This is a follow up change for a5bfadaab5
to fix some request with 0 length shader. This moves the check from the
decode phase into create_shader as userspace may send 0
length shader in a long shader request.
TEST=webglaquarium
TEST=piglit opengl -t glsl --glsl
Reviewed-by: Dave Airlie <airlied@redhat.com>
macos/master
parent
2546d11c63
commit
003007e3e4
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