Eric Anholt
708c31a406
Disable EGL on OS X.
...
It doesn't exist. There's EAGL, but that's not something we're
covering.
11 years ago
Eric Anholt
847ba1acdf
Add an appropriate error message if libX11 is missing.
11 years ago
Eric Anholt
1d746bfeb2
Add dispatch generation for wgl.
...
This is very poorly tested at this point, but survives a simple testcase.
11 years ago
Eric Anholt
bfd687da89
Port tests directory to win32.
11 years ago
Eric Anholt
259136845d
Start porting the GL dispatch code to win32.
...
It now builds successfully builds a .dll file. Not that it's usable
or anything yet.
11 years ago
Eric Anholt
906d5b6e3a
Conditionalize building the EGL and GLX dispatch code.
11 years ago
Eric Anholt
0d7d26537d
Conditionalize building GLX and EGL tests and headers.
...
Note that the generated code is still generated, they just aren't
built and installed. The goal with that is that someone could take
the built .c and .h files and drop it into their own project, if they
want to avoid shared libs.
11 years ago
Eric Anholt
43acf7b021
Fix make distcheck.
...
Well, not quite. One of the regression tests is failing with
GLXBadFBConfig in that build. Not sure why.
11 years ago
Eric Anholt
9ffa5d25c4
Add a test for a bug when called during glBegin()/glEnd().
11 years ago
Eric Anholt
04cf940e1b
Add an initial testsuite for GLX API.
11 years ago
Eric Anholt
a909eb4a22
Add the generator and build infrastructure.
...
Not actually working yet, but it's a snapshot to start from.
11 years ago