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glx@.*
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# Skip because we don't care for fp64 for now
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spec@arb_gpu_shader_fp64@.*
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# Skip TS tests for now
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spec@arb_tessellation_shader@.*
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# Skip, this is expected
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# Refer to src/mesa/main/drawpix.c:100
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spec@ext_texture_integer@fbo-integer
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# Fails on iris too
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spec@arb_direct_state_access@gettextureimage-formats
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spec@arb_texture_buffer_object@formats (fs- arb)*
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spec@arb_texture_buffer_object@formats (vs- arb)*
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# Skip these as they get skipped with the Intel driver + vtest
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spec@arb_shader_texture_image_samples@builtin-image*
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# Skip for now
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spec@arb_vertex_attrib_64bit.*
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# Reported as crash, but no obvious crash
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spec@intel_shader_integer_functions2@execution@built-in-functions*
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spec@arb_vertex_program.*
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# Crashes when lowering GLSL to TGSI, but this is going away with the GLSL-NIR-TGSI lowering coming soon
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spec@glsl-4.00@execution@inout.*
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# Skip because they pass with the Intel driver
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spec@arb_shader_texture_image_samples@texturesamples@.*
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spec@nv_primitive_restart@primitive-restart-draw-mode-polygon
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spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip
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spec@nv_primitive_restart@primitive-restart-draw-mode-quads
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spec@glsl-4.00@execution@conversion.*
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spec@ext_framebuffer_multisample@clip-and-scissor-blit.*
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# Skip because they crash crosvm/virglrenderer
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spec@arb_pixel_buffer_object@texsubimage array pbo
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spec@arb_shader_image_load_store@invalid
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spec@arb_shader_image_load_store@layer
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spec@arb_shader_image_load_store@level
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spec@arb_shader_image_load_store@max-size
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spec@arb_shader_image_load_store@semantics
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spec@arb_shader_image_size@builtin
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spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray
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spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray
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spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray
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spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray
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spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray
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spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray
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spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray
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spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray
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spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray
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spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray
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spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray
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spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray
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spec@ext_texture_array@texsubimage array
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spec@glsl-1.30@exe
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spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-sampler1darray
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spec@glsl-1.30@execution@texelfetch@vs-texelfetch-sampler1darray
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spec@glsl-1.50@execution@interface-blocks-api-access-members
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spec@glsl-1.50@execution@texelfetch@gs-texelfetch-isampler1darray
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spec@glsl-1.50@execution@texelfetch@gs-texelfetch-sampler1darray
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spec@glsl-1.50@execution@texelfetch@gs-texelfetch-usampler1darray
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spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1darray
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spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-sampler1darray
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spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler1darray
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# Skip any fp64 tests, it's not working properly, and there is
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# no priority in fixing this
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spec@glsl-4.*@*dmat*
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spec@glsl-4.*@*dvec*
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spec@glsl-4.*@*double*
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