shader: Simplify vrend_select_program

Simplify info parameter by replacing it with vertices_per_patch.

Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
Antonio Caggiano 3 years ago committed by Gert Wollny
parent 8c140709bc
commit 013d0db3e0
  1. 8
      src/vrend_renderer.c

@ -4662,7 +4662,7 @@ void vrend_inject_tcs(struct vrend_sub_context *sub_ctx, int vertices_per_patch)
static bool
vrend_select_program(struct vrend_sub_context *sub_ctx, const struct pipe_draw_info *info)
vrend_select_program(struct vrend_sub_context *sub_ctx, ubyte vertices_per_patch)
{
struct vrend_linked_shader_program *prog;
bool fs_dirty, vs_dirty, gs_dirty, tcs_dirty, tes_dirty;
@ -4691,7 +4691,7 @@ vrend_select_program(struct vrend_sub_context *sub_ctx, const struct pipe_draw_i
vrend_shader_select(sub_ctx, shaders[PIPE_SHADER_TESS_CTRL], &tcs_dirty);
else if (vrend_state.use_gles && shaders[PIPE_SHADER_TESS_EVAL]) {
VREND_DEBUG(dbg_shader, sub_ctx->parent, "Need to inject a TCS\n");
vrend_inject_tcs(sub_ctx, info->vertices_per_patch);
vrend_inject_tcs(sub_ctx, vertices_per_patch);
vrend_shader_select(sub_ctx, shaders[PIPE_SHADER_VERTEX], &vs_dirty);
}
@ -4711,7 +4711,7 @@ vrend_select_program(struct vrend_sub_context *sub_ctx, const struct pipe_draw_i
vrend_shader_select(sub_ctx, shaders[PIPE_SHADER_TESS_CTRL], &tcs_dirty);
else if (vrend_state.use_gles && shaders[PIPE_SHADER_TESS_EVAL]) {
VREND_DEBUG(dbg_shader, sub_ctx->parent, "Need to inject a TCS\n");
vrend_inject_tcs(sub_ctx, info->vertices_per_patch);
vrend_inject_tcs(sub_ctx, vertices_per_patch);
}
sub_ctx->drawing = true;
vrend_shader_select(sub_ctx, shaders[PIPE_SHADER_VERTEX], &vs_dirty);
@ -4875,7 +4875,7 @@ int vrend_draw_vbo(struct vrend_context *ctx,
if (sub_ctx->shader_dirty || sub_ctx->swizzle_output_rgb_to_bgr ||
sub_ctx->convert_linear_to_srgb_on_write)
new_program = vrend_select_program(sub_ctx, info);
new_program = vrend_select_program(sub_ctx, info->vertices_per_patch);
if (!sub_ctx->prog) {
vrend_printf("dropping rendering due to missing shaders: %s\n", ctx->debug_name);

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