/* * Copyright © 2013-2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file dispatch_common.c * * Implements common code shared by the generated GL/EGL/GLX dispatch code. * * A collection of some important specs on getting GL function pointers. * * From the linux GL ABI (http://www.opengl.org/registry/ABI/): * * "3.4. The libraries must export all OpenGL 1.2, GLU 1.3, GLX 1.3, and * ARB_multitexture entry points statically. * * 3.5. Because non-ARB extensions vary so widely and are constantly * increasing in number, it's infeasible to require that they all be * supported, and extensions can always be added to hardware drivers * after the base link libraries are released. These drivers are * dynamically loaded by libGL, so extensions not in the base * library must also be obtained dynamically. * * 3.6. To perform the dynamic query, libGL also must export an entry * point called * * void (*glXGetProcAddressARB(const GLubyte *))(); * * The full specification of this function is available separately. It * takes the string name of a GL or GLX entry point and returns a pointer * to a function implementing that entry point. It is functionally * identical to the wglGetProcAddress query defined by the Windows OpenGL * library, except that the function pointers returned are context * independent, unlike the WGL query." * * From the EGL 1.4 spec: * * "Client API function pointers returned by eglGetProcAddress are * independent of the display and the currently bound client API context, * and may be used by any client API context which supports the extension. * * eglGetProcAddress may be queried for all of the following functions: * * • All EGL and client API extension functions supported by the * implementation (whether those extensions are supported by the current * client API context or not). This includes any mandatory OpenGL ES * extensions. * * eglGetProcAddress may not be queried for core (non-extension) functions * in EGL or client APIs 20 . * * For functions that are queryable with eglGetProcAddress, * implementations may choose to also export those functions statically * from the object libraries im- plementing those functions. However, * portable clients cannot rely on this behavior. * * From the GLX 1.4 spec: * * "glXGetProcAddress may be queried for all of the following functions: * * • All GL and GLX extension functions supported by the implementation * (whether those extensions are supported by the current context or * not). * * • All core (non-extension) functions in GL and GLX from version 1.0 up * to and including the versions of those specifications supported by * the implementation, as determined by glGetString(GL VERSION) and * glXQueryVersion queries." */ #include #include #ifdef _WIN32 #include #else #include #include #include #endif #include #include #include #include "dispatch_common.h" #ifdef __APPLE__ #define GLX_LIB "/opt/X11/lib/libGL.1.dylib" #else #define GLX_LIB "libGL.so.1" #endif struct api { #ifndef _WIN32 /** * Locking for making sure we don't double-dlopen(). */ pthread_mutex_t mutex; #endif /** dlopen() return value for libGL.so.1. */ void *glx_handle; /** * dlopen() return value for OS X's GL library. * * On linux, glx_handle is used instead. */ void *gl_handle; /** dlopen() return value for libEGL.so.1 */ void *egl_handle; /** dlopen() return value for libGLESv1_CM.so.1 */ void *gles1_handle; /** dlopen() return value for libGLESv2.so.2 */ void *gles2_handle; /** * This value gets incremented when any thread is in * glBegin()/glEnd() called through epoxy. * * We're not guaranteed to be called through our wrapper, so the * conservative paths also try to handle the failure cases they'll * see if begin_count didn't reflect reality. It's also a bit of * a bug that the conservative paths might return success because * some other thread was in epoxy glBegin/glEnd while our thread * is trying to resolve, but given that it's basically just for * informative error messages, we shouldn't need to care. */ long begin_count; }; static struct api api = { #ifndef _WIN32 .mutex = PTHREAD_MUTEX_INITIALIZER, #endif }; static bool library_initialized; static void library_init(void) __attribute__((constructor)); static void library_init(void) { library_initialized = true; } static void get_dlopen_handle(void **handle, const char *lib_name, bool exit_on_fail) { if (*handle) return; if (!library_initialized) { fprintf(stderr, "Attempting to dlopen() while in the dynamic linker.