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libepoxy/src/dispatch_common.c

933 lines
26 KiB

/*
* Copyright © 2013-2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \mainpage Epoxy
*
* \section intro_sec Introduction
*
* Epoxy is a library for handling OpenGL function pointer management for
* you.
*
* It hides the complexity of `dlopen()`, `dlsym()`, `glXGetProcAddress()`,
* `eglGetProcAddress()`, etc. from the app developer, with very little
* knowledge needed on their part. They get to read GL specs and write
* code using undecorated function names like `glCompileShader()`.
*
* Don't forget to check for your extensions or versions being present
* before you use them, just like before! We'll tell you what you forgot
* to check for instead of just segfaulting, though.
*
* \section features_sec Features
*
* - Automatically initializes as new GL functions are used.
* - GL 4.6 core and compatibility context support.
* - GLES 1/2/3 context support.
* - Knows about function aliases so (e.g.) `glBufferData()` can be
* used with `GL_ARB_vertex_buffer_object` implementations, along
* with GL 1.5+ implementations.
* - EGL, GLX, and WGL support.
* - Can be mixed with non-epoxy GL usage.
*
* \section using_sec Using Epoxy
*
* Using Epoxy should be as easy as replacing:
*
* ```cpp
* #include <GL/gl.h>
* #include <GL/glx.h>
* #include <GL/glext.h>
* ```
*
* with:
*
* ```cpp
* #include <epoxy/gl.h>
* #include <epoxy/glx.h>
* ```
*
* \subsection using_include_sec Headers
*
* Epoxy comes with the following public headers:
*
* - `epoxy/gl.h` - For GL API
* - `epoxy/egl.h` - For EGL API
* - `epoxy/glx.h` - For GLX API
* - `epoxy/wgl.h` - For WGL API
*
* \section links_sec Additional links
*
* The latest version of the Epoxy code is available on [GitHub](https://github.com/anholt/libepoxy).
*
* For bug reports and enhancements, please use the [Issues](https://github.com/anholt/libepoxy/issues)
* link.
*
* The scope of this API reference does not include the documentation for
* OpenGL and OpenGL ES. For more information on those programming interfaces
* please visit:
*
* - [Khronos](https://www.khronos.org/)
* - [OpenGL page on Khronos.org](https://www.khronos.org/opengl/)
* - [OpenGL ES page on Khronos.org](https://www.khronos.org/opengles/)
* - [docs.GL](http://docs.gl/)
*/
/**
* @file dispatch_common.c
*
* @brief Implements common code shared by the generated GL/EGL/GLX dispatch code.
*
* A collection of some important specs on getting GL function pointers.
*
* From the linux GL ABI (http://www.opengl.org/registry/ABI/):
*
* "3.4. The libraries must export all OpenGL 1.2, GLU 1.3, GLX 1.3, and
* ARB_multitexture entry points statically.
*
* 3.5. Because non-ARB extensions vary so widely and are constantly
* increasing in number, it's infeasible to require that they all be
* supported, and extensions can always be added to hardware drivers
* after the base link libraries are released. These drivers are
* dynamically loaded by libGL, so extensions not in the base
* library must also be obtained dynamically.
*
* 3.6. To perform the dynamic query, libGL also must export an entry
* point called
*
* void (*glXGetProcAddressARB(const GLubyte *))();
*
* The full specification of this function is available separately. It
* takes the string name of a GL or GLX entry point and returns a pointer
* to a function implementing that entry point. It is functionally
* identical to the wglGetProcAddress query defined by the Windows OpenGL
* library, except that the function pointers returned are context
* independent, unlike the WGL query."
*
* From the EGL 1.4 spec:
*
* "Client API function pointers returned by eglGetProcAddress are
* independent of the display and the currently bound client API context,
* and may be used by any client API context which supports the extension.
*
* eglGetProcAddress may be queried for all of the following functions:
*
* • All EGL and client API extension functions supported by the
* implementation (whether those extensions are supported by the current
* client API context or not). This includes any mandatory OpenGL ES
* extensions.
*
* eglGetProcAddress may not be queried for core (non-extension) functions
* in EGL or client APIs 20 .
*
* For functions that are queryable with eglGetProcAddress,
* implementations may choose to also export those functions statically
* from the object libraries im- plementing those functions. However,
* portable clients cannot rely on this behavior.
