virglrenderer: add ARB_cull_distance support.

This was pretty trivial to implement, so let's just get it out of the way.

Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
macos/master
Dave Airlie 7 years ago
parent 2a5502bf73
commit 26a7ca8fad
  1. 7
      src/vrend_renderer.c
  2. 49
      src/vrend_shader.c

@ -6760,6 +6760,13 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
caps->v1.bset.shader_stencil_export = 1;
}
if (gl_ver >= 45) {
caps->v1.bset.has_cull = 1;
} else {
if (epoxy_has_gl_extension("GL_ARB_cull_distance"))
caps->v1.bset.has_cull = 1;
}
if (epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp")) {
caps->v1.bset.mirror_clamp = true;
}

@ -134,6 +134,8 @@ struct dump_ctx {
int num_clip_dist;
int glsl_ver_required;
int color_in_mask;
/* only used when cull is enabled */
uint8_t num_cull_dist_prop, num_clip_dist_prop;
bool front_face_emitted;
bool has_ints;
bool has_instanceid;
@ -748,6 +750,14 @@ iter_property(struct tgsi_iterate_context *iter,
if (prop->Property.PropertyName == TGSI_PROPERTY_GS_INVOCATIONS) {
ctx->gs_num_invocations = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_NUM_CLIPDIST_ENABLED) {
ctx->num_clip_dist_prop = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_NUM_CULLDIST_ENABLED) {
ctx->num_cull_dist_prop = prop->u[0].Data;
}
return TRUE;
}
@ -989,7 +999,8 @@ static int emit_clip_dist_movs(struct dump_ctx *ctx)
char buf[255];
int i;
char *sret;
bool has_prop = (ctx->num_clip_dist_prop + ctx->num_cull_dist_prop) > 0;
int ndists;
if (ctx->num_clip_dist == 0 && ctx->key->clip_plane_enable) {
for (i = 0; i < 8; i++) {
snprintf(buf, 255, "gl_ClipDistance[%d] = dot(%s, clipp[%d]);\n", i, ctx->has_clipvertex ? "clipv_tmp" : "gl_Position", i);
@ -999,7 +1010,10 @@ static int emit_clip_dist_movs(struct dump_ctx *ctx)
}
return 0;
}
for (i = 0; i < ctx->num_clip_dist; i++) {
ndists = ctx->num_clip_dist;
if (has_prop)
ndists = ctx->num_clip_dist_prop + ctx->num_cull_dist_prop;
for (i = 0; i < ndists; i++) {
int clipidx = i < 4 ? 0 : 1;
char swiz = i & 3;
char wm = 0;
@ -1011,8 +1025,14 @@ static int emit_clip_dist_movs(struct dump_ctx *ctx)
default:
return EINVAL;
}
snprintf(buf, 255, "gl_ClipDistance[%d] = clip_dist_temp[%d].%c;\n",
i, clipidx, wm);
bool is_cull = false;
if (has_prop) {
if (i >= ctx->num_clip_dist_prop && i < ctx->num_clip_dist_prop + ctx->num_cull_dist_prop)
is_cull = true;
}
const char *clip_cull = is_cull ? "Cull" : "Clip";
snprintf(buf, 255, "gl_%sDistance[%d] = clip_dist_temp[%d].%c;\n", clip_cull,
is_cull ? i - ctx->num_clip_dist_prop : i, clipidx, wm);
sret = add_str_to_glsl_main(ctx, buf);
if (!sret)
return ENOMEM;
@ -2288,6 +2308,8 @@ static char *emit_header(struct dump_ctx *ctx, char *glsl_hdr)
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_sample_shading : require\n");
if (ctx->uses_gpu_shader5)
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_gpu_shader5 : require\n");
if (ctx->num_cull_dist_prop)
STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_cull_distance : require\n");
}
return glsl_hdr;
}
@ -2462,17 +2484,30 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
STRCAT_WITH_RET(glsl_hdr, buf);
}
if (ctx->num_clip_dist || ctx->key->clip_plane_enable) {
bool has_prop = (ctx->num_clip_dist_prop + ctx->num_cull_dist_prop) > 0;
int num_clip_dists = ctx->num_clip_dist ? ctx->num_clip_dist : 8;
int num_cull_dists = 0;
char cull_buf[64] = { 0 };
char clip_buf[64] = { 0 };
if (has_prop) {
num_clip_dists = ctx->num_clip_dist_prop;
num_cull_dists = ctx->num_cull_dist_prop;
if (num_clip_dists)
snprintf(clip_buf, 64, "out float gl_ClipDistance[%d];\n", num_clip_dists);
if (num_cull_dists)
snprintf(cull_buf, 64, "out float gl_CullDistance[%d];\n", num_cull_dists);
} else
snprintf(clip_buf, 64, "out float gl_ClipDistance[%d];\n", num_clip_dists);
if (ctx->key->clip_plane_enable) {
snprintf(buf, 255, "uniform vec4 clipp[8];\n");
STRCAT_WITH_RET(glsl_hdr, buf);
}
if (ctx->key->gs_present) {
ctx->vs_has_pervertex = true;
snprintf(buf, 255, "out gl_PerVertex {\n vec4 gl_Position;\n float gl_PointSize;\n float gl_ClipDistance[%d];\n};\n", ctx->num_clip_dist ? ctx->num_clip_dist : 8);
snprintf(buf, 255, "out gl_PerVertex {\n vec4 gl_Position;\n float gl_PointSize;\n%s%s};\n", clip_buf, cull_buf);
STRCAT_WITH_RET(glsl_hdr, buf);
} else {
snprintf(buf, 255, "out float gl_ClipDistance[%d];\n", ctx->num_clip_dist ? ctx->num_clip_dist : 8);
snprintf(buf, 255, "%s%s", clip_buf, cull_buf);
STRCAT_WITH_RET(glsl_hdr, buf);
}
snprintf(buf, 255, "vec4 clip_dist_temp[2];\n");

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