\n"); abort(); } #ifdef _WIN32 *handle = LoadLibraryA(lib_name); #else pthread_mutex_lock(&api.mutex); if (!*handle) { *handle = dlopen(lib_name, RTLD_LAZY | RTLD_LOCAL); if (!*handle && exit_on_fail) { fprintf(stderr, "Couldn't open %s: %s\n", lib_name, dlerror()); exit(1); } } pthread_mutex_unlock(&api.mutex); #endif } static void * do_dlsym(void **handle, const char *lib_name, const char *name, bool exit_on_fail) { void *result; get_dlopen_handle(handle, lib_name, exit_on_fail); #ifdef _WIN32 result = GetProcAddress(*handle, name); #else result = dlsym(*handle, name); #endif if (!result) { fprintf(stderr,"%s() not found in %s\n", name, lib_name); exit(1); } return result; } PUBLIC bool epoxy_is_desktop_gl(void) { const char *es_prefix = "OpenGL ES"; const char *version; if (api.begin_count) return true; version = (const char *)glGetString(GL_VERSION); /* If we didn't get a version back, there are only two things that * could have happened: either malloc failure (which basically * doesn't exist), or we were called within a glBegin()/glEnd(). * Assume the second, which only exists for desktop GL. */ if (!version) return true; return strncmp(es_prefix, version, strlen(es_prefix)); } static int epoxy_internal_gl_version(int error_version) { const char *version = (const char *)glGetString(GL_VERSION); GLint major, minor; int scanf_count; if (!version) return error_version; /* skip to version number */ while (!isdigit(*version) && *version != '\0') version++; /* Interpret version number */ scanf_count = sscanf(version, "%i.%i", &major, &minor); if (scanf_count != 2) { fprintf(stderr, "Unable to interpret GL_VERSION string: %s\n", version); exit(1); } return 10 * major + minor; } PUBLIC int epoxy_gl_version(void) { return epoxy_internal_gl_version(0); } PUBLIC int epoxy_conservative_gl_version(void) { if (api.begin_count) return 100; return epoxy_internal_gl_version(100); } bool epoxy_extension_in_string(const char *extension_list, const char *ext) { const char *ptr = extension_list; int len = strlen(ext); /* Make sure that don't just find an extension with our name as a prefix. */ while (true) { ptr = strstr(ptr, ext); if (!ptr) return false; if (ptr[len] == ' ' || ptr[len] == 0) return true; ptr += len; } } static bool epoxy_internal_has_gl_extension(const char *ext, bool invalid_op_mode) { if (epoxy_gl_version() < 30) { const char *exts = (const char *)glGetString(GL_EXTENSIONS); if (!exts) return invalid_op_mode; return epoxy_extension_in_string(exts, ext); } else { int num_extensions; glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); if (num_extensions == 0) return invalid_op_mode; for (int i = 0; i < num_extensions; i++) { const char *gl_ext = (const char *)glGetStringi(GL_EXTENSIONS, i); if (strcmp(ext, gl_ext) == 0) return true; } return false; } } /** * Returns true if the given GL extension is supported in the current context. * * Note that this function can't be called from within glBegin()/glEnd(). * * \sa epoxy_has_egl_extension() * \sa epoxy_has_glx_extension() */ PUBLIC bool epoxy_has_gl_extension(const char *ext) { return epoxy_internal_has_gl_extension(ext, false); } bool epoxy_conservative_has_gl_extension(const char *ext) { if (api.begin_count) return true; return epoxy_internal_has_gl_extension(ext, true); } void * epoxy_egl_dlsym(const char *name) { return do_dlsym(&api.egl_handle, "libEGL.so.1", name, true); } void * epoxy_glx_dlsym(const char *name) { return do_dlsym(&api.glx_handle, GLX_LIB, name, true); } void * epoxy_gl_dlsym(const char *name) { #ifdef _WIN32 return do_dlsym(&api.gl_handle, "OPENGL32", name, true); #elif defined(__APPLE__) return do_dlsym(&api.gl_handle, "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", name, true); #else /* There's no library for desktop GL support independent of GLX. */ return epoxy_glx_dlsym(name); #endif } void * epoxy_gles1_dlsym(const char *name) { return do_dlsym(&api.gles1_handle, "libGLESv1_CM.so.1", name, true); } void * epoxy_gles2_dlsym(const char *name) { return do_dlsym(&api.gles2_handle, "libGLESv2.so.2", name, true); } /** * Performs either the dlsym or glXGetProcAddress()-equivalent for * core functions in desktop GL. */ void * epoxy_get_core_proc_address(const char *name, int core_version) { #ifdef _WIN32 int core_symbol_support = 10; #else int