*
* From the GLX 1.4 spec:
*
* "glXGetProcAddress may be queried for all of the following functions:
*
* • All GL and GLX extension functions supported by the implementation
* (whether those extensions are supported by the current context or
* not).
*
* • All core (non-extension) functions in GL and GLX from version 1.0 up
* to and including the versions of those specifications supported by
* the implementation, as determined by glGetString(GL VERSION) and
* glXQueryVersion queries."
*/
#include <assert.h>
#include <stdlib.h>
#ifdef _WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#include <err.h>
#include <pthread.h>
#endif
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include "dispatch_common.h"
#if defined(__APPLE__)
#define GLX_LIB "/opt/X11/lib/libGL.1.dylib"
#define EGL_LIB "libEGL.dylib"
#define OPENGL_LIB "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
#define GLES1_LIB "libGLESv1_CM.dylib"
#define GLES2_LIB "libGLESv2.dylib"
#elif defined(__ANDROID__)
#define GLX_LIB "libGLESv2.so"
#define EGL_LIB "libEGL.so"
#define GLES1_LIB "libGLESv1_CM.so"
#define GLES2_LIB "libGLESv2.so"
#elif defined(_WIN32)
#define EGL_LIB "libEGL.dll"
#define GLES1_LIB "libGLES_CM.dll"
#define GLES2_LIB "libGLESv2.dll"
#define OPENGL_LIB "OPENGL32"
#else
#define GLVND_GLX_LIB "libGLX.so.1"
#define GLX_LIB "libGL.so.1"
#define EGL_LIB "libEGL.so.1"
#define GLES1_LIB "libGLESv1_CM.so.1"
#define GLES2_LIB "libGLESv2.so.2"
#define OPENGL_LIB "libOpenGL.so.0"
#endif
#ifdef __GNUC__
#define CONSTRUCT(_func) static void _func (void) __attribute__((constructor));
#define DESTRUCT(_func) static void _func (void) __attribute__((destructor));
#elif defined (_MSC_VER) && (_MSC_VER >= 1500)
#define CONSTRUCT(_func) \
static void _func(void); \
static int _func ## _wrapper(void) { _func(); return 0; } \
__pragma(section(".CRT$XCU",read)) \
__declspec(allocate(".CRT$XCU")) static int (* _array ## _func)(void) = _func ## _wrapper;
#define DESTRUCT(_func) \
static void _func(void); \
static int _func ## _constructor(void) { atexit (_func); return 0; } \
__pragma(section(".CRT$XCU",read)) \
__declspec(allocate(".CRT$XCU")) static int (* _array ## _func)(void) = _func ## _constructor;
#else
#error "You will need constructor support for your compiler"
#endif
struct api {
#ifndef _WIN32
/*
* Locking for making sure we don't double-dlopen().
*/
pthread_mutex_t mutex;
#endif
/*
* dlopen() return value for the GLX API. This is libGLX.so.1 if the
* runtime is glvnd-enabled, else libGL.so.1
*/
void *glx_handle;
/*
* dlopen() return value for the desktop GL library.
*
* On Windows this is OPENGL32. On OSX this is classic libGL. On Linux
* this is either libOpenGL (if the runtime is glvnd-enabled) or
* classic libGL.so.1
*/
void *gl_handle;
/* dlopen() return value for libEGL.so.1 */
void *egl_handle;
/* dlopen() return value for libGLESv1_CM.so.1 */
void *gles1_handle;
/* dlopen() return value for libGLESv2.so.2 */
void *gles2_handle;
/*
* This value gets incremented when any thread is in
* glBegin()/glEnd() called through epoxy.
*
* We're not guaranteed to be called through our wrapper, so the
* conservative paths also try to handle the failure cases they'll
* see if begin_count didn't reflect reality. It's also a bit of
* a bug that the conservative paths might return success because
* some other thread was in epoxy glBegin/glEnd while our thread
* is trying to resolve, but given that it's basically just for
* informative error messages, we shouldn't need to care.
