vrend,caps: evaluate GLSL version before everything else (v5)

Also move the function code up in the file to let the code reflect the
call logic.

v4: rebase after image and computer shader patches landed
v5: take changes in previous patch into account

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> (v3)
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
macos/master
Gert Wollny 6 years ago committed by Jakob Bornecrantz
parent e9a1d25a60
commit 20592e390c
  1. 62
      src/vrend_renderer.c

@ -7782,6 +7782,36 @@ static void vrender_get_glsl_version(int *glsl_version)
*glsl_version = version;
}
static void vrend_fill_caps_glsl_version(int gl_ver, int gles_ver,
union virgl_caps *caps)
{
if (gles_ver > 0) {
caps->v1.glsl_level = 120;
if (gles_ver >= 30)
caps->v1.glsl_level = 130;
}
if (gl_ver > 0) {
caps->v1.glsl_level = 130;
if (gl_ver == 31)
caps->v1.glsl_level = 140;
else if (gl_ver == 32)
caps->v1.glsl_level = 150;
else if (gl_ver == 33)
caps->v1.glsl_level = 330;
else if (gl_ver == 40)
caps->v1.glsl_level = 400;
else if (gl_ver == 41)
caps->v1.glsl_level = 410;
else if (gl_ver == 42)
caps->v1.glsl_level = 420;
else if (gl_ver >= 43)
caps->v1.glsl_level = 430;
}
}
/*
* Does all of the common caps setting,
* if it dedects a early out returns true.
@ -7854,36 +7884,6 @@ static void vrend_renderer_fill_caps_v2_common(union virgl_caps *caps)
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.uniform_buffer_offset_alignment);
}
static void vrend_fill_caps_glsl_version(int gl_ver, int gles_ver,
union virgl_caps *caps)
{
if (gles_ver > 0) {
caps->v1.glsl_level = 120;
if (gles_ver >= 30)
caps->v1.glsl_level = 130;
}
if (gl_ver > 0) {
caps->v1.glsl_level = 130;
if (gl_ver == 31)
caps->v1.glsl_level = 140;
else if (gl_ver == 32)
caps->v1.glsl_level = 150;
else if (gl_ver == 33)
caps->v1.glsl_level = 330;
else if (gl_ver == 40)
caps->v1.glsl_level = 400;
else if (gl_ver == 41)
caps->v1.glsl_level = 410;
else if (gl_ver == 42)
caps->v1.glsl_level = 420;
else if (gl_ver >= 43)
caps->v1.glsl_level = 430;
}
}
static void vrend_renderer_fill_caps_gl(bool fill_capset2, union virgl_caps *caps)
{
GLfloat range[2];
@ -7940,8 +7940,8 @@ void vrend_renderer_fill_caps(uint32_t set, UNUSED uint32_t version,
gl_ver = epoxy_gl_version();
}
vrend_renderer_fill_caps_common(caps);
vrend_fill_caps_glsl_version(gl_ver, gles_ver, caps);
vrend_renderer_fill_caps_common(caps);
if (!vrend_state.use_gles)
vrend_renderer_fill_caps_gl(fill_capset2, caps);

Loading…
Cancel
Save