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@ -114,6 +114,10 @@ |
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#define EGL_LIB "libEGL.so" |
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#define GLES1_LIB "libGLESv1_CM.so" |
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#define GLES2_LIB "libGLESv2.so" |
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#elif defined _WIN32 |
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#define EGL_LIB "libEGL.dll" |
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#define GLES1_LIB "libGLES_CM.dll" |
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#define GLES2_LIB "libGLESv2.dll" |
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#else |
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#define EGL_LIB "libEGL.so.1" |
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#define GLES1_LIB "libGLESv1_CM.so.1" |
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@ -192,7 +196,7 @@ static struct api api = { |
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static bool library_initialized; |
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static bool epoxy_current_context_is_glx(void); |
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static bool epoxy_current_context_is_egl(void); |
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#if PLATFORM_HAS_EGL |
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static EGLenum |
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@ -279,7 +283,7 @@ epoxy_is_desktop_gl(void) |
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* OpenGL ES, we must also check the context type through EGL (we |
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* can do that as PowerVR is only usable through EGL). |
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*/ |
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if (!epoxy_current_context_is_glx()) { |
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if (epoxy_current_context_is_egl()) { |
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switch (epoxy_egl_get_current_gl_context_api()) { |
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case EGL_OPENGL_API: return true; |
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case EGL_OPENGL_ES_API: return false; |
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@ -389,59 +393,18 @@ epoxy_internal_has_gl_extension(const char *ext, bool invalid_op_mode) |
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} |
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/**
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* Tests whether the currently bound context is EGL or GLX, trying to |
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* avoid loading libraries unless necessary. |
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* Tests whether the currently bound context is EGL or other (GLX, WGL, etc.). |
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*/ |
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static bool |
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epoxy_current_context_is_glx(void) |
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epoxy_current_context_is_egl(void) |
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{ |
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#if !PLATFORM_HAS_GLX |
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return false; |
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#else |
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/* If the application hasn't explicitly called some of our GLX
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* or EGL code but has presumably set up a context on its own, |
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* then we need to figure out how to getprocaddress anyway. |
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* |
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* If there's a public GetProcAddress loaded in the |
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* application's namespace, then use that. |
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*/ |
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void *sym; |
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sym = dlsym(NULL, "glXGetCurrentContext"); |
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if (sym) { |
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if (glXGetCurrentContext()) |
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return true; |
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} else { |
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(void)dlerror(); |
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} |
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#if PLATFORM_HAS_EGL |
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sym = dlsym(NULL, "eglGetCurrentContext"); |
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if (sym) { |
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if (epoxy_egl_get_current_gl_context_api() != EGL_NONE) |
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return false; |
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} else { |
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(void)dlerror(); |
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} |
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#endif /* PLATFORM_HAS_EGL */ |
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/* OK, couldn't find anything in the app's address space.
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* Presumably they dlopened with RTLD_LOCAL, which hides it |
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* from us. Just go dlopen()ing likely libraries and try them. |
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*/ |
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sym = do_dlsym(&api.glx_handle, GLX_LIB, "glXGetCurrentContext", false); |
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if (sym && glXGetCurrentContext()) |
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if ( get_dlopen_handle (&api.egl_handle, EGL_LIB, false) |
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&& epoxy_egl_get_current_gl_context_api() != EGL_NONE) |
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return true; |
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#if PLATFORM_HAS_EGL |
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sym = do_dlsym(&api.egl_handle, EGL_LIB, "eglGetCurrentContext", |
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false); |
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if (sym && epoxy_egl_get_current_gl_context_api() != EGL_NONE) |
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return false; |
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#endif /* PLATFORM_HAS_EGL */ |
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#endif |
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return false; |
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#endif /* PLATFORM_HAS_GLX */ |
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} |
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/**
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@ -497,7 +460,7 @@ epoxy_gl_dlsym(const char *name) |
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void * |
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epoxy_gles1_dlsym(const char *name) |
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{ |
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if (epoxy_current_context_is_glx()) { |
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if (!epoxy_current_context_is_egl()) { |
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return epoxy_get_proc_address(name); |
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} else { |
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return do_dlsym(&api.gles1_handle, GLES1_LIB, name, true); |
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@ -507,7 +470,7 @@ epoxy_gles1_dlsym(const char *name) |
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void * |
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epoxy_gles2_dlsym(const char *name) |
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{ |
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if (epoxy_current_context_is_glx()) { |
