You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
#ifndef VREND_BLITTER
|
|
|
|
#define VREND_BLITTER
|
|
|
|
|
|
|
|
/* shaders for blitting */
|
|
|
|
|
|
|
|
static const char *vs_passthrough = {
|
|
|
|
"#version 130\n"
|
|
|
|
"in vec4 arg0;\n"
|
|
|
|
"in vec4 arg1;\n"
|
|
|
|
"out vec4 tc;\n"
|
|
|
|
"void main() {\n"
|
|
|
|
" gl_Position = arg0;\n"
|
|
|
|
" tc = arg1;\n"
|
|
|
|
"}\n"
|
|
|
|
};
|
|
|
|
|
|
|
|
static const char *fs_texfetch_col = {
|
|
|
|
"#version 130\n"
|
|
|
|
"uniform sampler%s samp;\n"
|
|
|
|
"in vec4 tc;\n"
|
|
|
|
"void main() {\n"
|
|
|
|
" gl_FragColor = texture(samp, tc%s)%s;\n"
|
|
|
|
"}\n"
|
|
|
|
};
|
|
|
|
|
|
|
|
static const char *fs_texfetch_ds = {
|
|
|
|
"#version 130\n"
|
|
|
|
"uniform sampler%s samp;\n"
|
|
|
|
"in vec4 tc;\n"
|
|
|
|
"void main() {\n"
|
|
|
|
" gl_FragDepth = float(texture(samp, tc%s).x);\n"
|
|
|
|
"}\n"
|
|
|
|
};
|
|
|
|
|
|
|
|
static const char *fs_texfetch_ds_msaa = {
|
|
|
|
"#version 130\n"
|
|
|
|
"#extension GL_ARB_texture_multisample : enable\n"
|
|
|
|
"uniform sampler%s samp;\n"
|
|
|
|
"in vec4 tc;\n"
|
|
|
|
"void main() {\n"
|
|
|
|
" gl_FragDepth = float(texelFetch(samp, %s(tc%s), int(tc.z)).x);\n"
|
|
|
|
"}\n"
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|