@ -392,10 +392,10 @@ epoxy_is_desktop_gl(void)
}
static int
epoxy_internal_gl_version ( GLenum version_string , int error_version )
epoxy_internal_gl_version ( GLenum version_string , int error_version , int factor )
{
const char * version = ( const char * ) glGetString ( version_string ) ;
GLint major , minor , factor ;
GLint major , minor ;
int scanf_count ;
if ( ! version )
@ -413,11 +413,6 @@ epoxy_internal_gl_version(GLenum version_string, int error_version)
abort ( ) ;
}
if ( minor > = 10 )
factor = 100 ;
else
factor = 10 ;
return factor * major + minor ;
}
@ -439,7 +434,7 @@ epoxy_internal_gl_version(GLenum version_string, int error_version)
int
epoxy_gl_version ( void )
{
return epoxy_internal_gl_version ( GL_VERSION , 0 ) ;
return epoxy_internal_gl_version ( GL_VERSION , 0 , 10 ) ;
}
int
@ -448,7 +443,7 @@ epoxy_conservative_gl_version(void)
if ( api . begin_count )
return 100 ;
return epoxy_internal_gl_version ( GL_VERSION , 100 ) ;
return epoxy_internal_gl_version ( GL_VERSION , 100 , 10 ) ;
}
/**
@ -471,7 +466,7 @@ epoxy_glsl_version(void)
{
if ( epoxy_gl_version ( ) > = 20 | |
epoxy_has_gl_extension ( " GL_ARB_shading_language_100 " ) )
return epoxy_internal_gl_version ( GL_SHADING_LANGUAGE_VERSION , 0 ) ;
return epoxy_internal_gl_version ( GL_SHADING_LANGUAGE_VERSION , 0 , 100 ) ;
return 0 ;
}