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/*
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* Copyright 2018 Emmanuele Bassi |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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* IN THE SOFTWARE. |
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*/ |
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/**
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* @file cgl_epoxy_api.c |
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* |
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* Tests the Epoxy API using the CoreGraphics OpenGL framework. |
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*/ |
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#include <epoxy/gl.h> |
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#include <Carbon/Carbon.h> |
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#include <OpenGL/OpenGL.h> |
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#include <OpenGL/CGLTypes.h> |
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#include <OpenGL/CGLCurrent.h> |
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#include <OpenGL/CGLContext.h> |
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int |
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main (void) |
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{ |
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CGLPixelFormatAttribute attribs[] = {0}; |
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CGLPixelFormatObj pix; |
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CGLContextObj ctx; |
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const char *string; |
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bool pass = true; |
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int npix; |
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GLint shader; |
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CGLChoosePixelFormat(attribs, &pix, &npix); |
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CGLCreateContext(pix, (void *) 0, &ctx); |
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CGLSetCurrentContext(ctx); |
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if (!epoxy_is_desktop_gl()) { |
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fputs("Claimed not to be desktop\n", stderr); |
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pass = false; |
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} |
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if (epoxy_gl_version() < 20) { |
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fprintf(stderr, "Claimed to be GL version %d\n", |
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epoxy_gl_version()); |
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pass = false; |
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} |
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if (epoxy_glsl_version() < 100) { |
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fprintf(stderr, "Claimed to have GLSL version %d\n", |
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epoxy_glsl_version()); |
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pass = false; |
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} |
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string = (const char *)glGetString(GL_VERSION); |
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printf("GL version: %s - Epoxy: %d\n", string, epoxy_gl_version()); |
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string = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION); |
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printf("GLSL version: %s - Epoxy: %d\n", string, epoxy_glsl_version()); |
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shader = glCreateShader(GL_FRAGMENT_SHADER); |
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pass = glIsShader(shader); |
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CGLSetCurrentContext(NULL); |
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CGLReleaseContext(ctx); |
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CGLReleasePixelFormat(pix); |
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return pass != true; |
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} |
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