diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index 94aea65..7836589 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -3435,14 +3435,12 @@ static GLenum get_xfb_mode(GLenum mode) static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx, struct vrend_vertex_element_array *va) { - uint32_t num_enable; uint32_t enable_bitmask; uint32_t disable_bitmask; int i; - num_enable = va->count; enable_bitmask = 0; - disable_bitmask = ~((1ull << num_enable) - 1); + disable_bitmask = ~((1ull << va->count) - 1); for (i = 0; i < (int)va->count; i++) { struct vrend_vertex_element *ve = &va->elements[i]; int vbo_index = ve->base.vertex_buffer_index; @@ -3451,7 +3449,6 @@ static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx, if (i >= ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs) { /* XYZZY: debug this? */ - num_enable = ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs; break; } res = (struct vrend_resource *)ctx->sub->vbo[vbo_index].buffer; @@ -3470,7 +3467,6 @@ static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx, if (loc == -1) { fprintf(stderr,"%s: cannot find loc %d %d %d\n", ctx->debug_name, i, va->count, ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs); - num_enable--; if (i == 0) { fprintf(stderr,"%s: shader probably didn't compile - skipping rendering\n", ctx->debug_name); return;