diff --git a/src/vrend_blitter.c b/src/vrend_blitter.c index 3698c8c..8fd55b3 100644 --- a/src/vrend_blitter.c +++ b/src/vrend_blitter.c @@ -782,7 +782,7 @@ void vrend_renderer_blit_gl(UNUSED struct vrend_context *ctx, glUseProgram(prog_id); - glBindFramebuffer(GL_FRAMEBUFFER_EXT, blit_ctx->fb_id); + glBindFramebuffer(GL_FRAMEBUFFER, blit_ctx->fb_id); vrend_fb_bind_texture(dst_res, 0, info->dst.level, info->dst.box.z); buffers = GL_COLOR_ATTACHMENT0_EXT; @@ -839,7 +839,7 @@ void vrend_renderer_blit_gl(UNUSED struct vrend_context *ctx, float src_z = (dst_z + dst_offset) * dst2src_scale; uint32_t layer = (dst_res->target == GL_TEXTURE_CUBE_MAP) ? info->dst.box.z : dst_z; - glBindFramebuffer(GL_FRAMEBUFFER_EXT, blit_ctx->fb_id); + glBindFramebuffer(GL_FRAMEBUFFER, blit_ctx->fb_id); vrend_fb_bind_texture(dst_res, 0, info->dst.level, layer); buffers = GL_COLOR_ATTACHMENT0_EXT; @@ -854,9 +854,9 @@ void vrend_renderer_blit_gl(UNUSED struct vrend_context *ctx, glUseProgram(0); glDeleteProgram(prog_id); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); } diff --git a/src/vrend_formats.c b/src/vrend_formats.c index d4eb28c..14dc030 100644 --- a/src/vrend_formats.c +++ b/src/vrend_formats.c @@ -376,14 +376,14 @@ static void vrend_add_formats(struct vrend_format_table *table, int num_entries) attachment = GL_DEPTH_ATTACHMENT; else attachment = GL_DEPTH_STENCIL_ATTACHMENT; - glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, attachment, GL_TEXTURE_2D, tex_id, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, tex_id, 0); is_depth = true; buffers = GL_NONE; glDrawBuffers(1, &buffers); } else { - glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex_id, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex_id, 0); buffers = GL_COLOR_ATTACHMENT0_EXT; glDrawBuffers(1, &buffers); diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index f81fc30..34e9efe 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -1877,38 +1877,38 @@ static void vrend_fb_bind_texture_id(struct vrend_resource *res, case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: if (layer == 0xffffffff) - glFramebufferTexture(GL_FRAMEBUFFER_EXT, attachment, + glFramebufferTexture(GL_FRAMEBUFFER, attachment, id, level); else - glFramebufferTextureLayer(GL_FRAMEBUFFER_EXT, attachment, + glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, id, level, layer); break; case GL_TEXTURE_3D: if (layer == 0xffffffff) - glFramebufferTexture(GL_FRAMEBUFFER_EXT, attachment, + glFramebufferTexture(GL_FRAMEBUFFER, attachment, id, level); else if (vrend_state.use_gles) - glFramebufferTexture3DOES(GL_FRAMEBUFFER_EXT, attachment, + glFramebufferTexture3DOES(GL_FRAMEBUFFER, attachment, res->target, id, level, layer); else - glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment, + glFramebufferTexture3DEXT(GL_FRAMEBUFFER, attachment, res->target, id, level, layer); break; case GL_TEXTURE_CUBE_MAP: if (layer == 0xffffffff) - glFramebufferTexture(GL_FRAMEBUFFER_EXT, attachment, + glFramebufferTexture(GL_FRAMEBUFFER, attachment, id, level); else - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, attachment, GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer, id, level); break; case GL_TEXTURE_1D: - glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment, + glFramebufferTexture1DEXT(GL_FRAMEBUFFER, attachment, res->target, id, level); break; case GL_TEXTURE_2D: default: - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, attachment, res->target, id, level); break; } @@ -1916,12 +1916,12 @@ static void vrend_fb_bind_texture_id(struct vrend_resource *res, if (attachment == GL_DEPTH_ATTACHMENT) { switch (res->target) { case GL_TEXTURE_1D: - glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, + glFramebufferTexture1DEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_1D, 0, 0); break; case GL_TEXTURE_2D: default: - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); break; } @@ -1940,7 +1940,7 @@ static void vrend_hw_set_zsurf_texture(struct vrend_context *ctx) struct vrend_surface *surf = ctx->sub->zsurf; if (!surf) { - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); } else { uint32_t first_layer = surf->val1 & 0xffff; @@ -1961,7 +1961,7 @@ static void vrend_hw_set_color_surface(struct vrend_context *ctx, int index) if (!surf) { GLenum attachment = GL_COLOR_ATTACHMENT0 + index; - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, 0, 0); } else { uint32_t first_layer = ctx->sub->surf[index]->val1 & 0xffff; @@ -1984,7 +1984,7 @@ static void vrend_hw_emit_framebuffer_state(struct vrend_context *ctx) GL_COLOR_ATTACHMENT6_EXT, GL_COLOR_ATTACHMENT7_EXT, }; - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id); + glBindFramebufferEXT(GL_FRAMEBUFFER, ctx->sub->fb_id); if (ctx->sub->nr_cbufs == 0) { glReadBuffer(GL_NONE); @@ -2024,7 +2024,7 @@ void vrend_set_framebuffer_state(struct vrend_context *ctx, GLint new_height = -1; bool new_ibf = false; - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id); + glBindFramebufferEXT(GL_FRAMEBUFFER, ctx->sub->fb_id); if (zsurf_handle) { zsurf = vrend_object_lookup(ctx->sub->object_hash, zsurf_handle, VIRGL_OBJECT_SURFACE); @@ -3152,7 +3152,7 @@ void vrend_clear(struct