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virglrenderer/.gitlab-ci/expectations/virt/piglit-virgl-gl-skips.txt

77 lines
3.2 KiB

glx@.*
# Skip because we don't care for fp64 for now
spec@arb_gpu_shader_fp64@.*
# Skip TS tests for now
spec@arb_tessellation_shader@.*
# Skip, this is expected
# Refer to src/mesa/main/drawpix.c:100
spec@ext_texture_integer@fbo-integer
# Fails on iris too
spec@arb_direct_state_access@gettextureimage-formats
spec@arb_texture_buffer_object@formats (fs- arb)*
spec@arb_texture_buffer_object@formats (vs- arb)*
# Skip these as they get skipped with the Intel driver + vtest
spec@arb_shader_texture_image_samples@builtin-image*
# Skip for now
spec@arb_vertex_attrib_64bit.*
# Reported as crash, but no obvious crash
spec@intel_shader_integer_functions2@execution@built-in-functions*
spec@arb_vertex_program.*
# Crashes when lowering GLSL to TGSI, but this is going away with the GLSL-NIR-TGSI lowering coming soon
spec@glsl-4.00@execution@inout.*
# Skip because they pass with the Intel driver
spec@arb_shader_texture_image_samples@texturesamples@.*
spec@nv_primitive_restart@primitive-restart-draw-mode-polygon
spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip
spec@nv_primitive_restart@primitive-restart-draw-mode-quads
spec@glsl-4.00@execution@conversion.*
spec@ext_framebuffer_multisample@clip-and-scissor-blit.*
# Skip because they crash crosvm/virglrenderer
spec@arb_pixel_buffer_object@texsubimage array pbo
spec@arb_shader_image_load_store@invalid
spec@arb_shader_image_load_store@layer
spec@arb_shader_image_load_store@level
spec@arb_shader_image_load_store@max-size
spec@arb_shader_image_load_store@semantics
spec@arb_shader_image_size@builtin
spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray
spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray
spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray
spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray
spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray
spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray
spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray
spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray
spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray
spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray
spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray
spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray
spec@ext_texture_array@texsubimage array
spec@glsl-1.30@exe
spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-sampler1darray
spec@glsl-1.30@execution@texelfetch@vs-texelfetch-sampler1darray
spec@glsl-1.50@execution@interface-blocks-api-access-members
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-isampler1darray
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-sampler1darray
spec@glsl-1.50@execution@texelfetch@gs-texelfetch-usampler1darray
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1darray
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-sampler1darray
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler1darray
# Skip any fp64 tests, it's not working properly, and there is
# no priority in fixing this
spec@glsl-4.*@*dmat*
spec@glsl-4.*@*dvec*
spec@glsl-4.*@*double*