/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "wgl_common.h" #include static int test_function(HDC hdc) { bool pass = true; int val; HGLRC ctx; ctx = wglCreateContext(hdc); if (!ctx) { fprintf(stderr, "Failed to create wgl context\n"); return 1; } if (!wglMakeCurrent(hdc, ctx)) { fprintf(stderr, "Failed to make context current\n"); return 1; } /* GL 1.0 APIs are available as symbols in opengl32.dll. */ glEnable(GL_LIGHTING); val = 0; glGetIntegerv(GL_LIGHTING, &val); if (!val) { fprintf(stderr, "Enabling GL_LIGHTING didn't stick.\n"); pass = false; } if (epoxy_gl_version() >= 15 || epoxy_has_gl_extension("GL_ARB_vertex_buffer_object")) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 1234); val = 0; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &val); if (val != 1234) { printf("GL_ELEMENT_ARRAY_BUFFER_BINDING didn't stick: %d\n", val); pass = false; } } wglMakeCurrent(NULL, NULL); wglDeleteContext(ctx); return !pass; } int main() { make_window_and_test(test_function); /* UNREACHED */ return 1; }