use short-hand state accessors

We already set up a short-hand accessor for vstate->base, so let's
use that for somewhat cleaner code.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Erik Faye-Lund 6 years ago committed by Dave Airlie
parent 7a37a364e5
commit 2c0d0963a1
  1. 4
      src/vrend_renderer.c

@ -4287,7 +4287,7 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx,
if (has_feature(feat_samplers)) {
if (vrend_format_is_emulated_alpha(res->base.format)) {
union pipe_color_union border_color;
border_color = vstate->base.border_color;
border_color = state->border_color;
border_color.ui[0] = border_color.ui[3];
border_color.ui[3] = 0;
glSamplerParameterIuiv(vstate->id, GL_TEXTURE_BORDER_COLOR, border_color.ui);
@ -4352,7 +4352,7 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx,
is_emulated_alpha) {
if (is_emulated_alpha) {
union pipe_color_union border_color;
border_color = vstate->base.border_color;
border_color = state->border_color;
border_color.ui[0] = border_color.ui[3];
border_color.ui[3] = 0;
glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, border_color.ui);

Loading…
Cancel
Save