From 0db4fc639477f8bfff449ace6fdd09952e540874 Mon Sep 17 00:00:00 2001 From: Gurchetan Singh Date: Wed, 30 May 2018 18:43:12 -0700 Subject: [PATCH] vrend_shader: add conversion table This associates the conversions / casts with enums. The idea is to make conversion into a string the last step in the process. Signed-off-by: Dave Airlie --- src/vrend_shader.c | 51 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) diff --git a/src/vrend_shader.c b/src/vrend_shader.c index 65c3d17..6c9c515 100644 --- a/src/vrend_shader.c +++ b/src/vrend_shader.c @@ -185,6 +185,57 @@ static const struct vrend_shader_table shader_req_table[] = { { SHADER_REQ_DERIVATIVE_CONTROL, "GL_ARB_derivative_control" }, }; +enum vrend_type_qualifier { + TYPE_CONVERSION_NONE = 0, + FLOAT = 1, + VEC2 = 2, + VEC3 = 3, + VEC4 = 4, + INT = 5, + IVEC2 = 6, + IVEC3 = 7, + IVEC4 = 8, + UINT = 9, + UVEC2 = 10, + UVEC3 = 11, + UVEC4 = 12, + FLOAT_BITS_TO_UINT = 13, + UINT_BITS_TO_FLOAT = 14, + FLOAT_BITS_TO_INT = 15, + INT_BITS_TO_FLOAT = 16, +}; + +static const struct vrend_shader_table conversion_table[] = +{ + {TYPE_CONVERSION_NONE, ""}, + {FLOAT, "float"}, + {VEC2, "vec2"}, + {VEC3, "vec3"}, + {VEC4, "vec4"}, + {INT, "int"}, + {IVEC2, "ivec2"}, + {IVEC3, "ivec3"}, + {IVEC4, "ivec4"}, + {UINT, "uint"}, + {UVEC2, "uvec2"}, + {UVEC3, "uvec3"}, + {UVEC4, "uvec4"}, + {FLOAT_BITS_TO_UINT, "floatBitsToUint"}, + {UINT_BITS_TO_FLOAT, "uintBitsToFloat"}, + {FLOAT_BITS_TO_INT, "floatBitsToInt"}, + {INT_BITS_TO_FLOAT, "intBitsToFloat"}, +}; + +static inline const char *get_string(enum vrend_type_qualifier key) +{ + if (key >= ARRAY_SIZE(conversion_table)) { + printf("Unable to find the correct conversion\n"); + return conversion_table[TYPE_CONVERSION_NONE].string; + } + + return conversion_table[key].string; +} + static inline const char *tgsi_proc_to_prefix(int shader_type) { switch (shader_type) {