Compute shader don't have in- or outputs, so don't try to sync the interfaces with the shaders that are still bound. This fixes a state leak where non-compute shaders are still bound when a compute shader is compiled. Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Lepton Wu <lepton@chromium.org>macos/master
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9eadf02311
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