core_symbol_support = 12; #endif if (core_version <= core_symbol_support) { return epoxy_gl_dlsym(name); } else { return epoxy_get_proc_address(name); } } /** * Performs the dlsym() for the core GL 1.0 functions that we use for * determining version and extension support for deciding on dlsym * versus glXGetProcAddress() for all other functions. * * This needs to succeed on implementations without GLX (since * glGetString() and glGetIntegerv() are both in GLES1/2 as well, and * at call time we don't know for sure what API they're trying to use * without inspecting contexts ourselves). */ void * epoxy_get_bootstrap_proc_address(const char *name) { /* If we already have a library that links to libglapi loaded, * use that. */ if (api.glx_handle) return epoxy_gl_dlsym(name); if (api.gles2_handle) return epoxy_gles2_dlsym(name); if (api.gles1_handle) return epoxy_gles1_dlsym(name); /* If epoxy hasn't loaded any API-specific library yet, try to * figure out what API the context is using and use that library, * since future calls will also use that API (this prevents a * non-X11 ES2 context from loading a bunch of X11 junk). */ #if PLATFORM_HAS_EGL get_dlopen_handle(&api.egl_handle, "libEGL.so.1", false); if (api.egl_handle) { EGLenum save_api = eglQueryAPI(); EGLContext ctx; eglBindAPI(EGL_OPENGL_API); ctx = eglGetCurrentContext(); if (ctx) { eglBindAPI(save_api); return epoxy_gl_dlsym(name); } eglBindAPI(EGL_OPENGL_ES_API); ctx = eglGetCurrentContext(); if (ctx) { eglBindAPI(save_api); /* We can't resolve the GL version, because * epoxy_glGetString() is one of the two things calling * us. Try the GLES2 implementation first, and fall back * to GLES1 otherwise. */ get_dlopen_handle(&api.gles2_handle, "libGLESv2.so.2", false); if (api.gles2_handle) return epoxy_gles2_dlsym(name); else return epoxy_gles1_dlsym(name); } eglBindAPI(save_api); } #endif /* PLATFORM_HAS_EGL */ /* Fall back to GLX */ return epoxy_gl_dlsym(name); } void * epoxy_get_proc_address(const char *name) { #ifdef _WIN32 return wglGetProcAddress(name); #elif defined(__APPLE__) return epoxy_gl_dlsym(name); #else if (api.egl_handle) { #if PLATFORM_HAS_EGL return eglGetProcAddress(name); #else return NULL; #endif } else if (api.glx_handle) { return glXGetProcAddressARB((const GLubyte *)name); } else { /* If the application hasn't explicitly called some of our GLX * or EGL code but has presumably set up a context on its own, * then we need to figure out how to getprocaddress anyway. * * If there's a public GetProcAddress loaded in the * application's namespace, then use that. */ PFNGLXGETPROCADDRESSARBPROC glx_gpa; #if PLATFORM_HAS_EGL PFNEGLGETPROCADDRESSPROC egl_gpa; egl_gpa = dlsym(NULL, "eglGetProcAddress"); if (egl_gpa) return egl_gpa(name); #endif glx_gpa = dlsym(NULL, "glXGetProcAddressARB"); if (glx_gpa) return glx_gpa((const GLubyte *)name); #if PLATFORM_HAS_EGL /* OK, couldn't find anything in the app's address space. * Presumably they dlopened with RTLD_LOCAL, which hides it * from us. Just go dlopen()ing likely libraries and try them. */ egl_gpa = do_dlsym(&api.egl_handle, "libEGL.so.1", "eglGetProcAddress", false); if (egl_gpa) return egl_gpa(name); #endif /* PLATFORM_HAS_EGL */ return do_dlsym(&api.glx_handle, GLX_LIB, "glXGetProcAddressARB", false); if (glx_gpa) return glx_gpa((const GLubyte *)name); errx(1, "Couldn't find GLX or EGL libraries.\n"); } #endif } void epoxy_print_failure_reasons(const char *name, const char **provider_names, const int *providers) { int i; fprintf(stderr, "No provider of %s found. " "Requires one of:\n", name); for (i = 0; providers[i] != 0; i++) fprintf(stderr, " %s\n", provider_names[providers[i]]); if (providers[0] == 0) { fprintf(stderr, " No known providers. This is likely a bug " "in libepoxy code generation\n"); } } WRAPPER_VISIBILITY void WRAPPER(epoxy_glBegin)(GLenum primtype) { #ifdef _WIN32 InterlockedIncrement(&api.begin_count); #else pthread_mutex_lock(&api.mutex); api.begin_count++; pthread_mutex_unlock(&api.mutex); #endif epoxy_glBegin_unwrapped(primtype); } WRAPPER_VISIBILITY void WRAPPER(epoxy_glEnd)(void) { epoxy_glEnd_unwrapped(); #ifdef _WIN32 InterlockedDecrement(&api.begin_count); #else pthread_mutex_lock(&api.mutex); api.begin_count--; pthread_mutex_unlock(&api.mutex); #endif } PUBLIC PFNGLBEGINPROC epoxy_glBegin = epoxy_glBegin_wrapped; PUBLIC PFNGLENDPROC epoxy_glEnd = epoxy_glEnd_wrapped;