shader: use writemask for op1

Fixes piglit  glsl-vec-array test
macos/master
Marc-André Lureau 10 years ago committed by Dave Airlie
parent 26aa5bf620
commit 002354dd91
  1. 2
      src/vrend_shader.c

@ -839,7 +839,7 @@ static int emit_clip_dist_movs(struct dump_ctx *ctx)
}
#define emit_arit_op2(op) snprintf(buf, 255, "%s = %s(%s((%s %s %s))%s);\n", dsts[0], dstconv, dtypeprefix, srcs[0], op, srcs[1], writemask)
#define emit_op1(op) snprintf(buf, 255, "%s = %s(%s(%s(%s)));\n", dsts[0], dstconv, dtypeprefix, op, srcs[0])
#define emit_op1(op) snprintf(buf, 255, "%s = %s(%s(%s(%s))%s);\n", dsts[0], dstconv, dtypeprefix, op, srcs[0], writemask)
#define emit_compare(op) snprintf(buf, 255, "%s = %s(%s((%s(%s, %s)))%s);\n", dsts[0], dstconv, dtypeprefix, op, srcs[0], srcs[1], writemask)
#define emit_ucompare(op) snprintf(buf, 255, "%s = %s(uintBitsToFloat(%s(%s(vec4(%s), vec4(%s))%s) * %s(0xffffffff)));\n", dsts[0], dstconv, udstconv, op, srcs[0], srcs[1], writemask, udstconv)

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