vrend_context *ctx, if (ctx->ctx_switch_pending) vrend_finish_context_switch(ctx); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id); + glBindFramebufferEXT(GL_FRAMEBUFFER, ctx->sub->fb_id); vrend_update_frontface_state(ctx); if (ctx->sub->stencil_state_dirty) @@ -3903,7 +3903,7 @@ int vrend_draw_vbo(struct vrend_context *ctx, fprintf(stderr,"dropping rendering due to missing shaders: %s\n", ctx->debug_name); return 0; } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id); + glBindFramebufferEXT(GL_FRAMEBUFFER, ctx->sub->fb_id); vrend_use_program(ctx, ctx->sub->prog->id); @@ -6162,13 +6162,13 @@ static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx, glDeleteFramebuffers(1, &res->readback_fb_id); glGenFramebuffers(1, &fb_id); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_id); + glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id); vrend_fb_bind_texture(res, 0, info->level, 0); res->readback_fb_id = fb_id; res->readback_fb_level = info->level; } else { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, res->readback_fb_id); + glBindFramebufferEXT(GL_FRAMEBUFFER, res->readback_fb_id); } buffers = GL_COLOR_ATTACHMENT0_EXT; @@ -6428,7 +6428,7 @@ static int vrend_transfer_send_readpixels(struct vrend_context *ctx, glDeleteFramebuffers(1, &res->readback_fb_id); glGenFramebuffers(1, &fb_id); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_id); + glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id); vrend_fb_bind_texture(res, 0, info->level, info->box->z); @@ -6436,7 +6436,7 @@ static int vrend_transfer_send_readpixels(struct vrend_context *ctx, res->readback_fb_level = info->level; res->readback_fb_z = info->box->z; } else - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, res->readback_fb_id); + glBindFramebufferEXT(GL_FRAMEBUFFER, res->readback_fb_id); if (actually_invert) y1 = h - info->box->y - info->box->height; else @@ -7121,14 +7121,14 @@ void vrend_renderer_resource_copy_region(struct vrend_context *ctx, return; } - glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[0]); + glBindFramebuffer(GL_FRAMEBUFFER, ctx->sub->blit_fb_ids[0]); /* clean out fb ids */ - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); vrend_fb_bind_texture(src_res, 0, src_level, src_box->z); - glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[1]); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, + glBindFramebuffer(GL_FRAMEBUFFER, ctx->sub->blit_fb_ids[1]); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); vrend_fb_bind_texture(dst_res, 0, dst_level, dstz); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ctx->sub->blit_fb_ids[1]); @@ -7309,31 +7309,31 @@ static void vrend_renderer_blit_int(struct vrend_context *ctx, intermediate_copy = src_res; } - glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[0]); + glBindFramebuffer(GL_FRAMEBUFFER, ctx->sub->blit_fb_ids[0]); if (info->mask & PIPE_MASK_RGBA) - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); else - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[1]); + glBindFramebuffer(GL_FRAMEBUFFER, ctx->sub->blit_fb_ids[1]); if (info->mask & PIPE_MASK_RGBA) - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); else if (info->mask & (PIPE_MASK_Z | PIPE_MASK_S)) - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0, + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); if (info->src.box.depth == info->dst.box.depth) n_layers = info->dst.box.depth; for (i = 0; i < n_layers; i++) { - glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[0]); + glBindFramebuffer(GL_FRAMEBUFFER, ctx->sub->blit_fb_ids[0]); vrend_fb_bind_texture(src_res, 0, info->src.level, info->src.box.z + i); if (make_intermediate_copy) { int level_width = u_minify(src_res->base.width0, info->src.level); int level_height = u_minify(src_res->base.width0, info->src.level); - glBindFramebuffer(GL_FRAMEBUFFER_EXT, intermediate_fbo); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0, + glBindFramebuffer(GL_FRAMEBUFFER, intermediate_fbo); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); vrend_fb_bind_texture(intermediate_copy, 0, info->src.level, info->src.box.z + i); @@ -7344,7 +7344,7 @@ static void vrend_renderer_blit_int(struct vrend_context *ctx, glmask, filter); } - glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[1]); + glBindFramebuffer(GL_FRAMEBUFFER, ctx->sub->blit_fb_ids[1]); vrend_fb_bind_texture(dst_res, 0, info->dst.level, info->dst.box.z + i); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ctx->sub->blit_fb_ids[1]); @@ -8411,7 +8411,7 @@ void *vrend_renderer_get_cursor_contents(uint32_t res_handle, uint32_t *width, u glDeleteFramebuffers(1, &res->readback_fb_id); glGenFramebuffers(1, &fb_id); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_id); + glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id); vrend_fb_bind_texture(res, 0, 0, 0); @@ -8419,7 +8419,7 @@ void *vrend_renderer_get_cursor_contents(uint32_t res_handle, uint32_t *width, u res->readback_fb_level = 0; res->readback_fb_z = 0; } else { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, res->readback_fb_id); + glBindFramebufferEXT(GL_FRAMEBUFFER, res->readback_fb_id); } if (has_feature(feat_arb_robustness)) {