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if (!epoxy_current_context_is_egl()) { |
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return epoxy_get_proc_address(name); |
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} else { |
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return do_dlsym(&api.gles2_handle, GLES2_LIB, name, true); |
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@ -527,7 +490,7 @@ epoxy_gles2_dlsym(const char *name) |
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void * |
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epoxy_gles3_dlsym(const char *name) |
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{ |
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if (epoxy_current_context_is_glx()) { |
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if (!epoxy_current_context_is_egl()) { |
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return epoxy_get_proc_address(name); |
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} else { |
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void *func = do_dlsym(&api.gles2_handle, GLES2_LIB, name, false); |
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@ -610,14 +573,6 @@ epoxy_egl_get_current_gl_context_api(void) |
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void * |
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epoxy_get_bootstrap_proc_address(const char *name) |
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{ |
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/* If we already have a library that links to libglapi loaded,
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* use that. |
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*/ |
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#if PLATFORM_HAS_GLX |
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if (api.glx_handle && glXGetCurrentContext()) |
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return epoxy_gl_dlsym(name); |
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#endif |
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/* If epoxy hasn't loaded any API-specific library yet, try to
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* figure out what API the context is using and use that library, |
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* since future calls will also use that API (this prevents a |
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@ -629,21 +584,30 @@ epoxy_get_bootstrap_proc_address(const char *name) |
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switch (epoxy_egl_get_current_gl_context_api()) { |
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case EGL_OPENGL_API: |
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return epoxy_gl_dlsym(name); |
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case EGL_OPENGL_ES_API: |
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/* We can't resolve the GL version, because
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* epoxy_glGetString() is one of the two things calling |
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* us. Try the GLES2 implementation first, and fall back |
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* to GLES1 otherwise. |
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*/ |
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get_dlopen_handle(&api.gles2_handle, GLES2_LIB, false); |
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if (api.gles2_handle) |
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return epoxy_gles2_dlsym(name); |
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case EGL_OPENGL_ES_API: { |
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EGLDisplay eglDisplay = eglGetCurrentDisplay(); |
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EGLContext eglContext = eglGetCurrentContext(); |
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EGLint glesVer = -1; |
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if ( eglDisplay != EGL_NO_DISPLAY |
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&& eglContext != EGL_NO_CONTEXT |
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&& eglQueryContext(eglDisplay, eglContext, |
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EGL_CONTEXT_CLIENT_VERSION, &glesVer) == EGL_TRUE) |
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return glesVer >= 2 ? epoxy_gles2_dlsym(name) : epoxy_gles1_dlsym(name); |
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else |
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return epoxy_gles1_dlsym(name); |
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return NULL; |
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} |
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} |
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} |
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#endif /* PLATFORM_HAS_EGL */ |
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/* If we already have a library that links to libglapi loaded,
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* use that. |
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*/
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#if PLATFORM_HAS_GLX |
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if (api.glx_handle && glXGetCurrentContext()) |
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return epoxy_gl_dlsym(name); |
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#endif |
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/* Fall back to GLX */ |
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return epoxy_gl_dlsym(name); |
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} |
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@ -651,27 +615,17 @@ epoxy_get_bootstrap_proc_address(const char *name) |
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void * |
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epoxy_get_proc_address(const char *name) |
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{ |
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#if PLATFORM_HAS_EGL |
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if (epoxy_current_context_is_egl()) |
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return eglGetProcAddress(name); |
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#endif |
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#ifdef _WIN32 |
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return wglGetProcAddress(name); |
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void *func = wglGetProcAddress(name); |
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return func ? func : epoxy_gl_dlsym(name); |
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#elif defined(__APPLE__) |
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return epoxy_gl_dlsym(name); |
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#else |
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if (epoxy_current_context_is_glx()) { |
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return glXGetProcAddressARB((const GLubyte *)name); |
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} else { |
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#if PLATFORM_HAS_EGL |
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GLenum egl_api = epoxy_egl_get_current_gl_context_api(); |
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switch (egl_api) { |
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case EGL_OPENGL_API: |
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case EGL_OPENGL_ES_API: |
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return eglGetProcAddress(name); |
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case EGL_NONE: |
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break; |
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} |
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#endif |
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} |
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errx(1, "Couldn't find current GLX or EGL context.\n"); |
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return glXGetProcAddressARB((const GLubyte *)name); |
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#endif |
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} |
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