*/
long begin_count;
};
static struct api api = {
#ifndef _WIN32
.mutex = PTHREAD_MUTEX_INITIALIZER,
#else
0,
#endif
};
static bool library_initialized;
static bool epoxy_current_context_is_glx(void);
#if PLATFORM_HAS_EGL
static EGLenum
epoxy_egl_get_current_gl_context_api(void);
#endif
CONSTRUCT (library_init)
static void
library_init(void)
{
library_initialized = true;
}
static bool
get_dlopen_handle(void **handle, const char *lib_name, bool exit_on_fail, bool load)
{
if (*handle)
return true;
if (!library_initialized) {
fputs("Attempting to dlopen() while in the dynamic linker.\n", stderr);
abort();
}
#ifdef _WIN32
*handle = LoadLibraryA(lib_name);
#else
pthread_mutex_lock(&api.mutex);
if (!*handle) {
int flags = RTLD_LAZY | RTLD_LOCAL;
if (!load)
flags |= RTLD_NOLOAD;
*handle = dlopen(lib_name, flags);
if (!*handle) {
if (exit_on_fail) {
fprintf(stderr, "Couldn't open %s: %s\n", lib_name, dlerror());
abort();
} else {
(void)dlerror();
}
}
}
pthread_mutex_unlock(&api.mutex);
#endif
return *handle != NULL;
}
static void *
do_dlsym(void **handle, const char *name, bool exit_on_fail)
{
void *result;
const char *error = "";
#ifdef _WIN32
result = GetProcAddress(*handle, name);
#else
result = dlsym(*handle, name);
if (!result)
error = dlerror();
#endif
if (!result && exit_on_fail) {
fprintf(stderr, "%s() not found: %s\n", name, error);
abort();
}
return result;
}
/**
* @brief Checks whether we're using OpenGL or OpenGL ES
*
* @return `true` if we're using OpenGL
*/
bool
epoxy_is_desktop_gl(void)
{
const char *es_prefix = "OpenGL ES";
const char *version;
#if PLATFORM_HAS_EGL
/* PowerVR's OpenGL ES implementation (and perhaps other) don't
* comply with the standard, which states that
* "glGetString(GL_VERSION)" should return a string starting with
* "OpenGL ES". Therefore, to distinguish desktop OpenGL from
* OpenGL ES, we must also check the context type through EGL (we
* can do that as PowerVR is only usable through EGL).
*/
if (!epoxy_current_context_is_glx()) {
switch (epoxy_egl_get_current_gl_context_api()) {
case EGL_OPENGL_API: return true;
case EGL_OPENGL_ES_API: return false;
case EGL_NONE:
default: break;
}
}
#endif
if (api.begin_count)
return true;
version = (const char *)glGetString(GL_VERSION);
/* If we didn't get a version back, there are only two things that
* could have happened: either malloc failure (which basically
* doesn't exist), or we were called within a glBegin()/glEnd().
* Assume the second, which only exists for desktop GL.
*/
if (!version)
return true;
return strncmp(es_prefix, version, strlen(es_prefix));
}
static int
epoxy_internal_gl_version(GLenum version_string, int error_version, int factor)
{
const char *version = (const char *)glGetString(version_string);
GLint major, minor;
int scanf_count;
if (!version)
return error_version;
/* skip to version number */
while (!isdigit(*version) && *version != '\0')
version++;
/* Interpret version number */
scanf_count = sscanf(version, "%i.%i", &major, &minor);
if (scanf_count != 2) {
fprintf(stderr, "Unable to interpret GL_VERSION string: %s\n",
version);
abort();
}
return factor * major + minor;
}
/**
* @brief Returns the version of OpenGL we are using
*
* The version is encoded as:
*
* ```
*
* version = major * 10 + minor
*
* ```
*
* So it can be easily used for version comparisons.
*
* @return The encoded version of OpenGL we are using
*/
int
epoxy_gl_version(void)
{
return epoxy_internal_gl_version(GL_VERSION, 0, 10);
}
int
epoxy_conservative_gl_version(void)
{
if (api.begin_count)
return 100;
return epoxy_internal_gl_version(GL_VERSION, 100, 10);
}
/**
* @brief Returns the version of the GL Shading Language we are using
*
* The version is encoded as:
*
* ```
*
* version = major * 100 + minor
*
* ```
*
* So it can be easily used for version comparisons.
