vrend: propperly check whether the shader image range is correct

Also add a test to check the integer underflow.

Closes: #251
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
macos/master
Gert Wollny 3 years ago
parent 95e581fd18
commit 2aed5d4197
  1. 3
      src/vrend_decode.c
  2. 14
      tests/test_fuzzer_formats.c

@ -1276,8 +1276,9 @@ static int vrend_decode_set_shader_images(struct vrend_context *ctx, const uint3
if (num_images < 1) {
return 0;
}
if (start_slot > PIPE_MAX_SHADER_IMAGES ||
start_slot > PIPE_MAX_SHADER_IMAGES - num_images)
start_slot + num_images > PIPE_MAX_SHADER_IMAGES)
return EINVAL;
for (uint32_t i = 0; i < num_images; i++) {

@ -957,6 +957,19 @@ static void test_vrend_set_signle_abo_heap_overflow() {
virgl_renderer_submit_cmd((void *) cmd, ctx_id, 0xde);
}
static void test_vrend_set_shader_images_overflow()
{
uint32_t num_shaders = PIPE_MAX_SHADER_IMAGES + 1;
uint32_t size = num_shaders * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3;
uint32_t cmd[size];
int i = 0;
cmd[i++] = ((size - 1)<< 16) | 0 << 8 | VIRGL_CCMD_SET_SHADER_IMAGES;
cmd[i++] = PIPE_SHADER_FRAGMENT;
memset(&cmd[i], 0, size - i);
virgl_renderer_submit_cmd((void *) cmd, ctx_id, size);
}
/* Test adapted from yaojun8558363@gmail.com:
* https://gitlab.freedesktop.org/virgl/virglrenderer/-/issues/250
*/
@ -1021,6 +1034,7 @@ int main()
test_cs_nullpointer_deference();
test_vrend_set_signle_abo_heap_overflow();
test_vrend_set_shader_images_overflow();
test_vrend_3d_resource_overflow();
virgl_renderer_context_destroy(ctx_id);

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