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virglrenderer/.gitlab-ci/expectations/virt/piglit-virgl-gles-flakes.txt

146 lines
9.0 KiB

hiz@hiz-depth-read-fbo-d24-s0
hiz@hiz-depth-read-window-stencil0
hiz@hiz-stencil-read-window-depth0
hiz@hiz-stencil-read-window-depth1
shaders@glsl-fs-sampler-numbering
shaders@glsl-max-varyings
shaders@glsl-max-varyings >max_varying_components
shaders@glsl-uniform-interstage-limits@subdivide 5
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
spec@amd_shader_trinary_minmax@execution@built-in-functions@gs-max3-vec3-vec3-vec3
spec@amd_shader_trinary_minmax@execution@built-in-functions@tcs-mid3-uvec2-uvec2-uvec2
spec@amd_shader_trinary_minmax@execution@built-in-functions@vs-max3-vec3-vec3-vec3
spec@arb_clip_control@arb_clip_control-clip-control
spec@arb_compute_shader@local-id-explosion
spec@arb_copy_image@arb_copy_image-formats@Source: GL_STENCIL_INDEX8/Destination: GL_STENCIL_INDEX8
spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 d=z32f_s8
spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 s=d=z32f_s8
spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 d=z32f_s8
spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels
spec@arb_depth_texture@depthstencil-render-miplevels 146 d=z16
spec@arb_depth_texture@depthstencil-render-miplevels 585 d=z16
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1
spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb upsample disabled clear
spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed
spec@arb_gpu_shader5@texturegather@fs-r-0-uint-2drect
spec@arb_gpu_shader5@texturegather@fs-rgb-1-unorm-2drect
spec@arb_gpu_shader5@texturegatheroffset@fs-rgb-2-float-2drect-const
spec@arb_gpu_shader5@texturegatheroffsets@vs-rg-0-float-2drect
spec@arb_gpu_shader5@texturegatheroffsets@vs-rgb-0-int-2d
spec@arb_gpu_shader5@texturegatheroffsets@vs-rgb-1-int-2d
spec@arb_gpu_shader5@texturegatheroffset@vs-r-0-unorm-2darray
spec@arb_gpu_shader5@texturegatheroffset@vs-rgb-2-uint-2drect-const
spec@arb_shader_image_load_store@atomicity
spec@arb_shader_image_load_store@atomicity@imageAtomicAdd
spec@arb_shader_image_load_store@atomicity@imageAtomicAnd
spec@arb_shader_image_load_store@atomicity@imageAtomicCompSwap
spec@arb_shader_image_load_store@atomicity@imageAtomicExchange
spec@arb_shader_image_load_store@atomicity@imageAtomicMax
spec@arb_shader_image_load_store@atomicity@imageAtomicMin
spec@arb_shader_image_load_store@atomicity@imageAtomicOr
spec@arb_shader_image_load_store@atomicity@imageAtomicXor
spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/full barrier test/4x4
spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/one bit barrier test/4x4
spec@arb_shader_image_load_store@host-mem-barrier@Element array/RaW/full barrier test/4x4
spec@arb_shader_image_load_store@host-mem-barrier@Image/RaW/full barrier test/4x4
spec@arb_shader_image_load_store@host-mem-barrier@Image/RaW/one bit barrier test/4x4
spec@arb_shader_image_load_store@host-mem-barrier@Indirect/RaW/full barrier test/4x4
spec@arb_shader_image_load_store@host-mem-barrier@Indirect/RaW/one bit barrier test/4x4
spec@arb_shader_image_load_store@host-mem-barrier@Texture fetch/RaW/full barrier test/4x4
spec@arb_shader_image_load_store@host-mem-barrier@Uniform buffer/RaW/full barrier test/4x4
spec@arb_shader_image_load_store@host-mem-barrier@Vertex array/RaW/full barrier test/4x4
spec@arb_shader_precision@fs-op-assign-div-vec3-float
spec@arb_texture_cube_map@copyteximage cube samples=4
spec@arb_texture_multisample@texelfetch fs sampler2dms 4 1x71-501x71
spec@arb_texture_rg@texwrap formats-float bordercolor
spec@arb_texture_view@rendering-target
spec@arb_texture_view@rendering-target@1D view rendering
spec@arb_timer_query@query gl_timestamp
spec@arb_timer_query@timestamp-get
spec@arb_uniform_buffer_object@rendering-array
spec@ext_framebuffer_blit@fbo-blit-check-limits
spec@ext_framebuffer_blit@fbo-sys-blit
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth
spec@ext_framebuffer_object@fbo-fragcoord
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-drawpixels
spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler3d
spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1d
spec@ext_packed_depth_stencil@depthstencil-render-miplevels 146 ds=z24_s8
spec@ext_packed_depth_stencil@depthstencil-render-miplevels 146 s=z24_s8
spec@ext_packed_depth_stencil@depthstencil-render-miplevels 273 d=s=z24_s8