*
* @return The encoded version of the GL Shading Language we are using
*/
int
epoxy_glsl_version(void)
{
if (epoxy_gl_version() >= 20 ||
epoxy_has_gl_extension ("GL_ARB_shading_language_100"))
return epoxy_internal_gl_version(GL_SHADING_LANGUAGE_VERSION, 0, 100);
return 0;
}
/**
* @brief Checks for the presence of an extension in an OpenGL extension string
*
* @param extension_list The string containing the list of extensions to check
* @param ext The name of the GL extension
* @return `true` if the extension is available'
*
* @note If you are looking to check whether a normal GL, EGL or GLX extension
* is supported by the client, this probably isn't the function you want.
*
* Some parts of the spec for OpenGL and friends will return an OpenGL formatted
* extension string that is separate from the usual extension strings for the
* spec. This function provides easy parsing of those strings.
*
* @see epoxy_has_gl_extension()
* @see epoxy_has_egl_extension()
* @see epoxy_has_glx_extension()
*/
bool
epoxy_extension_in_string(const char *extension_list, const char *ext)
{
const char *ptr = extension_list;
int len;
if (!ext)
return false;
len = strlen(ext);
if (extension_list == NULL || *extension_list == '\0')
return false;
/* Make sure that don't just find an extension with our name as a prefix. */
while (true) {
ptr = strstr(ptr, ext);
if (!ptr)
return false;
if (ptr[len] == ' ' || ptr[len] == 0)
return true;
ptr += len;
}
}
static bool
epoxy_internal_has_gl_extension(const char *ext, bool invalid_op_mode)
{
if (epoxy_gl_version() < 30) {
const char *exts = (const char *)glGetString(GL_EXTENSIONS);
if (!exts)
return invalid_op_mode;
return epoxy_extension_in_string(exts, ext);
} else {
int num_extensions;
int i;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
if (num_extensions == 0)
return invalid_op_mode;
for (i = 0; i < num_extensions; i++) {
const char *gl_ext = (const char *)glGetStringi(GL_EXTENSIONS, i);
if (!gl_ext)
return false;
if (strcmp(ext, gl_ext) == 0)
return true;
}
return false;
}
}
bool
epoxy_load_glx(bool exit_if_fails, bool load)
{
#if PLATFORM_HAS_GLX
# ifdef GLVND_GLX_LIB
/* prefer the glvnd library if it exists */
if (!api.glx_handle)
get_dlopen_handle(&api.glx_handle, GLVND_GLX_LIB, false, load);
# endif
if (!api.glx_handle)
get_dlopen_handle(&api.glx_handle, GLX_LIB, exit_if_fails, load);
#endif
return api.glx_handle != NULL;
}
void *
epoxy_conservative_glx_dlsym(const char *name, bool exit_if_fails)
{
#if PLATFORM_HAS_GLX
if (epoxy_load_glx(exit_if_fails, exit_if_fails))
return do_dlsym(&api.glx_handle, name, exit_if_fails);
#endif
return NULL;
}
/**
* Tests whether the currently bound context is EGL or GLX, trying to
* avoid loading libraries unless necessary.
*/
static bool
epoxy_current_context_is_glx(void)
{
#if !PLATFORM_HAS_GLX
return false;
#else
void *sym;
sym = epoxy_conservative_glx_dlsym("glXGetCurrentContext", false);
if (sym) {
if (glXGetCurrentContext())
return true;
} else {
(void)dlerror();
}
#if PLATFORM_HAS_EGL
sym = epoxy_conservative_egl_dlsym("eglGetCurrentContext", false);
if (sym) {
if (epoxy_egl_get_current_gl_context_api() != EGL_NONE)
return false;
} else {
(void)dlerror();
}
#endif /* PLATFORM_HAS_EGL */
return false;
#endif /* PLATFORM_HAS_GLX */
}
/**
* @brief Returns true if the given GL extension is supported in the current context.
*
* @param ext The name of the GL extension
* @return `true` if the extension is available
*
* @note that this function can't be called from within `glBegin()` and `glEnd()`.
