blitter: remove unused stencil texture handling

Related: https://gitlab.freedesktop.org/virgl/virglrenderer/-/issues/125

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Corentin Noël <corentin.noel@collabora.com>.
macos/master
Gert Wollny 4 years ago
parent f8ef1d7641
commit 17593a2bd1
  1. 15
      src/vrend_blitter.c

@ -701,8 +701,7 @@ void vrend_renderer_blit_gl(ASSERTED struct vrend_context *ctx,
GLuint buffers;
GLuint prog_id;
GLuint fs_id;
bool has_depth, has_stencil;
bool blit_stencil, blit_depth;
int dst_z;
struct blit_point src0, src1;
const struct util_format_description *src_desc =
@ -711,13 +710,9 @@ void vrend_renderer_blit_gl(ASSERTED struct vrend_context *ctx,
util_format_description(dst_res->base.format);
const struct vrend_format_table *orig_src_entry = vrend_get_format_table_entry(info->b.src.format);
has_depth = util_format_has_depth(src_desc) &&
util_format_has_depth(dst_desc);
has_stencil = util_format_has_stencil(src_desc) &&
util_format_has_stencil(dst_desc);
blit_depth = has_depth && (info->b.mask & PIPE_MASK_Z);
blit_stencil = has_stencil && (info->b.mask & PIPE_MASK_S) & 0;
bool blit_depth = util_format_has_depth(src_desc) &&
util_format_has_depth(dst_desc) &&
(info->b.mask & PIPE_MASK_Z);
vrend_renderer_init_blit_ctx(blit_ctx);
blitter_set_points(blit_ctx, &info->b, src_res, dst_res, &src0, &src1);
@ -725,7 +720,7 @@ void vrend_renderer_blit_gl(ASSERTED struct vrend_context *ctx,
prog_id = glCreateProgram();
glAttachShader(prog_id, blit_ctx->vs);
if (blit_depth || blit_stencil) {
if (blit_depth) {
fs_id = blit_get_frag_tex_writedepth(blit_ctx, src_res->base.target,
src_res->base.nr_samples);
} else {

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