the desktop GL ABI. */
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shader = glCreateShader(GL_FRAGMENT_SHADER);
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if (shader == 0)
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errx(1, "glCreateShader() failed\n");
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glDeleteShader(shader);
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if (epoxy_gl_version() >= 30) {
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GLuint q = 0;
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glGenQueries(1, &q);
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if (!q)
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errx(1, "glGenQueries() failed\n");
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glDeleteQueries(1, &q);
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}
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return pass != true;
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}
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