*
* @see epoxy_has_egl_extension()
* @see epoxy_has_glx_extension()
*/
bool
epoxy_has_gl_extension(const char *ext)
{
return epoxy_internal_has_gl_extension(ext, false);
}
bool
epoxy_conservative_has_gl_extension(const char *ext)
{
if (api.begin_count)
return true;
return epoxy_internal_has_gl_extension(ext, true);
}
bool
epoxy_load_egl(bool exit_if_fails, bool load)
{
#if PLATFORM_HAS_EGL
return get_dlopen_handle(&api.egl_handle, EGL_LIB, exit_if_fails, load);
#else
return false;
#endif
}
void *
epoxy_conservative_egl_dlsym(const char *name, bool exit_if_fails)
{
#if PLATFORM_HAS_EGL
if (epoxy_load_egl(exit_if_fails, exit_if_fails))
return do_dlsym(&api.egl_handle, name, exit_if_fails);
#endif
return NULL;
}
void *
epoxy_egl_dlsym(const char *name)
{
return epoxy_conservative_egl_dlsym(name, true);
}
void *
epoxy_glx_dlsym(const char *name)
{
return epoxy_conservative_glx_dlsym(name, true);
}
static void
epoxy_load_gl(void)
{
if (api.gl_handle)
return;
#if defined(_WIN32) || defined(__APPLE__)
get_dlopen_handle(&api.gl_handle, OPENGL_LIB, true, true);
#else
// Prefer GLX_LIB over OPENGL_LIB to maintain existing behavior.
// Using the inverse ordering OPENGL_LIB -> GLX_LIB, causes issues such as:
// https://github.com/anholt/libepoxy/issues/240 (apitrace missing calls)
// https://github.com/anholt/libepoxy/issues/252 (Xorg boot crash)
get_dlopen_handle(&api.glx_handle, GLX_LIB, false, true);
api.gl_handle = api.glx_handle;
#if defined(OPENGL_LIB)
if (!api.gl_handle)
get_dlopen_handle(&api.gl_handle, OPENGL_LIB, false, true);
#endif
if (!api.gl_handle) {
#if defined(OPENGL_LIB)
fprintf(stderr, "Couldn't open %s or %s\n", GLX_LIB, OPENGL_LIB);
#else
fprintf(stderr, "Couldn't open %s\n", GLX_LIB);
#endif
abort();
}
#endif
}
void *
epoxy_gl_dlsym(const char *name)
{
epoxy_load_gl();
return do_dlsym(&api.gl_handle, name, true);
}
void *
epoxy_gles1_dlsym(const char *name)
{
if (epoxy_current_context_is_glx()) {
return epoxy_get_proc_address(name);
} else {
get_dlopen_handle(&api.gles1_handle, GLES1_LIB, true, true);
return do_dlsym(&api.gles1_handle, name, true);
}
}
void *
epoxy_gles2_dlsym(const char *name)
{
if (epoxy_current_context_is_glx()) {
return epoxy_get_proc_address(name);
} else {
get_dlopen_handle(&api.gles2_handle, GLES2_LIB, true, true);
return do_dlsym(&api.gles2_handle, name, true);
}
}
/**
* Does the appropriate dlsym() or eglGetProcAddress() for GLES3
* functions.
*
* Mesa interpreted GLES as intending that the GLES3 functions were
* available only through eglGetProcAddress() and not dlsym(), while
* ARM's Mali drivers interpreted GLES as intending that GLES3
* functions were available only through dlsym() and not
* eglGetProcAddress(). Thanks, Khronos.
*/
void *
epoxy_gles3_dlsym(const char *name)
{
if (epoxy_current_context_is_glx()) {
return epoxy_get_proc_address(name);
} else {
if (get_dlopen_handle(&api.gles2_handle, GLES2_LIB, false, true)) {
void *func = do_dlsym(&api.gles2_handle, name, false);
if (func)
return func;
}
return epoxy_get_proc_address(name);
}
}
/**
* Performs either the dlsym or glXGetProcAddress()-equivalent for
* core functions in desktop GL.
*/
void *
epoxy_get_core_proc_address(const char *name, int core_version)
{
#ifdef _WIN32
int core_symbol_support = 11;
#elif defined(__ANDROID__)
/**
* All symbols must be resolved through eglGetProcAddress
* on Android
*/
int core_symbol_support = 0;
#else
int core_symbol_support = 12;
#endif
if (core_version <= core_symbol_support) {
return epoxy_gl_dlsym(name);
} else {
return epoxy_get_proc_address(name);
}
}
#if PLATFORM_HAS_EGL
static EGLenum
epoxy_egl_get_current_gl_context_api(void)
{
EGLint curapi;
if (eglQueryContext(eglGetCurrentDisplay(), eglGetCurrentContext(),
EGL_CONTEXT_CLIENT_TYPE, &curapi) == EGL_FALSE) {
(void)eglGetError();
return EGL_NONE;
}
return (EGLenum) curapi;
}
#endif /* PLATFORM_HAS_EGL */
/**
* Performs the dlsym() for the core GL 1.0 functions that we use for
* determining version and extension support for deciding on dlsym
* versus glXGetProcAddress() for all other functions.