spec@ext_packed_depth_stencil@depthstencil-render-miplevels 273 s=z24_s8
spec@ext_packed_depth_stencil@depthstencil-render-miplevels 292 d=s=z24_s8
spec@ext_packed_depth_stencil@depthstencil-render-miplevels 292 s=d=z24_s8
spec@ext_packed_depth_stencil@depthstencil-render-miplevels 585 d=z24_s8
spec@ext_packed_depth_stencil@depthstencil-render-miplevels 585 s=z24_s8
spec@ext_packed_depth_stencil@fbo-clear-formats stencil
spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-tex1d
spec@ext_texture_array@fbo-depth-array depth-draw
spec@ext_texture_compression_s3tc@texwrap formats
spec@ext_texture_compression_s3tc@texwrap formats@GL_COMPRESSED_RGB_S3TC_DXT1_EXT
spec@ext_transform_feedback@builtin-varyings gl_color
spec@glsl-1.10@execution@built-in-functions@fs-op-lt-float-float
spec@glsl-1.10@execution@built-in-functions@vs-acos-float
spec@glsl-1.10@execution@built-in-functions@vs-all-bvec2
spec@glsl-1.10@execution@built-in-functions@vs-mix-vec4-vec4-vec4
spec@glsl-1.10@execution@built-in-functions@vs-op-assign-add-ivec3-int
spec@glsl-1.10@execution@built-in-functions@vs-op-div-vec2-float
spec@glsl-1.10@execution@built-in-functions@vs-op-sub-vec2-float
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-none
spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-row-wr
spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-mat4
spec@glsl-1.20@execution@built-in-functions@vs-op-eq-mat2x4-mat2x4
spec@glsl-1.20@execution@built-in-functions@vs-op-mult-mat2x4-mat3x2
spec@glsl-1.20@execution@const-builtin@glsl-const-builtin-fract
spec@glsl-1.20@execution@uniform-initializer@fs-mat3
spec@glsl-1.20@execution@uniform-initializer@vs-mat4-set-by-other-stage
spec@glsl-1.20@execution@variable-indexing@fs-uniform-array-mat4-col-row-rd
spec@glsl-1.20@execution@vs-outerproduct-mat4-ivec
spec@glsl-1.30@execution@built-in-functions@fs-clamp-ivec3-int-int
spec@glsl-1.30@execution@built-in-functions@fs-op-assign-lshift-ivec4-int
spec@glsl-1.30@execution@built-in-functions@fs-op-assign-rshift-ivec2-uint
spec@glsl-1.30@execution@built-in-functions@fs-op-bitand-not-abs-ivec3-int
spec@glsl-1.30@execution@built-in-functions@fs-op-bitxor-abs-not-ivec2-int
spec@glsl-1.30@execution@interpolation@interpolation-flat-gl_backsecondarycolor-smooth-none
spec@glsl-1.30@execution@switch@fs-uint
spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9
spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler2darray-swizzle
spec@glsl-1.50@execution@built-in-functions@gs-fract-vec2
spec@glsl-1.50@execution@built-in-functions@gs-fract-vec3
spec@glsl-1.50@execution@built-in-functions@gs-op-assign-bitand-ivec3-int
spec@glsl-1.50@execution@built-in-functions@gs-op-bitor-abs-not-ivec4-ivec4
spec@glsl-1.50@execution@built-in-functions@gs-op-bitor-neg-int-ivec3
spec@glsl-1.50@execution@built-in-functions@gs-op-uplus-ivec2
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1darray
spec@glsl-4.00@execution@inout@vs-out-fs-in-s2@2-vec3-dmat2x2
spec@glsl-4.30@execution@built-in-functions@cs-op-add-mat2x4-float
spec@glsl-4.30@execution@built-in-functions@cs-op-mult-uvec2-uint
spec@glsl-4.30@execution@built-in-functions@cs-op-rshift-ivec2-int
spec@glsl-4.30@execution@built-in-functions@cs-op-selection-bool-vec4-vec4
spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH32F_STENCIL8/Destination: GL_DEPTH32F_STENCIL8
spec@!opengl 1.0@gl-1.0-blend-func
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 1.1@copypixels-draw-sync
spec@!opengl 1.1@draw-sync
spec@!opengl 1.1@getteximage-depth
spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_CUBE_MAP-GL_DEPTH24_STENCIL8
spec@!opengl 1.1@masked-clear
spec@!opengl 1.1@ppgtt_memory_alignment
spec@!opengl 1.1@read-front clear-front-first
spec@!opengl 1.1@read-front clear-front-first samples=2
spec@!opengl 1.1@read-front clear-front-first samples=4
spec@!opengl 1.1@read-front samples=2
spec@!opengl 1.1@stencil-drawpixels
spec@!opengl 2.0@vertex-program-two-side front back back2@gs-out and fs
spec@!opengl 2.0@vertex-program-two-side front back back2@vs- gs and fs
spec@!opengl 2.0@vertex-program-two-side front back front2@gs-out and fs
spec@!opengl 2.0@vertex-program-two-side front back front2@vs- gs and fs
spec@!opengl 2.0@vertex-program-two-side front back@gs-out and fs
spec@!opengl 2.0@vertex-program-two-side front back@vs- gs and fs
spec@!opengl 2.0@vertex-program-two-side front front2 back2@gs-out and fs
spec@!opengl 2.0@vertex-program-two-side front front2 back2@vs- gs and fs
spec@!opengl 3.0@gl30basic