vrend: Do not set GL_TEXTURE_CUBE_MAP_SEAMLESS on GLES

Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
macos/master
Jakob Bornecrantz 7 years ago committed by Dave Airlie
parent 877834ad75
commit 241b88ac8c
  1. 18
      src/vrend_renderer.c

@ -3875,10 +3875,20 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx,
glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, state->compare_mode ? GL_COMPARE_R_TO_TEXTURE : GL_NONE);
if (tex->state.compare_func != state->compare_func || set_all)
glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_NEVER + state->compare_func);
if (state->seamless_cube_map)
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
else
glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
/*
* Oh this is a fun one. On GLES 2.0 all cubemap MUST NOT be seamless.
* But on GLES 3.0 all cubemaps MUST be seamless. Either way there is no
* way to toggle between the behaviour when running on GLES. And adding
* warnings will spew the logs quite bad. Ignore and hope for the best.
*/
if (!vrend_state.use_gles) {
if (state->seamless_cube_map) {
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
} else {
glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
}
if (memcmp(&tex->state.border_color, &state->border_color, 16) || set_all)
glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, state->border_color.ui);

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