*
* This needs to succeed on implementations without GLX (since
* glGetString() and glGetIntegerv() are both in GLES1/2 as well, and
* at call time we don't know for sure what API they're trying to use
* without inspecting contexts ourselves).
*/
void *
epoxy_get_bootstrap_proc_address(const char *name)
{
/* If we already have a library that links to libglapi loaded,
* use that.
*/
#if PLATFORM_HAS_GLX
if (api.glx_handle && glXGetCurrentContext())
return epoxy_gl_dlsym(name);
#endif
/* If epoxy hasn't loaded any API-specific library yet, try to
* figure out what API the context is using and use that library,
* since future calls will also use that API (this prevents a
* non-X11 ES2 context from loading a bunch of X11 junk).
*/
#if PLATFORM_HAS_EGL
get_dlopen_handle(&api.egl_handle, EGL_LIB, false, true);
if (api.egl_handle) {
int version = 0;
switch (epoxy_egl_get_current_gl_context_api()) {
case EGL_OPENGL_API:
return epoxy_gl_dlsym(name);
case EGL_OPENGL_ES_API:
if (eglQueryContext(eglGetCurrentDisplay(),
eglGetCurrentContext(),
EGL_CONTEXT_CLIENT_VERSION,
&version)) {
if (version >= 2)
return epoxy_gles2_dlsym(name);
else
return epoxy_gles1_dlsym(name);
}
}
}
#endif /* PLATFORM_HAS_EGL */
/* Fall back to GLX */
return epoxy_gl_dlsym(name);
}
void *
epoxy_get_proc_address(const char *name)
{
#if PLATFORM_HAS_EGL
GLenum egl_api = EGL_NONE;
if (!epoxy_current_context_is_glx())
egl_api = epoxy_egl_get_current_gl_context_api();
switch (egl_api) {
case EGL_OPENGL_API:
case EGL_OPENGL_ES_API:
return eglGetProcAddress(name);
case EGL_NONE:
break;
}
#endif
#if defined(_WIN32)
return wglGetProcAddress(name);
#elif defined(__APPLE__)
return epoxy_gl_dlsym(name);
#elif PLATFORM_HAS_GLX
if (epoxy_current_context_is_glx())
return glXGetProcAddressARB((const GLubyte *)name);
assert(0 && "Couldn't find current GLX or EGL context.\n");
#endif
return NULL;
}
WRAPPER_VISIBILITY (void)
WRAPPER(epoxy_glBegin)(GLenum primtype)
{
#ifdef _WIN32
InterlockedIncrement(&api.begin_count);
#else
pthread_mutex_lock(&api.mutex);
api.begin_count++;
pthread_mutex_unlock(&api.mutex);
#endif
epoxy_glBegin_unwrapped(primtype);
}
WRAPPER_VISIBILITY (void)
WRAPPER(epoxy_glEnd)(void)
{
epoxy_glEnd_unwrapped();
#ifdef _WIN32
InterlockedDecrement(&api.begin_count);
#else
pthread_mutex_lock(&api.mutex);
api.begin_count--;
pthread_mutex_unlock(&api.mutex);
#endif
}
PFNGLBEGINPROC epoxy_glBegin = epoxy_glBegin_wrapped;
PFNGLENDPROC epoxy_glEnd = epoxy_glEnd_wrapped;
epoxy_resolver_failure_handler_t epoxy_resolver_failure_handler;
/**
* Sets the function that will be called every time Epoxy fails to
* resolve a symbol.
*
* @param handler The new handler function
* @return The previous handler function
*/
epoxy_resolver_failure_handler_t
epoxy_set_resolver_failure_handler(epoxy_resolver_failure_handler_t handler)
{
#ifdef _WIN32
return InterlockedExchangePointer((void**)&epoxy_resolver_failure_handler,
handler);
#else
epoxy_resolver_failure_handler_t old;
pthread_mutex_lock(&api.mutex);
old = epoxy_resolver_failure_handler;
epoxy_resolver_failure_handler = handler;
pthread_mutex_unlock(&api.mutex);
return old;
#endif
}