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glx@.*
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# Skip because we don't care for fp64 for now
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spec@arb_gpu_shader_fp64@.*
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# Skip TS tests for now
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spec@arb_tessellation_shader@.*
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# Skip, this is expected
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# Refer to src/mesa/main/drawpix.c:100
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spec@ext_texture_integer@fbo-integer
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# Fails on iris too
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spec@arb_direct_state_access@gettextureimage-formats
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spec@arb_texture_buffer_object@formats (fs- arb)*
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spec@arb_texture_buffer_object@formats (vs- arb)*
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spec@nv_primitive_restart@primitive-restart-draw-mode-polygon
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spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip
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spec@nv_primitive_restart@primitive-restart-draw-mode-quads
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spec@ext_framebuffer_multisample@clip-and-scissor-blit.*
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# Skip because they crash crosvm/virglrenderer
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spec@arb_shader_image_load_store@max-size
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spec@glsl-1.50@execution@interface-blocks-api-access-members
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# Skip slow tests on crosvm/virglrenderer (90-250 s)
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spec@glsl-1.30@execution@interpolation@interpolation-noperspective-gl_backsecondarycolor-flat-distance
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spec@glsl-1.30@execution@interpolation@interpolation-smooth-gl_backsecondarycolor-flat-fixed
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spec@glsl-1.50@execution@built-in-functions@gs-op-bitor-neg-int-ivec3
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spec@glsl-4.30@execution@built-in-functions@cs-op-selection-bool-vec4-vec4
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# Skip any fp64 tests, this is not supported on GLES hosts
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spec@glsl-4.*@*dmat*
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spec@glsl-4.*@*dvec*
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spec@glsl-4.*@*double*
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