Make EGL support optional

It is perfectly possible to build Mesa3D with just OpenGL support, and
use with GLX in X.org, without having EGL/OpenGLES support.

However, libepoxy currently unconditionally requires EGL support in its
configure.ac, which causes a build failure when Mesa3D only provides
full OpenGL support:

checking for EGL... no
configure: error: Package requirements (egl) were not met:

Package egl was not found in the pkg-config search path.
Perhaps you should add the directory containing `egl.pc'
to the PKG_CONFIG_PATH environment variable
Package 'egl', required by 'world', not found

This commit fixes that by:

 - Adjusting the configure.ac to add a --{enable,disable}-egl option
   handled in the exact same way as --{enable,disable}-glx

 - Adjusting the meson build logic in the same way.

 - Adjusting src/dispatch_common.h to define PLATFORM_HAS_EGL correctly,
   which allows to not include any EGL related header file if EGL
   support is not enabled.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
macos/v1.5.9
Thomas Petazzoni 8 years ago
parent 5ef9c5ea24
commit 0511fc56e7
  1. 33
      configure.ac
  2. 21
      meson.build
  3. 5
      meson_options.txt
  4. 8
      src/dispatch_common.h

@ -88,11 +88,35 @@ AS_CASE([$enable_glx],
[AC_MSG_ERROR([Invalid value "$enable_glx" for option "--enable-glx"])]
])
# The remaining platform specific API for GL/GLES are enabled
# depending on the platform we're building for
AC_ARG_ENABLE([egl],
[AC_HELP_STRING([--enable-egl=@<:@auto,yes,no@:>@], [Enable EGL support @<:@default=auto@:>@])],
[enable_egl=$enableval],
[enable_egl=auto])
AS_CASE([$enable_egl],
[auto], [
AS_CASE([$host_os],
[mingw*], [build_egl=no],
[darwin*], [build_egl=no],
[android*], [build_egl=no],
[build_egl=yes])
],
[yes], [
build_egl=yes
],
[no], [
build_egl=no
],
[AC_MSG_ERROR([Invalid value "$enable_egl" for option "--enable-egl"])]
])
# The remaining platform specific API are enabled depending on the
# platform we're building for
AS_CASE([$host_os],
[mingw*], [
build_egl=no
build_wgl=yes
has_znow=yes
# On windows, the DLL has to have all of its functions
@ -108,7 +132,6 @@ AS_CASE([$host_os],
],
[darwin*], [
build_egl=no
build_wgl=no
build_apple=yes
has_znow=no
@ -116,7 +139,6 @@ AS_CASE([$host_os],
],
[
build_egl=yes
build_wgl=no
has_znow=yes
# On platforms with dlopen, we load everything dynamically and
@ -131,6 +153,7 @@ AM_CONDITIONAL(BUILD_EGL, test x$build_egl = xyes)
if test x$build_egl = xyes; then
PKG_CHECK_MODULES(EGL, [egl])
AC_DEFINE([BUILD_EGL], [1], [build EGL tests])
AC_DEFINE(ENABLE_EGL, [1], [Whether EGL support is enabled])
fi
AM_CONDITIONAL(BUILD_GLX, test x$build_glx = xyes)

@ -51,26 +51,41 @@ elif enable_glx == 'no'
build_glx = false
endif
enable_egl = get_option('enable-egl')
if enable_egl == 'auto'
if host_system == 'windows'
build_egl = false
elif host_system == 'darwin'
build_egl = false
elif host_system == 'android'
build_egl = false
else
build_egl = true
endif
elif enable_egl == 'yes'
build_egl = true
elif enable_egl == 'no'
build_egl = false
endif
# The remaining platform specific API for GL/GLES are enabled
# depending on the platform we're building for
if host_system == 'windows'
build_egl = false
build_apple = false
build_wgl = true
has_znow = true
elif host_system == 'darwin'
build_egl = false
build_apple = true
build_wgl = false
has_znow = false
else
build_egl = true
build_apple = false
build_wgl = false
has_znow = true
endif
conf.set10('ENABLE_GLX', build_glx)
conf.set10('ENABLE_EGL', build_egl)
# Compiler flags, taken from the Xorg macros
if cc.get_id() == 'msvc'

@ -6,3 +6,8 @@ option('enable-glx',
choices: [ 'auto', 'yes', 'no' ],
value: 'auto',
description: 'Enable GLX support')
option('enable-egl',
type: 'combo',
choices: [ 'auto', 'yes', 'no' ],
value: 'auto',
description: 'Enable EGL support')

@ -24,19 +24,19 @@
#include "config.h"
#ifdef _WIN32
#define PLATFORM_HAS_EGL 0
#define PLATFORM_HAS_EGL ENABLE_EGL
#define PLATFORM_HAS_GLX ENABLE_GLX
#define PLATFORM_HAS_WGL 1
#elif defined(__APPLE__)
#define PLATFORM_HAS_EGL 0
#define PLATFORM_HAS_EGL ENABLE_EGL
#define PLATFORM_HAS_GLX ENABLE_GLX
#define PLATFORM_HAS_WGL 0
#elif defined(ANDROID)
#define PLATFORM_HAS_EGL 1
#define PLATFORM_HAS_EGL ENABLE_EGL
#define PLATFORM_HAS_GLX 0
#define PLATFORM_HAS_WGL 0
#else
#define PLATFORM_HAS_EGL 1
#define PLATFORM_HAS_EGL ENABLE_EGL
#define PLATFORM_HAS_GLX ENABLE_GLX
#define PLATFORM_HAS_WGL 0
#endif

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