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virglrenderer/src/vrend_winsys.c

233 lines
5.8 KiB

/**************************************************************************
*
* Copyright (C) 2014 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "vrend_winsys.h"
#ifdef HAVE_EPOXY_GLX_H
#include "vrend_winsys_glx.h"
#endif
#include <stddef.h>
enum {
CONTEXT_NONE,
CONTEXT_EGL,
CONTEXT_GLX
};
static int use_context = CONTEXT_NONE;
#ifdef HAVE_EPOXY_EGL_H
struct virgl_egl *egl = NULL;
struct virgl_gbm *gbm = NULL;
#endif
#ifdef HAVE_EPOXY_GLX_H
static struct virgl_glx *glx_info = NULL;
#endif
int vrend_winsys_init(uint32_t flags, int preferred_fd)
{
if (flags & VIRGL_RENDERER_USE_EGL) {
#ifdef HAVE_EPOXY_EGL_H
/*
* If the user specifies a preferred DRM fd and we can't use it, fail. If the user doesn't
* specify an fd, it's possible to initialize EGL without one.
*/
gbm = virgl_gbm_init(preferred_fd);
if (preferred_fd > 0 && !gbm)
return -1;
egl = virgl_egl_init(gbm, flags & VIRGL_RENDERER_USE_SURFACELESS,
flags & VIRGL_RENDERER_USE_GLES);
if (!egl) {
if (gbm) {
virgl_gbm_fini(gbm);
gbm = NULL;
}
return -1;
}
use_context = CONTEXT_EGL;
#else
(void)preferred_fd;
vrend_printf( "EGL is not supported on this platform\n");
return -1;
#endif
} else if (flags & VIRGL_RENDERER_USE_GLX) {
#ifdef HAVE_EPOXY_GLX_H
glx_info = virgl_glx_init();
if (!glx_info)
return -1;
use_context = CONTEXT_GLX;
#else
vrend_printf( "GLX is not supported on this platform\n");
return -1;
#endif
}
return 0;
}
void vrend_winsys_cleanup(void)
{
#ifdef HAVE_EPOXY_EGL_H
if (use_context == CONTEXT_EGL) {
virgl_egl_destroy(egl);
egl = NULL;
use_context = CONTEXT_NONE;
if (gbm) {
virgl_gbm_fini(gbm);
gbm = NULL;
}
}
#endif
#ifdef HAVE_EPOXY_GLX_H
if (use_context == CONTEXT_GLX) {
virgl_glx_destroy(glx_info);
glx_info = NULL;
use_context = CONTEXT_NONE;
}
#endif
}
virgl_renderer_gl_context vrend_winsys_create_context(struct virgl_gl_ctx_param *param)
{
#ifdef HAVE_EPOXY_EGL_H
if (use_context == CONTEXT_EGL)
return virgl_egl_create_context(egl, param);
#endif
#ifdef HAVE_EPOXY_GLX_H
if (use_context == CONTEXT_GLX)
return virgl_glx_create_context(glx_info, param);
#endif
return NULL;
}
void vrend_winsys_destroy_context(virgl_renderer_gl_context ctx)
{
#ifdef HAVE_EPOXY_EGL_H
if (use_context == CONTEXT_EGL) {
virgl_egl_destroy_context(egl, ctx);
return;
}
#endif
#ifdef HAVE_EPOXY_GLX_H
if (use_context == CONTEXT_GLX) {
virgl_glx_destroy_context(glx_info, ctx);
return;
}
#endif
}
int vrend_winsys_make_context_current(virgl_renderer_gl_context ctx)
{
#ifdef HAVE_EPOXY_EGL_H
if (use_context == CONTEXT_EGL)
return virgl_egl_make_context_current(egl, ctx);
#endif
#ifdef HAVE_EPOXY_GLX_H
if (use_context == CONTEXT_GLX)
return virgl_glx_make_context_current(glx_info, ctx);
#endif
return -1;
}
int vrend_winsys_has_gl_colorspace(void)
{
bool egl_colorspace = false;
#ifdef HAVE_EPOXY_EGL_H
if (egl)
egl_colorspace = virgl_has_egl_khr_gl_colorspace(egl);
#endif
return use_context == CONTEXT_NONE ||
use_context == CONTEXT_GLX ||
(use_context == CONTEXT_EGL && egl_colorspace);
}
int vrend_winsys_get_fourcc_for_texture(uint32_t tex_id, uint32_t format, int *fourcc)
{
#ifdef HAVE_EPOXY_EGL_H
if (use_context == CONTEXT_EGL)
return virgl_egl_get_fourcc_for_texture(egl, tex_id, format, fourcc);
#else
(void)tex_id;
(void)format;
(void)fourcc;
#endif
return 0;
}
int vrend_winsys_get_fd_for_texture(uint32_t tex_id, int *fd)
{
#ifdef HAVE_EPOXY_EGL_H
if (!egl)
return -1;
return virgl_egl_get_fd_for_texture(egl, tex_id, fd);
#else
(void)tex_id;
(void)fd;
return -1;
#endif
}
int vrend_winsys_get_fd_for_texture2(uint32_t tex_id, int *fd, int *stride, int *offset)
{
#ifdef HAVE_EPOXY_EGL_H
if (!egl)
return -1;
return virgl_egl_get_fd_for_texture2(egl, tex_id, fd, stride, offset);
#else
(void)tex_id;
(void)fd;
(void)stride;
(void)offset;
return -1;
#endif
}
uint32_t vrend_winsys_query_video_memory(void)
{
#ifdef HAVE_EPOXY_GLX_H
return virgl_glx_query_video_memory(glx_info);
#else
return 0;
#endif
}
/* different_gpu means that GBM and GL renderer are on two different DRM devices.
* Linear buffers are used for scanouts to make them shareable.
* Advise the client to use drawable shadowing for performance.
*/
bool vrend_winsys_different_gpu(void)
{
#ifdef HAVE_EPOXY_EGL_H
if (egl)
return virgl_egl_different_gpu(egl);
#endif
return false;
}