shader: Add array index to glsl_name

With input arrays enabled the guest might actually send arrays with the
same sid, and for TCS, GEOM, and TES shaders these might initially not
contain any information about the components, so we have to distinguish
these IO variables also based on the  array ID.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Gert Wollny 6 years ago committed by Gert Wollny
parent 0f9885ead5
commit 128db05c64
  1. 41
      src/vrend_shader.c

@ -789,7 +789,10 @@ iter_declaration(struct tgsi_iterate_context *iter,
for (uint32_t j = 0; j < ctx->num_inputs; j++) {
if (ctx->inputs[j].name == decl->Semantic.Name &&
ctx->inputs[j].sid == decl->Semantic.Index &&
ctx->inputs[j].first == decl->Range.First)
ctx->inputs[j].first == decl->Range.First &&
ctx->inputs[j].usage_mask == decl->Declaration.UsageMask &&
((!decl->Declaration.Array && ctx->inputs[j].array_id == 0) ||
(ctx->inputs[j].array_id == decl->Array.ArrayID)))
return true;
}
i = ctx->num_inputs++;
@ -998,10 +1001,15 @@ iter_declaration(struct tgsi_iterate_context *iter,
}
}
if (ctx->inputs[i].first != ctx->inputs[i].last) {
if (ctx->inputs[i].first != ctx->inputs[i].last ||
ctx->inputs[i].array_id > 0) {
ctx->guest_sent_io_arrays = true;
if (!ctx->cfg->use_gles)
require_glsl_ver(ctx, 150);
if (!ctx->cfg->use_gles &&
(ctx->prog_type == TGSI_PROCESSOR_GEOMETRY ||
ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL ||
ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL)) {
ctx->shader_req_bits |= SHADER_REQ_ARRAYS_OF_ARRAYS;
}
}
/* fallthrough */
@ -1022,9 +1030,9 @@ iter_declaration(struct tgsi_iterate_context *iter,
} else if (ctx->inputs[i].name == TGSI_SEMANTIC_COLOR)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_c%d", name_prefix, ctx->inputs[i].sid);
else if (ctx->inputs[i].name == TGSI_SEMANTIC_GENERIC)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_g%d", name_prefix, ctx->inputs[i].sid);
snprintf(ctx->inputs[i].glsl_name, 64, "%s_g%dA%d", name_prefix, ctx->inputs[i].sid, ctx->inputs[i].array_id);
else if (ctx->inputs[i].name == TGSI_SEMANTIC_PATCH)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_p%d", name_prefix, ctx->inputs[i].sid);
snprintf(ctx->inputs[i].glsl_name, 64, "%s_p%dA%d", name_prefix, ctx->inputs[i].sid, ctx->inputs[i].array_id);
else
snprintf(ctx->inputs[i].glsl_name, 64, "%s_%d", name_prefix, ctx->inputs[i].first);
}
@ -1040,7 +1048,10 @@ iter_declaration(struct tgsi_iterate_context *iter,
for (uint32_t j = 0; j < ctx->num_outputs; j++) {
if (ctx->outputs[j].name == decl->Semantic.Name &&
ctx->outputs[j].sid == decl->Semantic.Index &&
ctx->outputs[j].first == decl->Range.First)
ctx->outputs[j].first == decl->Range.First &&
ctx->outputs[j].usage_mask == decl->Declaration.UsageMask &&
((!decl->Declaration.Array && ctx->outputs[j].array_id == 0) ||
(ctx->outputs[j].array_id == decl->Array.ArrayID)))
return true;
}
i = ctx->num_outputs++;
@ -1227,10 +1238,16 @@ iter_declaration(struct tgsi_iterate_context *iter,
if (ctx->outputs[i].name == TGSI_SEMANTIC_GENERIC)
color_offset = -1;
if (ctx->outputs[i].first != ctx->outputs[i].last) {
if (ctx->outputs[i].first != ctx->outputs[i].last ||
ctx->outputs[i].array_id > 0) {
ctx->guest_sent_io_arrays = true;
if (!ctx->cfg->use_gles)
require_glsl_ver(ctx, 150);
if (!ctx->cfg->use_gles &&
(ctx->prog_type == TGSI_PROCESSOR_GEOMETRY ||
ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL ||
ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL)) {
ctx->shader_req_bits |= SHADER_REQ_ARRAYS_OF_ARRAYS;
}
}
/* fallthrough */
default:
@ -1252,9 +1269,9 @@ iter_declaration(struct tgsi_iterate_context *iter,
else if (ctx->outputs[i].name == TGSI_SEMANTIC_BCOLOR)
snprintf(ctx->outputs[i].glsl_name, 64, "%s_bc%d", name_prefix, ctx->outputs[i].sid);
else if (ctx->outputs[i].name == TGSI_SEMANTIC_PATCH)
snprintf(ctx->outputs[i].glsl_name, 64, "%s_p%d", name_prefix, ctx->outputs[i].sid);
snprintf(ctx->outputs[i].glsl_name, 64, "%s_p%dA%d", name_prefix, ctx->outputs[i].sid, ctx->outputs[i].array_id);
else if (ctx->outputs[i].name == TGSI_SEMANTIC_GENERIC)
snprintf(ctx->outputs[i].glsl_name, 64, "%s_g%d", name_prefix, ctx->outputs[i].sid);
snprintf(ctx->outputs[i].glsl_name, 64, "%s_g%dA%d", name_prefix, ctx->outputs[i].sid, ctx->outputs[i].array_id);
else
snprintf(ctx->outputs[i].glsl_name, 64, "%s_%d", name_prefix, ctx->outputs[i].first + color_offset);

Loading…
Cancel
Save