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libepoxy/test/glx_alias_prefer_same_name.c

82 lines
2.3 KiB

/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file glx_gles2.c
*
* Catches a bug where a GLES2 context using
* GLX_EXT_create_context_es2_profile would try to find the symbols in
* libGLESv2.so.2 instead of libGL.so.1.
*/
#include <stdio.h>
#include <assert.h>
#include <err.h>
#include "epoxy/gl.h"
#include "epoxy/glx.h"
#include <X11/Xlib.h>
#include "glx_common.h"
static Display *dpy;
static int last_call;
#define CORE_FUNC_VAL 100
#define EXT_FUNC_VAL 101
void
override_GL_glBindTexture(GLenum target);
void
override_GL_glBindTextureEXT(GLenum target);
void
override_GL_glBindTexture(GLenum target)
{
last_call = CORE_FUNC_VAL;
}
void
override_GL_glBindTextureEXT(GLenum target)
{
last_call = EXT_FUNC_VAL;
}
int
main(int argc, char **argv)
{
bool pass = true;
dpy = get_display_or_skip();
make_glx_context_current_or_skip(dpy);
if (!epoxy_has_gl_extension("GL_EXT_texture_object"))
errx(77, "Test requires GL_EXT_texture_object");
glBindTexture(GL_TEXTURE_2D, 1);
pass = pass && last_call == CORE_FUNC_VAL;
glBindTextureEXT(GL_TEXTURE_2D, 1);
pass = pass && last_call == EXT_FUNC_VAL;
return pass != true;
}