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/**************************************************************************
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*
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* Copyright (C) 2014 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef VREND_SHADER_H
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#define VREND_SHADER_H
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#include "pipe/p_state.h"
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/* need to store patching info for interpolation */
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struct vrend_interp_info {
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int semantic_name;
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int semantic_index;
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int interpolate;
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};
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struct vrend_shader_info {
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uint32_t samplers_used_mask;
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int num_consts;
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int num_inputs;
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int num_interps;
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int num_outputs;
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int num_ubos;
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int num_ucp;
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int glsl_ver;
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uint32_t shadow_samp_mask;
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int gs_out_prim;
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struct pipe_stream_output_info so_info;
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struct vrend_interp_info *interpinfo;
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char **so_names;
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};
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struct vrend_shader_key {
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uint32_t coord_replace;
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bool invert_fs_origin;
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bool pstipple_tex;
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bool add_alpha_test;
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bool color_two_side;
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uint8_t alpha_test;
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uint8_t clip_plane_enable;
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bool gs_present;
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bool flatshade;
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float alpha_ref_val;
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uint32_t cbufs_are_a8_bitmask;
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};
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struct vrend_shader_cfg {
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int glsl_version;
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bool use_core_profile;
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bool use_explicit_locations;
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};
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bool vrend_patch_vertex_shader_interpolants(char *program,
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struct vrend_shader_info *vs_info,
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struct vrend_shader_info *fs_info,
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bool is_gs, bool flatshade);
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char *vrend_convert_shader(struct vrend_shader_cfg *cfg,
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const struct tgsi_token *tokens,
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struct vrend_shader_key *key,
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struct vrend_shader_info *sinfo);
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const char *vrend_shader_samplertypeconv(int sampler_type, int *is_shad);
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#endif
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