perf: Don't compile glx for virglrenderer and use debug-optimized build

We wamt to be able to get some backtrace when things go wrong

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
macos/master
Gert Wollny 4 years ago
parent f8128ab820
commit 0ea8b449aa
  1. 10
      perf-testing/Docker/run.sh

@ -109,17 +109,19 @@ if [ ! -f build/build.ninja ]; then
meson build/ \
-Dprefix=/usr/local \
-Dlibdir=lib \
-Dplatforms=glx,egl \
-Dplatforms=egl \
-Dminigbm_allocation=true \
-Dtracing=perfetto
-Dtracing=perfetto \
-Dbuildtype=debugoptimized
else
pushd build
meson configure \
-Dprefix=/usr/local \
-Dlibdir=lib \
-Dplatforms=glx,egl \
-Dplatforms=egl \
-Dminigbm_allocation=true \
-Dtracing=perfetto
-Dtracing=perfetto \
-Dbuildtype=debugoptimized
popd
fi
ninja -C build/ install

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