Commit 0625a74d69 moved the C++ guards
after the inclusion of the generated headers, which was an unintended
behavioural change and now requires header guards around the inclusion
of Epoxy headers.
Fixes: #106
Older versions of the Microsoft Visual C compiler do not support C99 and
do not have stdbool.h.
Additionally, Epoxy is pretty much C89 compliant, and stdbool.h is part
of C99.
We can add a simple fallback for MSVC, in case we end up getting built
with it.
To avoid a symbols file on Windows, Epoxy annotates all the publicly
visible symbols directly in the source, but uses the default symbol
visibility everywhere else. This means that only some symbols are
annotated as `EPOXY_IMPORTEXPORT`, and generally only on Windows.
Additionally, Epoxy has a private 'PUBLIC' pre-processor macro for
internal use, which duplicates the `EPOXY_IMPORTEXPORT` but contains
more logic to detect GCC, in case we're building with GCC on Windows.
This would be enough, except that EGL is also available on Windows,
which means we'd have to annotate the exported `epoxy_*` API inside
epoxy/egl.h as well. At that point, though, we should probably avoid
any confusion, and adopt a single symbol visibility policy across the
board.
This requires some surgery of the generated and common dispatch sources,
but cuts down the overall complexity:
- there is only one annotation, `EPOXY_PUBLIC`, used everywhere
- the annotation detection is done at Epoxy configuration time
- only annotated symbols are public, on every platform
- annotated symbols are immediately visible from the header
We're going to use this header to provide shared macros. Right now, we
can use it to replace the:
#ifdef __cplusplus
extern "C" {
#endif
…
#ifdef __cplusplus
}
#endif
Stanzas for every installed header, with easier to read macros in the
same spirit of Cairo and GLib.
Most of the changes that happened after commit 8bbc0d40 broke epoxy
pretty much irreparably because of the CMake build and the attempt at
making libepoxy a static library that can be copy-pasted into another
project without generating files.
Since all the commits are entangled, and are full of unrelated changes,
we cannot simply do a localized set of reverts; instead, we need to hit
the reset button.
From this point forward, we're going to improve libepoxy's build while
attempting to keep the existing build system working. This may mean
reinstating the CMake build system at a later date.
Ensure that we also have import/export decorations for the prototypes, as
Visual Studio does not like such decorations on the function definitions
without the prototypes decorated as well, when the function prototypes
exist.
We can't completely avoid it, since gl's headers use these defines for
their header guards, and we really do need to stop the system GL
headers from doing anything.
Fixes#14
Note that the generated code is still generated, they just aren't
built and installed. The goal with that is that someone could take
the built .c and .h files and drop it into their own project, if they
want to avoid shared libs.
This totally replaces the getprocaddress and dlsym code, which was
basically just stubs up until now. The is_glx/is_egl() is also
dropped -- they weren't doing anything, and the only false answer they
could give is if the dlopen were to fail.